For the first time in the series, the Zone will be yours to explore as a post-apocalyptic open-world. Moreover, it will be one of the biggest ones to date. The game will also feature A-Life 2.0 which will control the state of the world and the behavior of characters and mutants.
As GSC GameWorld stated:
“With S.T.A.L.K.E.R. 2, we want every player to have a unique playthrough. It will take much more than just A-Life 2.0 to do that, as you are the author of your story. Putting aside the scale, the decisions you make will cause not only short-term outcomes, but influence the world itself. We are crafting an epic, branching story culminating in lots of different endings. You’ll have to make tough choices regularly — and be brave enough to face the consequences.”
WHAT LOCATIONS WILL FOR SURE BE IN THE GAME?
THE GAME WILL TAKE PLACE INSIDE THE CHERNOBYL EXCLUSION ZONE, WITH NEW LOCATIONS BEING THERE ALONG WITH THE OLD ONES.
I’VE SEEN AN ANOMALY IN THE TRAILER, WHAT ABOUT IT?
THIS IS A NEW ANOMALY, AND YOU WILL LEARN MORE ABOUT IT IN THE GAME.
WILL THERE BE ANY NEW ARTIFACTS AND MUTANTS?
FOR SURE! WE’RE PRETTY EXCITED ABOUT ALL THE NEW STUFF WE ARE ADDING TO THE GAME, AND WE HOPE YOU’LL LOVE IT TOO.
WHO WAS SHOWN AT THE VERY END OF THE TRAILER? WAS IT THE MAIN PROTAGONIST?
IT’S A STALKER — A HERO OF THE ZONE.
DID TRAILER SHOW THE ACTUAL GAMEPLAY?
THE TRAILER IS IN-ENGINE. ACTUAL GAME MODELS WERE USED TO CREATE IT.
WHAT AT ABOUT THE MODS?
WE’RE FULLY COMMITTED TO MAKE MODDING AS SIMPLE AS POSSIBLE ON DAY ONE.
CAN YOU TELL A BIT MORE ABOUT THE TECHNICAL PART OF THE GAME?
VISUALS ARE CRITICAL FOR THE IMMERSION IN THE WORLD WE CREATE, SO THERE ARE A LOT OF MODERN TECHNOLOGIES INVOLVED. S.T.A.L.K.E.R. 2 RUNS ON UNREAL ENGINE, AND WE USE MOTION-CAPTURE (FOR BOTH BODIES AND FACES) AND PHOTOGRAMMETRY TO ACHIEVE THE REQUIRED LEVELS OF REALISM.