Sorcerer odlicno. Muramasa mi je bila jedna od najdražih igara na Wii. Bas predivan 2D hack & slash sa zanimljivim likovima, humorom, pricom te odlicnim progression sustavom, combatom i bossevima.

Drzim fige.

    maverick

    Prisnažujem. Vanillaware bi mogao predavati video igre na Oxfordu. Neke od najbolje animiranih i najljepših pozadina se nalaze u njihovim igrama. Muramasa nije iznimka, dapače. Igre Vanillawarea su Frank Frazetta, ali otaku Frank Frazetta. Prekrasno nešto. I uopće ne čudi da su bili potrebni zaposlenici Atlusa koji će otići iz Atlusa i osnovati Vanillaware da bi Vanillaware bio THE Vanillaware. Atlus je isto bogomdan, ako ćemo iskreno.

    I ovo.

    Wow.

    Best Debut

    Neon White (Angel Matrix/Annapurna Interactive)

    NORCO (Geography of Robots/Raw Fury)

    Stray (BlueTwelve Studio/Annapurna Interactive)

    TUNIC (TUNIC Team/Finji)

    Vampire Survivors (poncle)

    Best Audio

    Elden Ring (FromSoftware Inc./Bandai Namco Entertainment)

    God of War Ragnarök (Santa Monica Studio/Sony Interactive Entertainment)

    Horizon Forbidden West (Guerrilla Games/Sony Interactive Entertainment)

    Metal: Hellsinger (The Outsiders/Funcom)

    Stray (BlueTwelve Studio/Annapurna Interactive)

    Best Design

    Elden Ring (FromSoftware Inc./Bandai Namco Entertainment)

    Marvel Snap (Second Dinner Studios, Inc./Nuverse)

    Neon White (Angel Matrix/Annapurna Interactive)

    Stray (BlueTwelve Studio/Annapurna Interactive)

    TUNIC (TUNIC Team/Finji)

    Best Narrative

    God of War Ragnarök (Santa Monica Studio/Sony Interactive Entertainment)

    I Was a Teenage Exocolonist (Northway Games/Finji)

    IMMORTALITY (Sam Barlow/Half Mermaid)

    Pentiment (Obsidian Entertainment/Xbox Game Studios)

    Return to Monkey Island (Terrible Toybox/Devolver Digital)

    Best Technology

    A Plague Tale: Requiem (Asobo Studio/Focus Entertainment)

    Call of Duty: Modern Warfare II (Infinity Ward, Raven Software, Beenox, Treyarch, High Moon Studios, Sledgehammer Games, Activision Shanghai, Demonware, Toys for Bob/Activision)

    Elden Ring (FromSoftware Inc./Bandai Namco Entertainment)

    God of War Ragnarök (Santa Monica Studio/Sony Interactive Entertainment)

    Horizon Forbidden West (Guerrilla Games/Sony Interactive Entertainment)

    Best Visual Art

    Elden Ring (FromSoftware Inc./Bandai Namco Entertainment)

    God of War Ragnarök (Santa Monica Studio/Sony Interactive Entertainment)

    Horizon Forbidden West (Guerrilla Games/Sony Interactive Entertainment)

    Pentiment (Obsidian Entertainment/Xbox Game Studios)

    Stray (BlueTwelve Studio/Annapurna Interactive)

    Innovation Award

    Elden Ring (FromSoftware Inc./Bandai Namco Entertainment)

    IMMORTALITY (Sam Barlow/Half Mermaid)

    Neon White (Angel Matrix/Annapurna Interactive)

    Pentiment (Obsidian Entertainment/Xbox Game Studios)

    Stray (BlueTwelve Studio/Annapurna Interactive)

    Social Impact Award

    As Dusk Falls (INTERIOR/NIGHT/Xbox Game Studios)

    Citizen Sleeper (Jump Over The Age/Fellow Traveller)

    Endling - Extinction Is Forever (Herobeat Studios/HandyGames)

    I Was A Teenage Exocolonist (Northway Games/Finji)

    OlliOlli World (Roll7/Private Division)

    We Are OFK (Team OFK)

    Game of the Year

    Elden Ring (FromSoftware Inc./Bandai Namco Entertainment)

    God of War Ragnarök (Santa Monica Studio/Sony Interactive Entertainment)

    IMMORTALITY (Sam Barlow/Half Mermaid)

    Pentiment (Obsidian Entertainment/Xbox Game Studios)

    Stray (BlueTwelve Studio/Annapurna Interactive)

    TUNIC (TUNIC Team/Finji)

    https://gdconf.com/news/elden-ring-and-stray-lead-gdca-2023-nominations

    Moraju igru nekako portati i na mobitele Ha-Ha-Ha

      k

      maverick

      Da port je bas odradjen onako mlako, plus po meni je portable verzija naj gori nacin za odigrati Persona 3 (koji je jedan od najboljih nastavaka).

      Tako da mene za ovo izdanje iskreno, bole kurac.

      Cu ga odigram samo ako se ispostavi da ne rade na pravom rimejku, koji ce nadam se predstaviti ovu jebenu igru kako treba ali s druge strane atlus je to….zeljni su laganih para.

      Naravno veselim se bilo kakvim informacijama o sestom nastavku.

      master_x To nema veze sa Metal Gear Solid

      pa ni nema u nazivu ime "Solid" Einstein-e.

      master_x Obični hack'n slash

      Prvo nije obicni, a drugo bolje je ostario gameplay-wise 18 puta od npr prva 3 mgs koji za danasnje pojmove imaju užasne kontrole i kameru.

      Igre gledam po tome sta bih najradije u ovom trenutku igrao, a radije bih igrao Rising od bilo koje druge Metal Gear igre, uključujući i one sa "Solid" u imenu.

      Imas pravo voliti sve druge metal gear igre vise od risinga, a isto tako je meni taj Isti ne samo najbolji metal gear, već i ponajbolja igra koja uključuje melee combat.