Zero nemaju zasebne chipove za ray tracing, isti tech je kao i u novim konzolama.
The fact that AMD didn't show any performance figures with ray tracing enabled is a bit of a concern. Then again, even after more than two years, there aren't that many games that support ray tracing, and the image quality gains in some of the games are relatively limited. Both the PS5 and Xbox Series X will have GPUs based on RDNA2, but the PS5 at least only has 36 CUs, while the Xbox Series X has 52 CUs — both slower than even the RX 6800, in other words. Frankly, the Xbox Series S with only 20 CUs is looking rather anemic right now — we'd avoid that one if you want something better than a current gen Xbox One X experience. Anyway, we'll definitely see a lot of next-gen console games start making use of ray tracing for some effects, but it also sounds like there will be many games that offer the choice between higher image quality and lower performance, or higher performance without ray tracing. That's basically the same sort of tradeoff PC users with RTX cards have been making for the past two years.
The other question is whether AMD will have an alternative to DLSS. The answer: It's working on what it calls Super Resolution, but it's not yet ready. Super Resolution will be part of the hardware-agnostic FidelityFX suite, just like the current CAS (Contrast Aware Sharpening). We've seen quite a few games use FidelityFX with CAS, and uptake is basically at about the same rate as games using ray tracing and/or DLSS.
How many games will support FidelityFX and Super Res specifically, especially compared to DLSS? AMD says there are currently 35 games with FidelityFX support in the works, with about 25 that have already shipped (the current list includes Borderlands 3, Death Stranding, Gears 5, Ghost Recon Breakpoint, Hitman 2, Horizon Zero Dawn, Monster Hunter World Iceborne, Rage 2, Resident Evil 2 and 3 remakes, Serious Sam 4, Shadow of the Tomb Raider, World War Z, and Zombie Army 4). Could it end up similar to G-Sync vs. FreeSync, where Nvidia's solution came first and is perhaps technically superior, but AMD's alternative works nearly as well, costs less, works with GPUs from both companies, and ends up with more widespread support? Time will tell, but basically, don't count AMD out.
There's still more to discuss. AMD claims it's Zen 3 CPUs will be the fastest gaming chips on the market come November, and that there will be further benefits to running an RX 6000 graphics card with an X570 motherboard and a Ryzen 5000 processor. AMD calls this Smart Access Memory, which removes some limitations in how GPUs and CPUs can access each others' memory. We've got a full breakdown of Smart Memory Access elsewhere, but it's basically the advantage AMD gets by being the CPU, chipset, and GPU manufacturer.