GeForce RTX-Powered Ray Tracing
Last year, we announced the inclusion of ray tracing in Cyberpunk 2077, and shared some amazing in-game screens with the tech enabled. Now, there will be four ray-traced effects in the game, further improving image quality, realism, and immersion.

Ray-Traced Diffuse Illumination - This captures sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques. When enabled, billboards and other illuminated surfaces and objects will brighten their surroundings with naturally colored lighting, and the sun and moon will realistically illuminate Night City.

Ray-Traced Reflections - In Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers, enabling realistic reflections across vast view distances. They are present on both opaque and transparent objects and surfaces to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene.

Unlike screen space techniques that only reflect what’s on screen, ray-traced reflections incorporate the entire scene around the character and can accurately represent objects outside the camera view or facing away from the camera. In addition, ray-traced reflections have vastly improved fidelity, and don’t suffer from other immersion-harming image quality artifacts and issues seen when using screen space techniques.

Ray-Traced Ambient Occlusion - Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting, which results in the rendering of new AO shadows that ground objects and naturally darken surfaces, objects, and other game elements. In Cyberpunk 2077, ray-traced ambient occlusion can be used with local lights to approximate local shadowing effects where shadows are missing, greatly improving the quality of the ambient occlusion effect.

Ray-Traced Shadows – Ray tracing enables developers to bring pixel-perfect shadows to games, free from the compromises and limitations of shadow maps. In Cyberpunk 2077, directional shadows from sun and moon light are added to the game, based on the strength of light, scattering of light through clouds, and other factors.

Ovo izgleda stvarnije od života

Što se više bliži izlazak, to sam više nahajpan. Kako ovo izgleda živopisno.

    Fico otkako si bakalar, uobrazio sise!! 😀

    Bas opipljivo izgledaju lokacije, nekako stvarno, poznato, realno.
    Nadite mi grafu na trzistu, popizdit cu 🙈😂

      chono7, je, baš sam i ja vidio jednu kad sam išao u grad danas. S tramvajem broj dva. Dva. Dva do Žitnjaka.

        Tzereen Ako javorove grane budu u 4K onda je GOAT.

        Jbg ljudi imaju visoka očekivanja za ovu igru a taj tu demo nije baš impresivan.

        19marksman89 To ti se naziva protukrugodrk. Kada ljudi ne mogu podnijeti da se nešto s veseljem iščekuje pa krenu prigovarati za najmanju sitnicu. Da mogu, bili bi plaćeni za cjepidlačenje. To ne znači da se negdje ne skriva i dobra kritika, no većina tih "zabrinutosti" je samo ogorčenost time da su ljudi nabrijani na nešto pa im to iz nekog razloga smeta. To što je igra tada još bila mjesecima od izlaska im ništa ne znači unatoč tome što je CDPR dokazao više puta da su sposobni isporučiti sadržajnu i kvalitetnu igru, štoviše, spremni su odgađati igre kada ne odgovaraju kriterijima koje si oni sami zacrtaju. Val negativnosti iza tih komentara je samo dio sve prisutnijeg ponašanja koje lagano prevladava internetnom. Ništa se ne smije dočekati s entuzijazmom i jedna loša animacija lica nosi veću važnost od bilo koje pozitivne stavke.

        Najgore što se može dogoditi sa Cyberpunkom je da ne bude najbolja igra svih vremena jer stvarno ne sumnjam da će igra biti odlična.