fensisuperstar As the graphics chip inside the consoles, AMD’s yet-to-be-revealed ray tracing implementation could become the standard target for game developers despite Nvidia’s two-year lead and impressive proprietary hardware. If AMD’s ray tracing becomes the standard, its open-source “Super Resolution” technology inside of FidelityFX could become the standard as well. DLSS 2.0 is black magic, but it’s locked to Nvidia GPUs on PCs, and requires custom code.
Of course, as with Infinity Cache and AMD Smart Access Memory, it depends on the details. AMD isn’t revealing anything more about Super Resolution today.
Nista nije konkretno bilo o ovome, nikakvi rezultati niti hvalisanje, dok s druge strane ray tracing i DLSS je glavni forte Nvidije u marketingu. To je cudno, jer ili nemaju nista ili je sve jos u razvoju i na softwareskoj razini, sto je lose.