The panel confirmed that Mafia: The Old Country will feature grounded, tactical combat. Knife dueling plays a central role, with multiple blade types offering different perks. Some can be thrown, while others provide bonuses in close-quarters fights. Several boss encounters revolve around knife combat, replacing the over-the-top shootouts of previous entries with something slower and more deliberate.
Guns are present, but consistent with the early 1900s setting. You’ll be using revolvers, bolt-action rifles, and other period-authentic weapons. The developers emphasized that there are no Tommy guns, aligning with the time period and the more restrained tone of combat.
The overall gameplay is built around a linear structure with room for exploration. Missions include a mix of action and stealth, with examples ranging from stealth sequences in catacombs to large-scale shootouts in ruined Greek structures. Vehicles and horseback traversal are still part of the experience, and resource management will play a bigger role than in past Mafia games.
https://clouddosage.com/mafia-the-old-country-pax-east-dev-panel-reveals-new-details-and-behind-the-scenes-insights/
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