Hello. this is your friendly neighbourhood moderator speaking.
https://en.wikipedia.org/wiki/Indie_game
In the video game industry, an independent (indie) game refers to games typically created by individuals or smaller development teams without the financial support of a large game publisher
There is no exact, widely accepted definition of what constitutes an "indie game" besides falling well outside the bounds of triple-A video game development by large publishers and development studios.[1][2][3][4] However, indie games generally share certain common characteristics. Indie games are developed by individuals, small teams, or small independent companies that are often specifically formed for the development of one specific game.[2][5][6] Typically, indie games are smaller than mainstream titles.[6] Indie game developers are generally not financially backed by video game publishers, who are risk-averse and prefer "big-budget games".[7] Instead, indie game developers usually have smaller budgets, usually sourcing from personal funds or via crowdfunding.[1][2][4][8][9] Being independent, developers do not have controlling interests[3] or creative limitations,[2][10][4] and do not require the approval of a publisher,[1] as mainstream game developers usually do.[11] Design decisions are thus also not limited by an allocated budget.[10] Furthermore, smaller team sizes increase individual involvement.[12]
Small teams and scope, and no creative restrictions, have made indie games known for innovation, creativity, and artistic experimentation.[1][6][12][13][14][15][16] Developers with limited ability to create graphics can rely on gameplay innovation.[17] Indie games may fall into classic game genres, but new gameplay innovations have been seen.[14] However, being "indie" does not imply that the game focuses on innovation.[6][18] In fact, many games with the "indie" label can be of poor quality and may not be made for profit.[4]
Further, indie games do not need to be completely isolated from large publishers. For example, Bastion, a video game developed by Supergiant Games, was published by WB Games. Though Warner Bros. paid for the distribution and marketing of the title, the developer refused any funding for development, instead building the game on their own. The resulting game is considered "indie" by the video game industry.[19] Indie games can also be considered third party games if they are developed for a video game system not owned by the indie company.
Jesper Juul, an associate professor at The Royal Danish Academy of Fine Arts that has studied the video game market, wrote in his book Handmade Pixels that the definition of an indie game is vague, and depends on different subjective considerations. Juul classified three ways games can be considered indie: those that are financially independent of large publishers, those that are aesthetically independent and significantly different of the mainstream art and visual styles used in AAA games, and those that present cultural ideas that are independent from mainstream games. Juul however wrote that ultimately the labeling of a game as "indie" still can be highly subjective and no single rule helps delineate indie games from non-indie ones
----------------------------------------------------------------------------------
Ajde se vi prvo dogovorite što je točno indie za vas?
Jer sve može a i ne mora biti indie ovisno o tome kako se gleda.
Prvo dođite do konsensuza što je za vas indie, uzmite lijepo listu igara i prema toj procijeni napravite broj. Jer ovo je debilizam.