https://youtu.be/hv0gJ8DpUd0
YouTube’s member ‘docm77′ has just posted a new video in which CD Projekt RED’s visual effects artist talks and shares his opinion about the whole The Witcher 3’s “downgrade-ation”. As CDPR’s artist told docm77, CDPR did not downgrade the game’s visuals. Moreover, CDPR’s artist claimed that it is unfair to compare a trailer and a gameplay demo.
“No we didn’t downgrade, it’s… no we didn’t downgrade. Because it’s impossible to downgrade a game that didn’t exist before or wasn’t playable before.
Actually there was a guy that commented like that, you can’t downgrade something that… there was no grade to downgrade. He was comparing final product to something that wasn’t playable.
There’s two things that people have to separate. Downgrade is… Optimization is necessary to make the game run. Downgrade is if you deliberatery make the game worse, for whatever reason. That’s totally not what happened.
Also there’s another thing that people have to understand is that it’s very unfair to compare trailers and gameplay demos. Trailer is.. trailer is a beautiful shot. Trailer is prepared, you take one location, you put the perfect lights, and the perfect camera angle, and the perfect scene, and it looks absolutely beautiful. It’s captured in super high definition and then you postprocess it. It’s a trailer.
But a gameplay demo, that’s when you see the real game. That’s when you see what the real game looks like.”
But what about the infamous 2013 gameplay demo (and the one NVIDIA used to showcase some of its techniques used in it)? Well, CDPR’s claimed that the 2013 gameplay demo featured an old shader system and that the final version actually sports a better one.
“In 2013 we had a gameplay demo, shortly after that demo we completely… If you look graphics in that demo we used an old shader system, it wasn’t this physically based shader system. It was a little bit flatter. Some things were sharper, too sharp even. There was this sharpening filter that was too hard on the eyes. So we changed the whole shader system and put in this PBR system. And it just kept getting nicer and nicer.”
Normally, this should make the game look better than its 2013 gameplay demo and not the other way around. In fact – and from what we’ve seen so far – the game’s textures, terrain, particles and draw distance are not up to its 2013 standards. Moreover, the lighting feels flatter in the new lighting system (and not the other way around as CDPR’s artist claimed).
Furthermore, the claim that players should not compare trailers with gameplay demos is opposite to what CDPR was claiming a while back. In case you’ve forgotten, CDPR claimed that it was not afraid of comparisons between the final and the older builds, and that players would be able to match the visuals of the VGX trailer.
https://youtu.be/IU9rlkCOk9E
http://www.dsogaming.com/news/cd-project-reds-visual-effects-artist-on-downgrade-ation-very-unfair-to-compare-trailers-and-gameplay-demos/
Gaming Tech Talk
Kao sto sam rekao i ranije, najprije treba znat razlikovat trailer, cinematic i gameplay. 2013. su imali onaj materijal koji su pustili u javnost, medutim to nije bilo igrivo, optimizirano niti je imalo ciljanu konfiguraciju. Gameplay iz 2014. je imao neke stvari bolje i meni osobno bi bilo bolje sa starim shading sustavom i sharpeningom. Zapravo jos sam suzdrzan dok ne vidim uzivo na monitoru
The Witcher 3: Wild Hunt’s May 18th release is tantalizingly close. On PC, the experience will be enhanced with higher-resolution textures, higher-quality effects, higher levels of detail, uncapped framerates, and many other enhancements. And like the latest and greatest PC games, The Witcher 3: Wild Hunt is further enhanced with NVIDIA technologies and GameWorks effects that increase immersion and image quality throughout the 100-hour action RPG.
Working hand-in-hand with developer CD Projekt RED, we’ve transformed the protagonist’s hair and beard, the mane of his trusty steed (and the manes of other horses), and the fur of over three dozen monsters into dynamic, highly detailed, fully formed hair and fur that reacts realistically to movement, external forces, dynamic lighting, and shadows. Using a technology called NVIDIA HairWorks, the addition of this DirectX 11 tessellated hair to the majority of Geralt's animal and supernatural assailants creates immersive scenes and encounters for the duration of the anticipated title.
http://fat.gfycat.com/SevereSmoggyKomododragon.webm
Rendering tens of thousands of hairs simultaneously requires significant computational power, a task best suited to NVIDIA GeForce GTX 900 Series GPUs, which crunch tessellation tasks up to three times faster than previous-generation graphics cards. This tessellation prowess also proves useful out on The Witcher 3: Wild Hunt’s dangerous seas, whose waves and ripples are rendered solely through tessellation.
The other major addition to the PC edition is the inclusion of NVIDIA HBAO+, a high-quality Ambient Occlusion (AO) technique that greatly improves the quality of shadowing around objects and characters game-wide. Powered by DirectX 11 and NVIDIA secret sauce, HBAO+ is the AO solution of choice for developers seeking ultimate image quality.
Though not a selectable or configurable setting, The Witcher 3: Wild Hunt also features NVIDIA PhysX, which adds realistic cloth and destruction effects throughout the game. Powered by the CPU and available on all platforms, these effects make the world feel more alive and dynamic, with cloth blowing the in the wind and objects exploding realistically. On PC, these effects run at a higher detail level and with additional particles that further increase their fidelity and realism.
Gamers seeking to maximize their graphical fidelity should invest spare performance to crank up The Witcher 3: Wild Hunt’s rendering resolution with NVIDIA Dynamic Super Resolution (DSR). An easy to use GeForce Experience and NVIDIA Control Panel feature, Dynamic Super Resolution delivers 4K-quality graphics to any monitor with just a few clicks. It is by far the most effective way to massively increase graphical fidelity once other settings are maxed out, and it’s how enthusiasts produce jaw-dropping screenshots.
http://www.geforce.com/whats-new/articles/the-witcher-3-wild-hunt-is-your-system-ready
Based AndyNV (tip redovno posta na GAF-u ).
Volim ove njihove guideove.
Ovdje je kvalitet videa odličan, predobro izgleda.
https://youtu.be/SZRpljZvY3I
Predobro! Vidim da ću ja balansirat između high i uber. Možda čak i na uber kompletno ako mi frend posudi gtx 980 na 2-3 mjeseca.
Evo 2 vrlo zanimljiva posta iz CDPRa danas objavljena:
Pitanje:
Hey, I don't want to create a new subject for that question and I think this is the best place for it.
Is there any chance to see a patch / mod to get back the old foliage textures ? That + a Sweet Fx might bring back the atmosphere I LOVED about the early trailer and game-play videos.
I mean, the "old" textures have been created so they exist. It would be easy for CDPR to give them to those who want to get it.
Odgovor:
We never switched the textures. On pc, you now have the option to activate "Ultra" quality textures with the full resolution. However, the difference that many people see with new and old footage was a strong sharpening filter in 2013 that looks awesome on screenshots and in short videos, but strains the eyes after a short while if there is a lot of movement (leaves and grass swaying in the wind as an example). That's why it was decided to tone that effect down.
However, people who really want to have it can of course use the Redkit to change the environment settings. It's just a matter of taste.
Znači PC igrači će moći koliko sam skužio kroz Redkit modificirat cijelu igru grafički i prilagođavat vlastitim ukusima, te zapravo vratit izgled iz 2013. ako se nekome sviđa!
Ja neznam baš da li želim to, jer napreže oči poput chromatica!
Drugo pitanje:
Hi Benz, does that mean you're saying the RedKit will arrive at some point ? Please confirm.
Odgovor:
I can confirm that. About the IGN livestream: The developer was just not 100% sure, since he does not work on Redkit and wanted to give a cautious answer just in case. But we are definitely working on this.
Naime na streamu IGNa lik iz CDPRa nije bio siguran u vezi Redkit-a, ali sad je potvrđeno da dolazi. Tako da evo vam svi koji ste kukali, PC dobiva ultimativni set alata i svatko si može prilagodit igru prema vlastitoj konfiguraciji i ukusu.
Evo onaj video koji je removan sa YT-a
Srećom uvijek ima netko tko snimi
https://youtu.be/Xygm7OOsIgQ
Moje mišljenje za ono opravdavanje CDPR-a o tome da ono navodno nije finalna verzija igre na PC-u je čisti bullshit.
To je finalna verzija igre, a to su bila njihova opravdavanja zbog iskreno ne znam čega...
Ako su već nisu željeli da PS4 verzija igre izgleda tako dobro u usporedbi sa PC-om mogli su je jednostavno osakatiti i zadovoljiti ekipu koja to ne želi.
Wait my young padawan for the release date. Pročitaj vijesti iznad. Sve je uključeno u igru, uključujući i napredne opcije koje su "izbačene", samo treba trigger stavit na ON.
Sve će doći na svoje i svi će biti zadovoljni.
EDIT:
Samo nemoj što prije copy-paste ovoga na drugi forum, a ako to napraviš barem stavi od koga si preuzeo. Tnx!
I ja sam primjetio da je sharpening bio izrazen dosta prije sta su rekli iz posta sta je chono stavio.
vjerujem da ce PC igraci moci sloziti prikaz bas po ukusu.
IMO vec i sada konzolaska verzija (koju cu igrat) izgleda predobro. Atmosfera je na mjestu i jedva cekam taj predivan svijet.
Uopće ne čitam ništa veznao uz Withcer da si ne spojlam ni najmanju sitnicu,pa me samo zanima da li je FPS na mjestu tj. tehnički dio? Mislim na PS4 verziju.
Ima problema s povremenim padovima ispod 30 fps, ali obećaju da će to riješiti u velikoj mjeri first day patchem.
Mislim da nećeš pogriješiti ako uzmeš, s obzirom da PS4 verzija jako lijepo izgleda.
Naravno za 60 fps u obzir dolazi samo PC.
Wait my young padawan for the release date. Pročitaj vijesti iznad. Sve je uključeno u igru, uključujući i napredne opcije koje su "izbačene", samo treba trigger stavit na ON.Neću copy paste napraviti...samo komentiram izjavu CDPR-a i onaj video.
Sve će doći na svoje i svi će biti zadovoljni.
EDIT:
Samo nemoj što prije copy-paste ovoga na drugi forum, a ako to napraviš barem stavi od koga si preuzeo. Tnx!
I stavim ako i kopiram...big deal.
chono bolje texture i to je to
teselaciju dic mozda ono sto smo vidli po skriptama
sharpen i te gluparije maknes
a pc verzija isto ima puno veci LOD, draw distance, vise NPC-a na mapama itd
Sharpen + saturation je od tih istih tekstura činio onakav prikaz sa prvih materijala.
Vidjet ćemo šta će REDkit svega donijeti. Mene zanimaju i modovi kad krenu, a više od svega me zanima trenutak kada prvi put stisnem Play
Koja brutala.
i want it now
Predobro izgleda, pogotovo Xbox one me iznenadio.
Fantastičan im je screen capture app, za razliku od Sony-a koji koliko sam primjetio prođe kroz razne kompresije dok dospije na "tržište".