Mislim da ovo ima potencijala biti pravo remek djelo. Divota za sva osjetila.


Ne znam, ja tek sad imam osjecaj da je next gen stigao, sa ovim E3-em. Sve prije kao da je bila uvertira ovoga sto je uslijedilo.
da, kod prijasnjih prikazivanja sam uvijek strijepio da je to jos jedan cross gen naslov(mislim u globalu) ali sad kad vidis trailere igara znas sa sigurnoscu da ps3/x360 mogu u zasluzenu penziju.

ja ne mogu opisati koliko sam odusevljen ovime, vec sam cetiri puta gledao trailer i jednostavno se ne mogu nacuditi koliko to sve dobro izgleda i zvuci. GG GG

Iako nije my cup of tea, trailer mi se jako svidio. No muči me jedna druga stvar. Ovime je Playstation ostao bez first party FPS-a. 

Ja sam nekako ostao hladan na ovu igru  :(
Valjda tematika, nekako su mi ti robolike nemani bez veze.

Mene zanima zapravo koliki je svijet u kojem se igra odvija. Nadam se nekom velikom open RPG-u. Biti će ovo itekako igretina.

Mene zanima zapravo koliki je svijet u kojem se igra odvija. Nadam se nekom velikom open RPG-u. Biti će ovo itekako igretina.
Rumori kazu da je igra velika ko W3...a sad je li to istina.

Ma ne očekujem W3 veličinu. Možda nema ni potrebe. Nadam se samo da nije "the biggest game we ever created" ala Destiny.

Ja nekako očekujem linearnu akciju ko Enslaved, al živi bili pa vidjeli.

Ma neće.

Iz press release djela:

Cutting Edge Open World Tech: Stunningly detailed forests, imposing mountains, and atmospheric ruins of a bygone civilization meld together in a landscape that is alive with changing weather and a day/night cycle.

najimpresivnija igra sajma definitivno i drago mi je da su se maknuli od Killzonea i prosirili horizonte ;)

najimpresivnija igra sajma definitivno i drago mi je da su se maknuli od Killzonea i prosirili horizonte ;)
See what u did there 

Novi detalji:

Guerrilla Games worked on the game for four and a half year. After Killzone 3 twenty developers starting to work on it. They created concepts and prototypes. After Shadow Fall was shipped, the “big team” joined, and after a year and a half they are at the stage we saw yesterday
.
This is “by far” the biggest game Guerrilla has ever made.

The game is set a thousand years after the apocalypse.

Eloy, the main character is a machine hunter, she’s about twenty year-old and she’s one of the best hunters of her tribe.

There’s a lot of strategy involved in finding out how to defeat the machines.

Defeating the machines lets you gather resources to craft new weapons, ammo and tools.

The game is a seamless open world, there are a large variety of machines, from small like the Watchers to enormous like the Longnecks.

The demo is running on PS4, and is pre-alpha.


Guerrilla games always tries to make benchmark games for visuals on PlayStation platforms, but they don’t want to go backwards just because it’s open world, they want to improve graphics. A game like this is much tougher in memory and GPU, so they have been pushing the technical artists to the max.

Having made an engine for Killzone: Shadow Fall was good for this game too. Prototypes used even Killzone 3 assets. After shipping Shadow Fall, the studio had its own PS4 engine, and a very mature one at that, but then had to implement streaming, and it took a lot of effort to set that up properly, especially with this amount of detail and content. Yet, now the game is running, and the studio wants to build it further up.

The game’s RPG elements include hunting the machines for resources (beginning with smaller ones to then be able to fighting bigger ones). Crafting is a key component of the game. The game has also “a lot” of quests.

The game is “a new horizon” for Guerrilla Games, and they hope to build it in “a fantastic franchise.” What we’re seeing now is just the tip of the iceberg. There’s “so much more stuff” Guerrilla is going to reveal in time, and they’re really looking forward to show more.

Predobro!!! : :

Kakva atmosfera, mislio sam da ce samo trailer bit a kad gameplay, hype hype hype!

Horizon easter egg u KZSF

http://www.pushsquare.com/news/2015/06/horizon_zero_dawn_was_in_killzone_shadow_fall_all_along

Odličan preview

http://www.digitaltrends.com/gaming/horizon-zero-dawn-impressions/

"The world of Horizon is seamlessly open, with no zone boundaries or loading screens breaking up your journey. The sweeping vistas shown in the reveal trailer, from snowy mountaintops and verdant river valleys to re-forested, crumbling cityscapes, are yours to explore as you see fit. Exploration is a big focus of the game, dangling the carrot of finding useful materials to aid in your survival and uncovering hints to the world’s many mysteries."

Guerrilla Games brought on John Gonzalez, who was lead creative designer on Fallout: New Vegas, and one of the narrative designers for The Witcher 3 from CD Projekt Red to help craft the story.

https://youtu.be/MGU900yQwqI


Couldn't even tell my sister about it  .

Igra koristi modificarni KZ : SF engine. Vrtilo se bu u 1080/30fps

http://www.videogamer.com/ps4/horizon_zero_dawn/news/horizon_zero_dawn_is_1080p_30fps_runs_on_modified_version_of_killzone_shadow_fall_engine.html

https://youtu.be/OQTD4Vwkqh8

https://www.youtube.com/watch?v=iCQJImr293I