- Uređivano
Izašao je danas ovaj mod, pa ga možete skinuti
What this mod does:
Bugs in the unmodded game I found and fixed:
When you load a game or fast travel you start with the "BeingHacked" status effect, so you can't be hacked! Some condition eventually removes this, allowing you to be hacked, but it's the main reason you rarely get hacked.
If you interrupt a hack by killing or attacking the hacker, or with the Self-ICE cyberware, the "BeingHacked" effect is not removed.
Reveal Position just keeps going even if you kill the person hacking you or they find you and go into combat with you.
New Hacks:
10 possible enemy netrunner hacks (5 damage, 4 control, 1 ultimate!)
Each netrunner is given a catalogue of 3 hacks to use (minimum 1 damage and 1 control), chosen randomly with some weighting based on level
Netrunners select from their catalogue according to another set of weights, and each hack has a different upload time. Generally better hacks take longer to upload.
Hacks [Type - Name (upload time): description]:
Damage - Overheat (5s): low burning damage over time
Damage - Burning (7s): high burning damage over time (a netrunner will only have one of Overheat or Burning, never both)
Damage - Contagion (6s): moderate poison damage over time
Damage - Short Circuit (6s): moderate shock damage over time
Damage - Synapse Burnout (7s): does damage equal to 20-35% of max health. Higher damage if the player has lower health. Higher chance that a Netrunner has this at higher levels.
Control - Cyberware Malfunction (5s): disables jump cyberware, scanning/hacking, etc.
Control - Reboot Optics (3s): flashing blind effect
Control - Weapon Glitch (7s): guns are disabled
Control - Cripple Movement (6s): very slow movement
Ultimate - Imminent System Failure (15): you die (higher chance that a netrunner has this at higher levels)