Project CARS isn’t for everybody. It’s a serious, deep, and demanding racing simulation for people who like their motorsport pure. There’s no pop punk soundtrack, or explosive takedowns, or generous rewinds. Project CARS has set out to capture the experience of manhandling a real racing car around a long list of some of the world’s most famous racing circuits and, despite a couple of frayed edges, it has thoroughly succeeded. Tough but satisfying and cruel but fair, Project CARS is a truly fantastic racing game with the potential to become a real force in the genre. But it’s not for everybody.
http://www.ign.com/articles/2015/05/06/project-cars-review?utm_source=IGN&utm_medium=twitter&utm_campaign=Feed%3A+ign%2Farticles+%28IGN+All+Articles%29
-------------------------------------------------------------------------------------------------------------------------------------------
https://youtu.be/LaWuYp-d_Zw
-------------------------------------------------------------------------------------------------------------------------------------------------
It's simply the best single-player interpretation of motorsport in a video game since 2006's wonderful TOCA Race Driver 3. It's also a strikingly and entertainingly different proposition from the car-collecting grind espoused by its console rivals. Project Cars has more, and more relevant, competition on PC - the brilliant simulators RaceRoom, iRacing and Assetto Corsa - but the generosity and strength of its career mode, with those large fields of capable AI drivers, stand out and earn it a place at that table.
The earnest, hard-fought drama of its real-world track action is enough to earn Project Cars a recommendation for any fan of a good, old-fashioned motor race.
http://www.eurogamer.net/articles/2015-05-06-project-cars-puts-the-sport-back-into-motorsport-games
---------------------------------------------------------------------------------------------------------------------------------------
It’s crystal clear that Slightly Mad knows what its hardcore audience wants, and I’m really happy that it stuck to its guns in order to deliver it. That’s pretty rare nowadays, especially when your vision comes at the expense of wider audience appeal. With more content on the way and a hardcore community already set to get involved in its 24-player lobbies, I’m really looking forward to seeing how this game evolves over the next few weeks and months.
http://www.pcgamer.com/project-cars-2/