Mislim da na tom istom redditu ovaj komentar dobro sumira situaciju:
Graphics are hitting diminishing returns. The more realistic graphics get, the more incremental and less noticeable improvements will be.
Games from about 10 years ago like GTA V and Fallout 4 still look pretty damn good today for example. Sure, you can tell they've aged a bit, but they could probably pass for something a lot more recent. Meanwhile, a 10 year old game in 2015 was something like San Andreas, which looked ancient.
Around 2015 or so, we started getting to a point where the best graphics were already photorealistic enough for the vast majority of gamers, and improved textures or more complex models started too become harder to spot. Improvements at that point became more of a gradual refinement of lighting, particles, and shadows. Also, a lot of gamers seemed to shift focus from the fidelity of the graphics to performance and framerate. Less immediately noticeable things and more stuff that doesn't jump out as much as those huge leaps in realism between past generations.
We will never see something like the jump from PS2 to PS3 graphics again because there's only so "good" graphics can get as they get closer and closer to reality.