Dark Souls has a minimalistic plot and it is mostly left up to the player to put the pieces of the story together. Historical events in this world and their significance are often implicit and left to player interpretation rather than fully shown or explained. Most of the story is given to the player through dialogue from characters within the game, item descriptions, or through a number of the game's scarce cutscenes.
The opening cutscene begins in primeval times, where the world was unformed and the immortal Everlasting Dragons held sole dominion over all. The First Flame was ignited from an unknown source, which brought disparity in the form of light and dark. Within the flame, four beings discovered the Lord Souls and became godlike entities: Nito, the First of the Dead; the Witch of Izalith; Gwyn, the Lord of Sunlight; and the Furtive Pygmy.
Developer(s) - From Software
Publisher(s) - JP From Software, WW Namco Bandai Games
Director(s) - Hidetaka Miyazaki
Designer(s) - Miyazaki Memeouto
Programmer(s) - Jun Ito
Artist(s) - Makoto Satoh (lead graphic designer)
Composer(s) - Motoi Sakuraba
Engine - Havok (physics)
Platform(s) - PlayStation 3, Xbox 360, Microsoft Windows
Dark Souls received critical acclaim for its difficulty and varied gameplay. Famitsu gave the game a positive review, scoring it 37 out of 40, based on four scores of 9, 9, 9, and 10. One of the reviewers for Dark Souls described it as "a very hardcore dark-fantasy " that is "role-playing right down to the roots," and stated that the "massive field map and powerful enemies serve to rev up both your sense of adventure and your sense of dread." Another reviewer stated that "the sheer happiness you get after the trial-and-error pays off and you overcome the challenge is absolutely impossible to replicate."
Dark Souls E3 2011 - Official Trailer
Dark Souls - X360 / PS3 - Hardcore Trailer
Dark Souls - X360 / PS3 - Bartholomew Trailer
Critical Close-up: Dark Souls
Dark Souls: Why it's Different