wooddiebone
Yup 30
https://www.eurogamer.net/articles/digitalfoundry-2016-vs-ratchet-and-clank-on-ps4
https://gearnuke.com/insomniac-games-explain-ratchet-clank-wont-run-60-fps-ps4-pro/
“Temporal injection is a different approach ban checkerbording to get to 2160p that gets you AA too. We think it looks better. The game is designed to run at a locked 30 so making frame rate changes was never in the cards. Sorry,” said Stevenson in a post on the gaming forum NeoGAF. “The engine tech was developed on our current stuff first and then we ported it back here.”
“Yeah, our engine is certainly capable of high framerates (see our Oculus titles at 90) — that said, Ratchet’s utilization and optimization of the PS4 hardware was dialed in for a locked 30, so the effort to re-architect that would be gigantic.”
“Keep in mind, Ratchet was in development way before PS4 Pro was a thing (or at least, one we knew about). It targeted the original PS4 exclusively and we pushed the system as far as we could. That’s a lot of stuff to unwind to suddenly support multiple resolutions / framerates / set-ups, especially if you’ve using all of the CPU and GPU on the reg PS4.”