trailer je spektakularan, no ne mogu se oteti dojmu kolko je ta tema sa LoTR prežvakana i uvijek prolaze iste ideje i zapleti.. jedan prstan, Mordor i Sauron.. nadam se da će biti unikatna kao prvi dio i da će se ponovo isticani po nečem.. 

Čini mi se da ćemo ovog puta moć kontrolirat vojske a ne samo pojedine Uruke, samo da unapride Nemesis i ja zadovoljan.

Lmao koja strka oko black guya u traileru Al dobro, kaj je je, nema crnaca u lotru osim mozda u Far Haradu, ali nikad se nijedan od njih ne pojavi u knjigama, osim half-trolla koji su navodni crni. Jebote politicka korektnost

U idućoj igri bit će jedan od likova gay arap, čisto da se bude u trendu.
Inače, imam vrlo malo hajpa za ovakvu igru. Doslovce su pokrali sve gameplay fore koje se danas najbolje prodaju i zapakirali sve u LotR okruženje. I sada je još cijelo iskustvo "RPG", da se proda ideja trajnosti i dubine.

Vjerojatno će se sve igrati samo od sebe kada dođeš do levela 5.

Believe it or not, ali meni je jedina zabava u prosloj igri bila bas taj nemesis system. Nekak je zabavno upravljat orcovskim hijerarhijama i imat vlastit vojsku. Sad nek jos ubace opciju u ovoj igri da mozes kontrolirat pojedino warchiefove kroz misije i milina...

evo i video
https://www.youtube.com/watch?v=p8vO12aEIUw

dat maksimau sexy voice 

Ja uskoro idem platinirat mordor, fali mi 3 trofeja još.

Brutalno izgleda, jedva čekam. Ova godina nije normalna 

Bome, vec dugo nije ovak krcata jebenim igrama bila, good times :)

Sviđa mi se ovaj koncept osvajanja teritorija i to je nesto sto mi je falilo u prvom dijelu ali nadam se da ce i bit normalni gameplay u smislu da samo igramo s Tallionom na nekoj manjoj mapi kao u prvom dijelu.

https://www.youtube.com/watch?v=0Xg2-NC8Ijw
edit: eh to je isti video kao onaj gore meh. slowpoke fensi

Uh oni assassin i sniper orci su badass. Bas me zanima do koje razine ce ici sa tom Fortress kustomizacijom.

Pogledo sam ovaj gameplay video... Nemesis sistem djeluje unaprijeđeno i zbilja se čudim da nitko to do sada nije kopirao...
Ili su developeri ljeni...

epic ovo sve izgleda, nadam se da će ispunit sva očekivanja, konačno nešto svježeg u zasićenom žanru i priči..

Graficki mi je malo off, sve ostalo izgleda vrhunski.

Veliki intervju, Philip Straub art director
_____________

Shadow of War is a much bigger game, featuring numerous zones for players to explore and conquer (Shadow of Mordor just had two). This includes familiar locations for fans of Middle-earth, including the fallen Gondor city of Minas Morgul (formerly Minal Ithil before it turns all evil) and the tower or Cirith Ungol (the place Sam rescued Frodo from in The Return of the King after their encounter with the giant spider Shelob).

Shadow of War continues the previous game's narrative, based on J.R.R. Tolkien's legendarium with events occurring between those of director Peter Jackson's film adaptations of The Hobbit and The Lord of the Rings - we can actually tell a story that can shine some interesting new light on things that you think you knew. I’m not to give anything away, but the Nazgul in particular – that’s really a fun place for us to focus.” 
When asked if there will be any appearances by fan-favorites, de Plater simply smiles and responds, “Yes.”



Battles are tense and chaotic with enemies all around, allowing you to approach them however you see fit, whether it’s brute force, stealth, or a mix of the two. Everything is an opportunity on the battlefield, from destructible objects to buildings you can scale. But beware the breadth of enemy abilities is larger for this entry, with an additional focus on different elements, such as fire, poison, or curse. These can debuff you, affecting the way you play. For instance, Thrak has a weapon with the cursed ability, which prevents us from using the power of our new ring. “Enemies now have advanced classes which changes how they play, whether they’re marksmen, assassins, or slayers who are like combat masters, so you have to adapt to that,” de Plater adds.

Mounts can help you navigate a variety of situations. At one point in the demo, we use an armored cavalry to ride through the fiery backdrop unharmed. Later on, we release and dominate a drake, allowing us to surprise enemies with an airborne attack. Breathing fire at enemies gets them down in a jiffy. Soon, another large foe attacks the drake and the creatures battle while we try to ward off enemies with our bow. Sadly, the drake doesn’t make it, but at least he takes out the massive foe with him in the process. Later on, when we finally reach the overlord, he comments on us stealing his drake, as if that’s pushed him over the edge.

Sviđa mi se ovaj koncept osvajanja teritorija i to je nesto sto mi je falilo u prvom dijelu ali nadam se da ce i bit normalni gameplay u smislu da samo igramo s Tallionom na nekoj manjoj mapi kao u prvom dijelu.
Još mi je taj Tallion najveci luzer od svih ovih unikatnih uruka, jedino on izgleda ko neki retardirani aragorn Nadam se da ce biti neki full body armor sa helmetom ili hood da mu necu morat gledat facu.

- There are over 100 skills in the skill tree.
- Each fort has a area that is open world and all forts are bigger than first.
- Celebrimbor has new weapons, including a spear for heavy attacks and caragor riding and a hammer presumably for executions.
- Control during events. The example used was the return of Thrak Storm-Bringer after he cheated death. When attempting to kill Talion, the player would be given the option to react (likely through a Quick Time Event) rather than hope an ally will intervene.
- There are characters from Lord of the Rings in addition to Gollum.
- There are many bosses, including the Nazgul
- The game has new unique characters. The DLC will be centered around new unique characters not from the main game.
- Injured allies, such as Az-Laar the Demolisher in the walkthrough when he was lit on fire, can be saved. Normally the hp bar would be bleeding out player would be given the opportunity to save their ally. Monolith did not include show this off in the demo and instead opted to have Az-Laar insta killed by the fire.
- There are now multiple difficulties. Three were mentioned, those being easy, normal, and hard. Hard mode involves changing the aggression and the attacks of enemies.
- We will be able to use siege equipment such as the troll artillery when assaulting a fortress. Talion can personally take control of the siege equipment if the player wishes.
- Necromancers can bring back dead enemies; necromancers don't just curse you, they also bring back dead orcs to fight you.
- Shunning someone after dominating them is essentially releasing them from your control. Released units will become enemies.
- Not all enemies can be branded. Enemies that are significantly higher level than Talion cannot be branded.
- Shaming an enemy is essentially mind raping them after you dominate them. This lowers their level, but also runs the risk of wrecking their mental state, potentially turning them into psychos that just scream at you when they see you.
- Failing missions can result in one of your allied captains being captured. If this happens, you will be given an optional mission to attempt their rescue. If you succeed, it cements their loyalty to you. If you fail or don't attempt to save them, they will either die or betray you.
- Orcs have different tribes each with their own culture. The regions that tribes control will reflect that culture. Additionally, the tribe and class of the overlord will significantly effect not just the fortress and the surrounding area, but the region as a whole as well. The example used is that marauders tend to have fortresses with gold aesthetics and a sunny environment, whereas necromancers will have fortresses with mystical aesthetics and a more wintery environment.
- Allies that are loyal will look out for opportunities to save you, but some allies can be summoned to save you if you set them as your bodyguard.
- Just as allies that are loyal will look for opportunities to save you, allies that hate you will look for opportunities to betray you. They will do their best to time their betrayals for when it will harm you the most.
- With the new dismemberment system, orcs that lose their limbs fighting you but return can have prosthetic limbs or weapons.
- Fortress can be counterattacked after you have taken it. Losing a fortress that you failed to defend results in a change in the region's scenery and culture, just as it did when you took over the fortress. It will also open up the regular (varying by circumstances) amount of missions involved with capturing the fortress.
- Assaulting a fortress that you have lost or previously assaulted and failed to capture will lead to taunting by enemies. They will taunt you based on the context.
- Drakes can not be immediately branded. Like most captains, you must first bring their health down until the indicator above their hp bar is green, at which point you can brand the drake and ride it.
- Enemies now have advanced classes in addition to the regular classes. Advanced Classes mentioned so far (including the ones from the gameplay trailer) are Assassin, Trickster, Necromancer, Beastmaster, and Marauder.
- Enemies will be made up of Uruk-hai (the regular soldiers encountered in SoM) and Olog-hai (a larger, more troll-like species). Examples of Olog-hai include Az-Laar the Demolisher and Ur-Hakon the Dragon.

Enemies now have advanced classes in addition to the regular classes. Advanced Classes mentioned so far (including the ones from the gameplay trailer) are Assassin, Trickster, Necromancer, Beastmaster, and Marauder.
Inb4 moje autisticke tendencije preuzmu i pretvorim sve regrutirane assassine u deadeye-a. Sniped bitch.

3 mjeseci kasnije

https://www.youtube.com/watch?v=HUGuXsAGRuM

Nema replejanja misija koje fejlate.

2 mjeseci kasnije

Konačno pokrenuo prvi dio, igra je odlična, gameplay zabavan i zarazan, ne mogu se odljepiti od joysticka, jedino me smeta priča koja je malo trula.

Inače ne kuzim zasto se drže tog Prstena, Saurona i općenito LOTR settinga, kad postoji jedan epski Silmarillion i hrpa lorea koja je savršena za adaptaciju u videoigru. Tko je čitao znat će, zamislite samo igru kao Witcher 3 ali smještenu u Međuzemlje u Prvo doba, za vrijeme War of The Jewels.  Developeri imaju totalnu slobodu kreirati svijet kakav žele i likove kakve žele bez vezanosti ičim osim vrlo široko pisanim epom, i mislim da bi ta igra bila vrhunska - al vjerojatno ju nikada neće nitko napraviti zbog pravnih peripetija oko intelektualnog vlasništva i upitne ekonomske isplativosti, jer tržište želi samo taj mali segment cijele priče koji se vrti oko Prstena i koji je svima poznat zbog filmova.

Inače ne kuzim zasto se drže tog Prstena, Saurona i općenito LOTR settinga, kad postoji jedan epski Silmarillion i hrpa lorea koja je savršena za adaptaciju u videoigru. Tko je čitao znat će, zamislite samo igru kao Witcher 3 ali smještenu u Međuzemlje u Prvo doba, za vrijeme War of The Jewels.  Developeri imaju totalnu slobodu kreirati svijet kakav žele i likove kakve žele bez vezanosti ičim osim vrlo široko pisanim epom, i mislim da bi ta igra bila vrhunska
To se i ja pitam. Inače kao veliki fan knjiga. Uz trilogiju i Hobbit pročitao sam Hurinovu djecu i Silmarillion, jedino nisam one nedovršene pripovjesti (ma da sam morao kupiti zbog kolekcije). Znam da bi takva igra u Prvo doba bila nešto vanserijski. Materijala ima koliko ti srce želi ali ne oni non stop moraju sa Sauronom.

Zamislite samo kad bi imali priliku vidjeti Melkora u igri koji je još jači od Saurona!

Zato jer je lore preopširan i teško ubacit neku smislenu radnju u recimo First age (koji je sam po sebi opet preopširan) jer 95% ekipe nema pojma o čemu se radi. Ode imaju već poznat podložak, poznatu okolinu i poznatog negativca.

Ja bi isto volija Morgotha kao negativca, al kolko bi bilo realno da smrtnik ima šanse protiv vladara podzemlja i najjačeg anđela.

A teško da bi baš bila borba protiv Morgotha, ali mene više interesira adaptacija i prezentacija cijelog svijeta, npr kako bi bilo awesome hodati kroz Gondolin.
A lore je jako širok tako da se tu može doslovno svašta ubaciti, dokle god se drži okvira radnje iz knjige.
Ak mogu masakrirati taj LOTR univerzum sa glupostima kao što je ovaj Elven wraith koji žari i pali po Mordoru, onda se može napraviti o kvalitetetna priča u okvirima radnje postavljene u Silmarillionu. Jest da je First Age vremenski opsežan, ali zato se nađe kronološki neki najzanimljiviji momenta i napravi radnja.

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Sauron je Sauron, iako je Morgoth bija njegov gospodar i mentor ovaj i dalje ima najzanimljiviji backside i opcenito.kompleksniji lik. Morgotha mozemo vidit u Mathaelu (Diablo)

mjesec kasnije

Mislim da u povijesti video igara nije bilo naslova koji je intenzivnije reklamiran,bukvalno svaki drugi dan novi trailer,gameplay itd...da sam pogledao sve to mislim da bi vidio pola same igre prije izlaska...

I svejedno nikog ne zanima igra lol.

23 dana kasnije

https://www.youtube.com/watch?v=ijI9lQtv8vI

Da su samo ovaj trailer dali puno bolji bi im bio marketing, a ne shitstorm koji su sad imali lol
prakticki su streamali preko 30 h kroz godinu 

Čini se da nisu ispravili glavnu manu i dalje. Svijet je i dalje prazan ko i u Mordoru. Nemesis, iako unaprijeđen, je nešto zbunjujuć.

https://www.base.com/buy/product/middle-earth-shadow-of-war-including-forge-your-army-dlc-ps4/dgc-mesowps4.htm
Znači, preodrer na Base.com samo 35 funti tj. "samo" 300 kn ( ne znam koja je poštarina ali ne može biti puno ).
Ne znam o kakvoj se akciji ovdje radi ali predobar deal za nekoga tko je odlučio nabaviti igru.
I još ima neki DLC unutra ( koji je vjerovatno izrezan iz base igre ali nam WB baca drek u oči ).

4 dana kasnije

Jel igra tko, gledam recenzije i dobre su. Meni je prvi dio bio odlican :) Uzimam sigurno, samo cekam sale

https://www.youtube.com/watch?v=k_MMngWFVHk

#GOTY

Vrijedi li uopće skinuti i probati ovu igru, pitanje je sad...

*vidi veličinu od 97GB*

Odgovor je ne.

Pričekaj koji repack kad će pasti veličina na 80-ak GB.

pogledao ovaj video gore i upiso se skoro od smjeha jebote xD

97gb wtf???
pa kaj su oni normalni, to bi oprostio GTA 6, ma njima bi oprostio i 200gb al ovak necem, no way...
kaj imaju 8K teksture nutra il koji vrag