CEMU odlično napreduje.







https://youtu.be/2Ah9nZ7hCQI


https://youtu.be/6tJGsNqttvc

6 dana kasnije

DX12 video backend

This pull request contains a new DX12 video backend, as well as two minor additions to the shared Render interfaces that were needed for performance/cleanliness reasons.

This backend provides decent performance gains on graphics-intensive titles, and is fairly conformant to the existing D3D11 backend (no known issues). Performance results from various people are posted here: https://forums.dolphin-emu.org/Thread-unofficial-dolphin-dx12-backend

This does not yet implement the GPU bounding box, XFB rendering, or performance query features. The only known correctness issue is with multisampling on AMD hardware, this doesn't repro on other hardware or the software Basic Display Driver.

This backend is based off the existing D3D11 backend, and porting changes between them is fairly trivial (this pull request contains all of the recent changes to the D3D11 backend). The main areas of divergence are resource binding and state management. All shaders are identical, maybe these could be factored into D3DCommon?

The backend also contains its own background thread to perform graphics processing. This is actually done automatically by the D3D11 and OpenGL graphics drivers, but is needed to be done manually on D3D12. This is done by writing a class that implements the ID3D12GraphicsCommandList interface (the equivalent of ID3D11DeviceContext in D3D12), so it doesn't 'pollute' any of the renderer code - its use can be disabled via a #define in d3d12base.h.


https://github.com/dolphin-emu/dolphin/pull/3364



Damn, koje ubrzanje, u nekim slučajevima i duplo. Veliko postignuće u svijetu emulatora, ne samo za dolphin igre.

Pogledajte samo rpcs3 (ps3 emulator)

https://youtu.be/UNxGCYluxbA

https://www.youtube.com/watch?v=BdXpoc49BjE


https://www.youtube.com/watch?v=Y6vysVDQJjQ

5 dana kasnije

Šteta, velika šteta što nemam samo malo brži procesor.

Predivni rezultati, evo par mojih screensa


































Kako FF XII nevjerovatno izgleda, ne mogu da shvatim kako je Square zapostavio obraditi ovaj legendaran naslov. Hajde razumijem Onimushu, Dark Cloud itd. gdje remaster (dobar remaster! ) zahtijeva puno posla, ali evo pogledajte šta samo ja uradim dizanjem rezolucije.

Nekad mi stvarno ne idu u glavu te japanske firme sa svojim odlukama.

mjesec kasnije

Solid Snake

Samo mi stavljaj sol na ranu. Moj FFXII se jedva pokrece i u ps2 rezoluciji a kamoli da je jos i podizem. Ipak mi je PC preslab. Nije gamerski pa se niti ne mogu buniti.

Idem igrat Tales of Abyss, to mi bar ne steka... jako. 

:)

U zadnje vrijeme igram PSX emulator, prešao sam nekoliko starih Tony Hawkova. Igram na android sticku s PS2 joypadom



Sent from my Nexus 6P using Tapatalk

mjesec kasnije

RPCS3 is a really promising PS3 Emulator. And YouTube’s ‘Emulator_Team’ has released a video showing the 3D game “G-Force” running fine on an NVIDIA GTX 650Ti. It’s really amazing that this emulator runs a PS3 3D game on an NVIDIA GTX650Ti at this speed, so kudos to the team developing the emulator. Enjoy the video after the jump!


https://youtu.be/p9bLtBSdsHc

Nisam, da budem iskren, planirao sam, ali još je prerano da bi se zajebavao sa skidanjem preko 20gb iso-a i na kraju gledanja kako ništa ne bude.

Ali definitivno za godinu dana očekujem masivan napredak.

Zabezeknut sam kako nitko nije uspio nešto napraviti u vezi xbox emulatora. A čovjek bi rekao ako bi ijedan emulator trebao raditi, to bi trebao biti Xbox emulator.

Također treba paziti i na Citru.


Još jedna stvar, ogroman napredak u zadnje vrijeme sa dolphinom, u osnovi koju god sam igru testirao, nikakvih većih problema nisam imao. Pogotovo nakon implementacije DX 12 plugin-a. Svakako testirajte ako nađete vremena (ali development bulid!).

I mene golemo skidanje spriječava. A definitivno bi volio probat da vidim kako to ide na mom kompu, i ako uopće ide

Zabezeknut sam kako nitko nije uspio nešto napraviti u vezi xbox emulatora. A čovjek bi rekao ako bi ijedan emulator trebao raditi, to bi trebao biti Xbox emulator.
Pa, ima pokoji emulator za to, ali svi se svode na emuliranje nekolicine igara - http://xbox-emulators.joydownload.com/ Možda i bude nešto od Xenie za X360, ali ne ulažem neke nade u to.

Mislio sam funkcionalni na razini dolphina 


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Kad smo kod dolphina, evo par screenova od Soulcalibra II, ostatak u odgovarajuću temu





11 dana kasnije

Sjajno vrijeme za korisnike emulatora. Hrpa novosti u jednom postu. Watch out!ePSXe 2.0 for windows have been released.You can find it in the downloads section.The changes are:- First of all, ePSXe 2.0 now requires Windows Vista or superior. While it could work on Windows XP SP2, it has not been tested.- Multi-language support. Currently there is support for English, Spanish, Japanese (thanks to Nekokabu) and Italian (thanks to Domus).- Added a gamelist window. Now you can open a gamelist window by selecting File->Open Gamelist or clicking on the letters "PSX" from the ePSXe logo.- Improved CPU/overall timing accuracy.- Improved GTE accuracy. and added support for widescreen and subpixel precision (GTE Accuracy hack thank to Edgbla).- Ported the Soft GPU from the Android version. The new GPU Core requires a videocard supporting OpenGL2 + GLSL shader. Supporting increased internal resolution at x2/x4, brightness profiles, stretching modes, 2D filters (Thanks to Zenju), Shaders (Thanks to Lottes & Hyllian), Scanlines and Sub-pixel precision. (Special thanks to Pete Bernert :)- Included the Pete Opengl2 GPU core with support for sub-pixel precission (gte accuracy hack) and memory detection. Millions of thanks to Pete Bernert, Tapcio and Edgbla.- Teamviewer incompatibility is resolved with the internal GPU plugins.- Added a configuration window to select options for the internal SPU Plugin.- Fixed support for CDDA music in external SPU plugins.- Improved the internal input plugin. Improved multitap andd added autofire support.- Added support for Konami Justifier gun using the mouse.- External Input plugins support.- Added game profile by game.- Improved auto-PPF support. (PPv3 and several files by game)- Improved cheat support. Fixed cheatcodes gameshark conditional, added increment/decrement types (0x10-11, 0x20-21) and copy type (0xc2).- Improved HLE bios emulation. Starting with version 1.9.25, the HLE bios has been improved to support more games: Wild Arms, Jet Moto, Toca World Touring, Simcity 2000. Memcards support was improved for a lot of games such as Dinocrisis 2, Metal Gear Solid, V-Rally2, Diablo, Ridge Racer Type 4, Driver, Echo Night and Azure Dreamns.- Fixes to the CD-ROM decoder and the core which made around to 40 more games playable or better working: Agile Warrior F-111X, Arcade's Greatest Hits - The Atari Collection 2, Blasto (PAL), C-12 - Final Resistance, Captain Commando, Cinema Eikaiwa - Ai No Hate Ni, Cinema Eikaiwa - ArasshigaokaA, Cinema Eikaiwa - Interceptor, Cinema Eikaiwa - Tengoru Ni Ikenai Papa,, Cinema Eikaiwa - This boys life, Cinema Eikaiwa - Zombiew, Duke Nukem - Land of Babes (PAL), Fantastic Night Dreams - Cotton Original, Formula One 2000, Glocal Hexcite, Jumping Flash 2, Legend of Legaia, London Racer 2, Mary-Kate and Ashley - Crush Course (PAL), Mary Kate & Ashley - Magical Mystery Mall (PAL), Medievil, Medievil 2, Metal Slug - Super Vehicle 001, Maboroshi Tsukiyo, Millennium Soldier Expendable, Nightmare Creatures II, Nishijin Packinko Tengoku Vol 2, Perfect Weapon, Psybadek, Rock'n Roll Racing 2 - Red Asphalt (PAL), Rugrats Studio Tour (PAL), SD Gundam G Generation Zero, Sidewinder II, Slots, Soul Blade, Star Wars - Rebel Assault II - The Hidden Empire, Super Pang Collection, The Hive, USA Racer - A2 Racer goes USA, Virtua Pachi-Slot Olympia Special(New logo thanks to Robert Typek)Regards,ePSXe Team. The Xbox 360 emulator xenia started exploring Vulkan:baby steps: vulkan in xeniaPPSSPP 1.2 is now out.As usual, a ton of fixes and improvements:    A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues    Many fixes and workarounds to depth and stencil buffer usage, and also FBO management    Audio reverb support    Combo keys - custom touch buttons that press multiple PSP buttons    5xBR upscaling on GPU (postprocessing effect)    Fix problems with playback of video with mono audio    Performance improvements like multithreaded audio mixing    ARM64 JIT crash bug fixes    GLSL shader cache to reduce stuttering ingame    Support render-to-CLUT functionality that some games use to change colors of various monsters    x86-64 support on Android    Auto-hide on-screen controls after a while of no usage    Fixes to prescale UV speedhack, now seems reliable    Faster ISO RAM cache    New UI for moving around the PSP display on larger screens    Minor UI fixes like better slider controls    Assorted stability fixes (ffmpeg crash, etc)    Volume setting is back    Preparations for supporting more graphics APIs    AdHoc port offset    Support another HD remaster (Sora no Kiseki Kai HD)The PS3 emulator RPCS3 is using DX12 for quite a while and is in active development:https://github.com/RPCS3/rpcs3/commits/masterI pored svega, pcsx2 community je izgleda malo više zaživio nego inače.Također Citra fantastično napreduje:https://youtu.be/o7m485Med3Uhttps://youtu.be/hF0jMD789bMhttps://youtu.be/v6nDJOHKZKMhttps://youtu.be/ITuEco6VaX8Damn!

6 mjeseci kasnije

Ne znam koliko je ovaj forum zainteresiran u svrhu emulacije igara, međutim ipak da napravim jedan mali update po povodu Wii-U CEMU emulatora.

Naime, posljedna verzija je 1.6.0 i postigli su izniman napredak u vrlo kratkom vremenu. Čak me ne bi čudilo da u ovo vrijeme iduće godine bude kompletno funkcionalan i mnogo igara igrivo.

Recimo, 1.6.0 verzija donosi:

New texture cache/manager
Huge compatibility improvements
Graphic improvements
Audio improvements
Many all-around changes and bugfixes

Da ne ostane sve na tekstu, evo par primjera

Bayonetta 2 - Cutscenes run full speed, full screen effects work, textures fixed. Just occasional blown out bloom and incorrect DOF. Last big ingame bug is the stuttering/artifacting environment. Ingame loading of events has increased, loading times back to the main menu decreased.

https://youtu.be/Fr7_XsohimM

Xenoblade Chronicles X - World timer and some lighting issues fixed.

https://youtu.be/rWMMglmp98c

DKC Tropical Freeze - Fonts fixed, performance seems to in limbo.

https://youtu.be/YoDdxmn2oOE

Wind Waker HD - black flickering on characters gone. last big visual bugs are missing fog and bugged shadows

https://youtu.be/ohrxnNmarPE

Mario Kart 8

https://youtu.be/DzEKkg4K9IY


Bayonetta 2 i Xenoblade screensi uhvaćeni iz emulatora:





Kao što se da primjetiti, sjajan napredak (barem onima koji prate emulator scenu).







S druge strane, Dolphin je možda doživio svoj vrhunac, skoro sve igre rade u perfektnom (ili blizu tog) stanja, performanse ispeglane, čak i ne treba neka zvijer da bi vrtili igre u velikim rezolucijama.

A moj Bože, kako se samo Nintendove GC/Wii igre dobro drže.











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Još se samo čeka izlazak novog rendera (sličnom Async verziji iz Ishiruka builda) koji bi unaprijed učitao sve podatke tako da bi se poneki stuttering sveo na minimum.

Recimo u Metroid Primeu je boljka mala da faktički što duže igrate, to je manji stuttering. To se pokušava izbjeći. A Async iz Ishiruka builda odmah prikaže sve iste sekunde tako da ponekad može biti nekih grafičkih glitcheva, ali bez stutteringa.

Super vijesti za WiiU emulaciju. Kako stoji 3DS emulacija?

Super vijesti za WiiU emulaciju. Kako stoji 3DS emulacija?
Mislim da je Citra trenutno najrazvijeniji 3ds emulator, a i taj je još u dosta ranoj fazi razvoja. Neke igre mogu doć ingame, ali često se ruši, računam da će trebat minimalno godina ili 2 da se nešto može pošteno odigrat na njemu.

Ja igram Mario 3D world vec odavno, ide u 60 fps bez ikakvih problema. Probao sam i Xenoblade ali cini mi se da ce trebati jos vremena dok se popravi frame rate.

Svaka cast momcima koji rade na ovom emulatoru.