• Uređivano

pravednik takvo je stanje na ovom forumu, zato to potenciram. Nisi igrao, nisi dev, nisi relevantan za komentiranje. Necemo valjda sada raditi dvostruke standarde?

@Arcer u njihovoj organizaciji. Cijeli moderni GSC je koncipiran kao zaklada za pomoc Ukrajini, zato je igra i izasla, da bi se financirale kampanje za pomoc ljudima. Reklamira se tako javno i javno je dostupno

@Arcer @f_i_c_o 67h igranja, negdje na pola main questlinea i igra se tek sada otvorila. Sa dvije slike cu reci sve potrebno. Moram priznat da tek sada gustam, Stalker 1 vibes!

    chono Daj zovi tamo Sergeja reci neka pušta tu zakrpu. Počeo sam igrati Starfield već dok čekam.

      Arcer da mu se zena manje bavi humanitarnim radom, mozda bi i stigli

      • Uređivano

      Evo ga! Auuuuuu

      https://store.steampowered.com/news/app/1643320/view/579378232238800945

      • Fixed a bug with A-Life NPCs unable to properly approach corpses. Now they can pick up the best loot and weapons from them, and switch to more powerful weapons.

        • Improved corpse looting behavior for NPCs.
        • Fixed an issue where NPCs could loot body armor and helmets from corpses.
        • Fixed an issue where NPCs could not loot the corpses of NPCs from another faction.
      • Fixed NPC shooting accuracy

        • Reconfigured bullet dispersion accuracy for all distances for all weapons.

        • Added randomization of accurate shots in bullet sprays.

        • Reduced wall penetration from certain NPC’s weapon bullets.

      • Improved Stealth

        • Fixed an issue where after a melee attack, the NPC could end up behind the player.

        • Adjusted the time of identification of the player character by NPCs.

        • Fixed an issue where NPCs at Malachite location could notice players at a long distance and through the objects..

      • Improved mutant behavior in combat

        • Fixed an issue where AI wouldn't avoid obstacles and get stuck during scripted combat.

        • Fixed an issue where jumping mutants could stuck in the air in certain conditions.

        • Fixed that Controller ability does not work through grate doors.

        • Fixed that mutants were not able to attack in certain positions.

        • Fixed an issue where Chimera could jump through objects.

        • Fixed issue where Chimera did not use jump attack.

        • Fixed an issue where Deer summons could spawn in the player's field of view.

        • Fixed an issue where Poltergeist could activate an anomaly and receive damage from it.

        • Fixed an issue where mutants with ability to jump were running around the Player on elevated, unreachable surface.

        • Fixed an issue where Pseudodog couldn't create summons when retreating.

      • Added roar ability for Controller.

      • Fixed an issue where A-life NPCs did not heal friendly wounded NPCs.

      • Fixed an issue where A-life could spawn corpses near the player.

      • Fixed an issue that could cause A-Life NPCs to have access to quest locations.

      • Fixed the absence of some characters that could lead to a blocker during walkthrough of the main line.

      • Fixed an issue where A-Life militaries could spawn endlessly near Rookie Village.

      • Fixed the issue with a stuck guard NPC in the doorway at the Skadovsk location.

      • Fixed issue where more rats spawned in the lair than there should have been.

      • Fixed an issue where NPC may stuck after loading saves made right after Emission ends.

      • Fixed an issue where weapons grabbed by the Burer ability would disappear.

      • Fixed an issue with NPC animations when walking upstairs with a gun in hand.

      • Improved animations for some mutants.

      • Fixed that player takes damage near the NPC that is going through zombification.

      • Fixed an issue where NPC may be stuck in the doorway after emission and block player.

      • Fixed an issue where shooting at mutant limbs could stretch them.

      • Fixed use of NPC rifle stand position when standing with a pistol.

      • Fixed an issue where NPCs could spawn in front of the player at the Sphere location.

      • Fixed NPC's repeatable cover animations.

      • Fixed an issue where NPCs would stop in doorways on Rostok.

      • Fixed NPC's walking animation during stand in combat.

      • Fixed an issue where enemy NPCs did not react to flying bullets.

      • Improved open world combat with Pseudogiant near Abandoned Science Campus at Prypiat.

      • Fixed an issue where an NPC with a closed helmet could eat, smoke and drink through the helmet.

      • Fixed an issue where animations of death from an anomaly could be missing for some mutants.

      • Fixed an issue where Lex Legend and his group could not return to the quest location after the end of Emission.

      • Fixed a problem that made it difficult for rats to move in narrow places.

      • Fixed an issue where Burer could snatch a quest weapon from the player's hands.

      • Fixed an issue where NPC could start searching for an enemy after warning players to hide weapons.

      • Reduced spawn rate for Bloodsuckers before the completion of the Behind Seven Seals mission.

      • Fixed the issue when NPC can block a doorway in the Quiets camp after the combat.

      With additional 70+ issues fixed.

      Balance

      • Weird Water arch-artifact anti-radiation effect was reduced.

      • Fixed issue when a grenade could deal damage to Burer when the shield was active.

      • Now NPCs need fewer shots to kill Pseudodog summons.

      • Increased frequency of Jump Attack for Blind Dog mutant.

      • Rebalanced pistols and silencer attachments.

      • Decreased spawn rate for NPCs in exoskeletons.

      • Reconfigured armor distribution for NPCs:

        • Increased chance of spawning low and mid-tier armor.

        • Reduced chance of spawning top-tier armor.


      • Increased radiation damage based on accumulated rad-points.

      • Reduced chance of NPCs spawning with high-tier weapons in early game.

      • Added ability to trade with additional NPCs at Hubs.

      • Economy tweaks for "A Job for the Barkeep" repeatable missions on Veteran difficulty.

      And a few more minor balance tweaks were made.

      Optimization and Crashes

      • Fixed FPS drops during boss fight with Faust.

      • Fixed performance drop when closing PDA or Pause Menu.

      • Slightly improved performance by disabling navigation mesh rebuild properties for multiple objects.

      • Fixed memory leak related to item manipulation.

      • Fixed over 100 EXCEPTION_ACCESS_VIOLATION crashes and other errors (including some other minor memory leaks).

      • Fixed input lag when enabling VSync with FidelityFX Frame Interpolation enabled.

      • Added framerate lock during Pause Menu, Main Menu, and loading screens.

      And some other optimization tweaks.

      Under the Hood

      • Player's flashlight now casts shadows on objects.

      • Fixed issue where relationships with NPCs didn't change properly.

      • Renamed some ammo types.

      • Fixed issue where the game could freeze unexpectedly during dialogues.

      • Fixed quest logic failures due to NPC deaths.

      • Improved transitions from cutscenes to gameplay.

      • Fixed generic issue where mission logic could break if Player gave an item to an NPC via dialogue option.

      • Fixed issue where dialogues with NPCs would close after exiting Trade/Upgrade menus.

      • Fixed issue where Player could be teleported outside the playable area.

      • Added custom Aim Assist logic for invisible targets on all supported controllers.

      • Fixed an issue where save backups could be missing after losing game saves.

      • Fixed NPC animation glitches while smoking.

      • Fixed issue where NPCs could teleport outside the playable map area.

      • Fixed achievement for sneakily clearing the lair.

      • Fixed issue where in-game saves became corrupted after deleting local saves and failed cloud syncs.

      • Polished PDA model appearance in low-light areas.

        chono Ovo je dosta kvalitetan changelog. Sad vidjeti u akciji kako to sve biva.

          Arcer upravo to iako nemogu ne primjetiti da nema nista u vezi stvarnog A Lifea, sve su "kozmeticke" promjene i poboljsanja na postojece stanje, izostanak istog

          • Fixed over 100 EXCEPTION_ACCESS_VIOLATION crashes and other errors (including some other minor memory leaks).

            Jebote ovo ko da sam ja kodirao XD

            • Uređivano

            deathwish kak bi ND rekao "making games for PC is hard, there are 900 different configurations" 😁

            Edit: prvo je downloadalo 22GB, pa sad jos 11…

            Edit2: ako je kome promaklo

            Player's flashlight now casts shadows on objects.

              • Uređivano

              chono Sunce im hebem 11 puta, taman sam mislio zaigrati bar prolog. Ne vidim konkretno da su napisali balans za određeni loot, bit će kobasica opet izgleda.

              Up: Pustili su debug mode upaljen sa 1.2 pa su maknuli sa tih 11gb.

                Arcer evo dva okrsaja, vise flenkaju, trce do prvog zaklona, nisu snajperi sa sacmama, nisu me vidjeli kroz prepreke. Moram jos testirati. Atmosfera ove regije ubija! Maaaaaaaaaaaaaa! Samo istocnjaci znaju napraviti ovakva cuda

                  • Uređivano

                  chono Top. A kakav je inventorij (povećali ili i dalje kockica) i loot + jesu produžili ciklus dana noći? Kad testaš pa javi.

                    Arcer to jos moram vidjeti. Loot sa NPCa ima vise smisla, nade se metaka, zavoja, kobaje i gle cuda funkcionalno oruzje koje mozes prodat

                      Arcer Ma najvise volim kad ubijem 10 mutanata, probijem se kroz polje anomalija i onda dobijem 2 kobase i ammo za shitty submachine gun koji skaklja naprijatelje.

                      Doduse redovno sam imao cca 200 metaka za rhino kaj je olaksalo stvari

                      Eto prošao sam prolog do one prve trojice NPC u selu koje treba skinuti. Šta reći, ja tu ne vidim poboljšanja: prvi NPC s kojima se susrećemo nakon postavljanja skenera su me odmah vidjeli u mraku niti zapucali već je letjela granata prema meni; sljedeća trojka kod kuće do sela isto vidjeli me tik tak i stupovi na mjestu pucaju; nakon njih random NPC lijevo, 3-4 njih skužili me na 100m dok sam bio IZA te kuće i počeli borbu, također odmah granate na sve strane, vide me kroz grmlje, pogađaju na daljinu tip top i stoje kao stupovi bez covera. Loota ima masu kao kobasica u Slavoniji za vrijeme kolinja. Stutter je i dalje prisutan, izgledno mi se čini ubili su dosta LOD.

                      Up; ima nekih QoL poboljšanja definitivno, kao možeš vidjeti po oznaci na podu u kakvom je stanju oružje, malo je bolje balansiran loot na NPC-evima koji stvarno sada postoje na mapi i uključuju se u borbu nakon čega kupe stvari poginulih. Offline A-Life je kompletno isključen.

                      Za mene to još nije igrivo, studio se vrti u krug nekim zakrpama a nikako da nešto konkretno napravi. A koliko već brojimo od izlaska, 5000 ispravaka…

                      chono Ma na PC, moram vidjeti šta i kako mi je, ugasiti možda taj FG, nisam jutros stigao puno se zabaviti, treba na delo 😃

                        Arcer na cemu ti igras da imas stutter? Ja sam nasao rjesenje za ovo UE5 govno.

                        DLSS quality, reflex on, FG off, teksture i klasicne postavke na epic, volumetric i hair na high, motion blur off.

                        Najnovija situacija sa Cooling stationa. Engegao sam dvojicu, prvi desno je poceo rokat sacmom i fulao me, drugi lijevo je trcao prema coveru i tek nakon sto me vidio bacio granatu. Prvog sam skinuo i maknuo se od granate, izmjenio paljbu sa drugim i skinuo ga. Jos dvojica su bili u obliznjoj zgradi. Nisu pucali na mene dok nisam prosao pokraj prozora kroz koji su gledali. Dosao sam iza zgrade na drugi prozor, nisu me vidjeli nego su gledali kroz prvi i skinuo sam obojicu headshotom.

                        EDIT: Evo opet video od ovog cool lika, tu se realno pokazuje sto je fixano. Kao sto sam napisao ranije, kozmeticke zakrpe na postojecem sustavu i nesto jako sitno kod A Lifea. Bolje je, ali ima jos puno mjesta za napredak.

                        Kad sam cuo glazbu iz Metroa, opet mi se igra 😃

                          chono Pogledao sam taj video. Imam osjećaj da sve što su napravili ubacili par skriptanih radnji i to je sve. Ne znam, probam ubiti još sat-dva da vidim kako se ponašaju dalje.

                            Arcer upravo to, linearno su skriptirali vec postojece elemente, nisu tweakali sustav, jer ga po meni jos uvijek nema. Postoji offline dio i derendering u nekoj mjeri i to je to

                            @DarkPunisher evo primjer, konstruktivno kenjamo po trenutnom stanju igre i raspravljamo. Zakljucak van ove teme? Chono je fenboj i ne smijes nista napisati kontra stalkera. Ovo ovdje napisano ne vrijedi. Povlacim paralelu s onim sto si napisao za Sony i ovu generaciju… nadam se da je sad jasnije o cemu pisem

                              chono Nemam kaj rec, nakon pocetnog odusevljenja kad su se dojmovi slegli i vidio si pravo stanje si maknuo rose colored naocale i kritizirao sve sto treba jer stvarno nije na razini na kojoj treba bit.

                              I to je to, tak treba, biti realan i nenametljiv, svi volimo zajebanciju i svi mi imamo svoje favorite i subjektivni smo do bola u nekim stvarima upravo zbog toga, al nikom se ne da slusat iz tjedna u tjedan podjebavanja par pojedinca. Samo to 😄

                                DarkPunisher sto opet nije tocno 😅 nisam imao roza naocale, vec sam vidio pravo stanje igre odmah prilikom pokretanja. Namjerno sam pisao goty i slicne gluposti da se makne ekipa koja igru uopce ne igra, nego je dosla srat (kako Brijac pise). Ali.. ta ekipa nije manjina i nije chono, maverick ili prayer, pa su oni to mogli raditi ovdje bez posljedica