This Gen Gaming: 6.5
Mad Max isn’t going to be a game I call a must buy on release date or even something you must play. It’s defiantly worth giving a try because it can be quite fun to play at times. I liked the customization features for both Max and the cars, and I thought the game managed to be familiar but have a unique take on different things like combat for example. Although my thoughts of the game started strong, they dropped more and more as I advanced through the game. I’d say for now to hold off on your purchase until it drops in price.
Readers Gambit: 7.5
Mad Max will feel extremely familiar if you are a fan of the action-adventure genre. The map is expansive and strewn with shipwrecks, camps, and caves to investigate in search of salvage to upgrade Max, the Magnum Opus, and to help recreate areas of the wasteland. Although Mad Max’s approach to traversing these plains is on a completely different level. Mad Max truly shines is in the combat. The free flow combat system is something many players will be familiar with through its inclusion in Rocksteady’s Batman games, but where Mad Max differs is in the execution. Max is an unhinged brawler and his fighting style reflects that. Unlike Batman Max’s moves are unrefined and a blend of whatever feels good and the fastest way to inflict as much damage as possible. This includes clotheslines, Spartan kicks, agonising slams in to the ground that all feel unbelievably satisfying as you see dazed enemies lie before you. There are even extremely brutal shiv finishers Max can utilise when he has a knife, although instead of retrieving it he leaves it in the body, which is rather frustrating in a game in which resources are extremely scarce.
http://www.readersgambit.com/mad-max-review/