Ja igram ali sam kupio ps5 verziju na blu rayu
Imao problem pri instalaciji ali uspio rijestiti problem
Igra izgleda bolesno na ps5.
Prezadovoljan

Poludit ću s Oxenefordscireom; ostao mi samo jedan artefakt da kompletiram područje 100% i nema ga na mapi. 
Što je najbolje na netu piše 12 lokacija artefakata, dok trebam sakupiti 13 artefakata i lud sam te gubim već valjda 2 sata na istraživanje.
Ta bijela točka bi trebala biti vidljiva na mapi i jednostavno je nema. 

Što je praktički faking nemoguće osim ako nije bug. 

    Cole fuck... Slicno mi se dogada na shadow of tomb raider. Sva podrucja na 100%, osim challengea na prvoj mapi. Nema nigdje toga sto trebam skinut sa strijelom

    Trebalo mi je sto godina, ali danas dolazi i retzenzija. Jebo život, jebo sve.

    Na kraju je stvar bila u cursed symbolu koji nije bio prikazan na mapi!

    Nego ova interakcija kada u Gratenbrigdescireu furate jabuke onom liku, nigdje vas ne vodi da uđete u interakciju s ovom ludom babom.
    No dođite do nje, umro sam od smijeha, tolko šašavo i ludo da gledam u čudu i mislim si wtf. xD

    Kakva glupača lol, a i ja skupa s njom.

    70 sati, a mislim da imam sigurno još 20-30 sati prije nego završim glavnu priču.
    Ne znam zašto sam uopće koristio ovaj MSI Afterburner za hvatanje screensa kada Nvidia Shadowplay radi kudikamo bolji posao.
    Kriste kako je savršen ovaj skill šta vraćamo refleksno ono što NPC-evi ispale na nas! 

    ​​​​​​​

    Da bar imam neki okomiti monitor da mi stoji ovo u 3840x5431 rezoluciji.

    Evo ga.
    I naša službena retza je vani.

    imam jedno 10tak sati u igri, kako sam ju igrao na PCu i sad presao na PS5 ne znam dali sam trebao dobit neki trofej, no nazalost zasad ne iskacu....no nisam ni na netu nasao odgovor, dali je netko bio u slicnoj situaciji?

      Genesis Na PC-u nema trofeja jer je Ubisoft napravio toliko glupu odluku da maknu trofeje s PC-a (nakon reakcije igrača, vraćaju ih, ali tek naknadnom zakrpom). Trofeji se ne prenose cross-saveom, tako da ih ne možeš retroaktivno otključati prelaskom s PC-a na konzolu. Tek naknadne trofeje možeš skupiti nastavkom prelaska na konzoli, no čak i da ti ovih par početnih ostane, to su vjerojatno oni story-based koji se mogu skupiti u 2h igranja.

        Fico Na PC-u nema trofeja jer je Ubisoft napravio toliko glupu odluku da maknu trofeje s PC-a (nakon reakcije igrača,

        Hmm odjednom mi se diglo mišljenje o Ubisoftu.

        Fico nakon reakcije igrača, vraćaju ih

        Aaaand it's gone.

        Znaci evo nakon 9 sati igre sam napustio norvesku i sad kao krece igra, mislim da cu i u Valhalli skupit stotku samo tako 😄

        Cole posto trenutno nemam instaliran niti jedan program koji barata sa layerima pitao sam @meeshmorp da mi napravi ali uglavnom.
        upalis F3 na Piceku i nadjes that madafaking cool moment (u mom slučaju Dive of the valkiries skill) namjestis depth of field i sve to i onda samo pukneš jedan screenshot (ja osobno drzim ALT pretisnem srednu tipku miša da makne UI pa print screen - pošto tako napravis exclusive screenshot ako imaš više monitora) i onda copypasta u discord na serveru i discord automatski uploada u maksimalnoj kvaliteti. I onda alt tab nazad u igru promijenis settingse za boju ili sto god radis samo ne mičeš poziciju. I tako napraviš X broj različitih slika iz iste pozicije sve ih digneš u photoshopu i onda samo odrežeš komad layera sa slike i onda ispod će biti vidljiva. Ovo je bila proba da vidim kak bi zgledalo i eto izgleda jebeno 😃 imam dobru ideju ali @meeshmorp će mi jebati mater jer cu oduzeti dosta vremena.

        inače čisto reda radi ako vam ikad bude trebao dobar artist za nešto @meeshmorp je vrh
        a ako vam treba jedan od ako ne i najbolji fotomanipulator u HR za neki jebeni projeket @herc je vaš čoek.
        to je moj brater from another mater. apsolutni photoshop chad!

        ubisoft jebem ti mater da ovakav set stavis iza paywalla 😃

        Assassin's Creed Valhalla - Title Update 1.0.4

        Hey everyone,

        We will be deploying Title Update 1.0.4 on the Xbox family of consoles, PlayStation 4 and PlayStation 5, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: November 26, 2020.
        Patch Sizes and Deployment Timing:

            Xbox Series X|S: ~5.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
            Xbox One: ~4.9 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
            PlayStation 5: ~2.5 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
            PlayStation 4: ~4.1 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
            PC: ~4.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT

        Please note that these timings are estimates and subject to change.

        Check out the most notable changes with 1.0.4 below.

        CONTENT

        Graphics/Performance Mode Introduction

        Added an option to the game that allows players to choose between Performance or Visual Quality.

        Feature breakdown:

        This option is available for Xbox Series X|S & PlayStation®5.
        Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
        Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
        Default values since the launch of the game are as follows:
        Xbox Series X / PlayStation®5: Performance
        Xbox Series S: Quality

        Miscellaneous

        Added a new background image to the title screen.
        Added various VFX to enhance visuals.
        Added an option that will automatically assign all nodes on the path when acquiring a central skill.
        Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
        Added a warning when switching from a language that supports TTS to one that doesn't.
        Sliders can now be moved with left/right arrows on M&K and controllers.
        Increased fabric limit to 82.
        Added fabric to traders once the settlement has reached Level 6.
        Added offering altar requirements to the world map.

        Balancing

        Updated gear quality and gear to their correct values.
        Added Assassination damage stats on the character stats page.
        Removed duplicate gear from inventory.
        Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
        Heavy attack modifiers will no longer be applied to range attacks.

        Game improvements

        Performance and Stability

        Improved stability and performance.
        (Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
        (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.

        Save Games

        Corrected some instances where Load Game would not display save games correctly.
        Renamed Cloud saves to make them more distinguishable from regular saves.
        Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”
        Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
        Added a notification when a cloud save retrieval has failed.

        Graphics, Audio, Animation

        Addressed various graphical issues across the board.
        Addressed various FX issues.
        Addressed various instances of clipping issues.
        Addressed various visual issues with Eivor's cloak.
        Addressed various instances of player or NPC animation issues.
        Addressed various audio issues.
        Addressed various lighting issues.
        Shadow resolution on High will now use correct values.

        World

        Addressed various texture or object placement issues.
        Addressed some instances where the player could become stuck in specific locations.
        Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
        Crows will no longer randomly fall from the sky in Asgard. Bad omens, huh?

        Gameplay, Combat, AI

        Addressed various bow-aiming issues.
        Improved NPC and Boss behavior across the board.
        NPCs will now react to the player stealing...so think twice before stealing!
        Addressed an issue where dogs would start levitating when Eivor starts to pet them.
        Blocking Springald projectiles will now consume stamina, as intended.
        Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
        Zealots will no longer heal themselves while in player vicinity.
        Guards who clearly saw Eivor shoot their ally will now turn hostile. presses emergency button
        Guards will now hear the impact of dead bodies dropping to the ground.
        Improved guard reactions to whistling.
        Improved disguise behavior in distrust zones.
        Shooting bows from the Longship now consumes arrows.
        Players will now be able to air-assassinate sleeping NPCs. Savage...
        Improved fish-reeling behavior.
        Addressed an issue where the horse wouldn't use the gallop animation in combat.
        The crowd will now cheer during drinking games. You better.
        Reworked sliding mechanic.

        Quests, World Events, Side Activities

        Addressed an issue where the assassination sequence wouldn't play for some targets.
        Addressed various texture issues during cutscenes.
        Addressed various issues with quests or world events that prevented players from completing them.
        Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr - you're drunk, go home.
        Sub quests will now display the correct "Part of" parent quest.
        The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
        Increased frequency of experienced travelers.

        User Interface / HUD

        Addressed various issues with the User Interface/HUD.
        Addressed various localization issues.
        Addressed various Mouse- and Keyboard-related input issues
        Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
        Experienced travelers are now highlighted on the world map and on the compass when in proximity.
        Addressed an issue where the map wouldn't update once players got intel from an experienced traveler.
        Increased Odin's Sight radius and enemies will now be highlighted for longer. 👁️👄👁️
        Improved radius in which Synin reveals keys.
        Reduced Synin's view distance of materials.
        Improved the objective beam behavior.
        Settlement building beams can now be seen using Odin's Sight.
        Improved enemy target-lock mechanic.
        "Sell all trinkets" will now be greyed out after all trinkets were sold. Cha-ching!
        Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
        Regular brightness settings will no longer apply to HDR exposure settings.
        The Codex will no longer foreshadow or spoil some events.
        (A11y) Desktop entries and content on Layla's laptop are now narrated when Menu Narration is ON.
        (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.

        Abilities and Skills

        Addressed an issue where players couldn't use any abilities anymore when the Dive of the Valkyries ability was interrupted.
        Ally NPCs or horses can no longer trigger body traps. Some people just want to see the world burn, huh?
        Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
        Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
        The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
        Flaming powder traps will now explode when walking over the arrow.

        Raids

        "Force Open" will now be displayed correctly even if nearby allies are in combat.
        Addressed an issue where allies would not help Eivor to open a door during Raids.
        Allies will now return to the longship once a raid is complete.
        Added a timer until players can restart a raid that was just completed.

        Photo Mode

        Effect values can now be adjusted with arrow keys or WASD.
        The no-filter option will now work correctly.
        The Territory panel is no longer displayed in Photo Mode.
        Changing filters will now work as intended.
        Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
        Snow FX will now center to the camera instead of the player in Photo Mode.

        System

        (PC) Updated readme files to show correct PC specifications.
        Added additional checkpoints to some boss fights.
        Addressed an issue that led controllers to vibrate constantly.
        Addressed an issue where players could become stuck in a black screen after closing the menu with start.
        (PC) Updated the autodetect config for Nvidia Geforce 1650 S.