Sterlok shader stuttering je neizbježan u nekim naslovima
DON'T NOD team u vezi Unreal Engine 5:
The PSO caching scheme in UE requires us to do a full, exhaustive walkthrough of the game to collect each and every shader variation that can be used and rendered on screen.
One missed shader not present in the cache means players will incur a noticeable stutter in the game, as the compilation of that shader will happen during gameplay.
Moreover, shaders are regularly invalidated during development, so this collection pass has to be done at a very late stage of production when developers are generally running out of time.
The good news is that we are well aware of this problem and have planned enough time to do this pass, so Banishers: Ghosts of New Eden shouldn't suffer too much from this problem at release time.