Prije sam čitao da vidim kakav ja AI i ovo je iz 10/10 recenzije!
Samo šta je stvar šta sam sebi uskačeu u usta; AI je dobar, ali ne valja??
Fighting NPCs in Stalker 2 isn't dissimilar to fighting human opponents in an online multiplayer FPS. Enemies work together to outflank you and use grenades to flush you out whenever you try to take cover. To some degree, this even extends to fighting mutants. Combat is dynamic and never feels like a shooting gallery. Opening the inventory doesn’t pause the game and there’s no mid-combat saving either. Actions like reloading weapons, swapping armor or using consumables have to be done in real time while you’re fighting some of the smartest enemies found in gaming.
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These encounters are made possible thanks to GSC Game World’s proprietary AI system dubbed A-Life 2.0. A similar system can also be found in the original games, but the developers made a lot of improvements to it in the meantime. It's not perfect just yet, though. Enemies often don’t have any reaction when you make noise in their vicinity but can easily spot you even when you’re hiding behind a wall in a pitch-black room. They also seem to be suspiciously proficient at landing grenades at your feet regardless of where they’re throwing them from. Bullets have realistic flight times and trajectories, but the grenades feel iffy. Most other weapons are enjoyable, although it would have been nice if they added a few options for melee.*