C.A.R.S. stoji za Community Assisted Racing Simulator te je igra koja je u potpunosti financirana od strane samih devova (Slighty Mad Studios) i communitya.

Features
The finished product is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles. Project CARS will portray racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.

Physics Simulation
The game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles. More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables, as seen in previous generation simulations.To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.

In addition to community feedback, Slightly Mad Studios have acquired the professional services of racing driver and Top Gear's former "Stig", Ben Collins, Clio Cup and European Touring Car Cup racing driver Nicolas Hamilton,and former Formula Renault 3.5L and current ELMS driver Oli Webb.


Content
As of 6 June 2014, there are over 67 drivable cars and over 52 race tracks (not including circuit layouts) confirmed to be included either in the first release or a following DLC. This number includes the "Test Track" used for testing alpha builds of the game but may be removed in the final release. For licensing reasons, some tracks are currently codenamed using their geographic location. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d'Azur and California Pacific Coast.

Virtual Reality
On 26 August 2012 support for the Oculus Rift virtual reality headset was announced on the official forums. The announcement stated that at least one Oculus Rift Development Kit has been ordered. Members of the project are able to follow a link referenced in the forum post to read more details.
Sony's PlayStation 4 virtual reality headset Project Morpheus will also be supported.


Datum izlaska: 5. mjesec 2015
Platforme: PS4,XOne,PC,WiiU
Žanr: Sim Racing
Director: Andy Tudor
Engine: Madness Engine

http://youtu.be/LLLEME4Bpao

http://youtu.be/CVImcOqjj-E

PS4 Gameplay

http://youtu.be/bmpFEbGrTHo

http://www.projectcarsgame.com/home/fanatec-wheel-support-comes-to-consoles

https://youtu.be/I50R3kAz-YE

13 dana kasnije

3 godine razlike...
http://youtu.be/zGACVcHcjoI

Prije ce odgoda nego igra...

9 dana kasnije

43 auta na stazi

https://www.youtube.com/watch?v=lSbuVotiApQ

1080p na PS4, 900p na Xbone

Project CARS Coming on May 8, 'Become a legend' Trailer



https://youtu.be/CwuY69QWYqM

Igra bu na konzolama imala nameštavanja grafičkih opcija koji su u biti više kozmetičke prirode, a ne da promjene utječu na performanse samog izvođenja igre :







Kako se PCARS vrti na konzolama? Pa....ono

http://www.eurogamer.net/articles/digitalfoundry-2015-project-cars-performance-analysis?utm_source=twitter&utm_medium=social&utm_campaign=socialoomph

Za build iz 2-og mjeseca performanse su i više nego dobre.
Na Monacu 44 auta je nemoguce voziti jer je staza jednostavno prekratka i preuska tako da je ti više bilo testiranje u najgorem slučaju.
Ove ostale su bile ok:
For example, our first race is on the Dubai Autodrome International circuit, a manic 35-car race with light clouds overhead, camera set to interior cockpit view and no damage physics enabled. Even with this number of AI racers, the game sticks to a 60fps line throughout, and only drops for one stretch on the circuit (to 50fps on Xbox One, and 55fps on PS4).

Više da nedostaje optimizacije po različitim stazama (to sam vidio i u onom torrent buildu) tako da ce to sigurno srediti pogotovo na Le Mans stazi.
Za uključiti tako brutalnu veličinu grida je potrebna dugačka i široka staza tipa Monza,Le Mans,Dubai vecinom ove prave staze nikako ulične!

Jep! Zaboravil nadodat da je to build odprije 2 mjeseca.

UPDATE: It's come to our attention that the build of Project Cars used as the basis for this article was not intended by the developer Slightly Mad Studios for technical analysis. We weren't aware of this, which was the unfortunate result of some miscommunication on our part with the game's publisher. It was an honest mistake and it is not our intention to misrepresent the game, so we've unpublished the videos that form the basis of the article.

We'll be able to bring you a full analysis of a more advanced build of the game in the coming weeks.

We'd like to apologise to our readers and to Slightly Mad Studios for this unintentional misrepresentation.

Project Cars Interview With Slighty Mad Creative Director Andy Tudor
http://www.playstationlifestyle.net/2015/04/20/project-cars-interview-with-slighty-mad-creative-director-andy-tudor/#/slide/1

Ima na ovom kanalu još dosta videa sa PS4 verzije
http://youtu.be/_Lk9PnrmruQ

7 dana kasnije

Konzolaške verzije će imat EQAA ( AMD-ov pandan 4x MSAA ) i PS4 verzija će biti ekvivalentna PC verziji na medium i high postavkama.

http://gamingbolt.com/project-cars-ps4-using-eqaa-car-detail-is-equivalent-to-high-on-pc-more-details-on-pc-version

http://www.neogaf.com/forum/showpost.php?p=160563469&postcount=26

Day 1 patch za PS4 verziju koja ima nekih problema sa ghostingom.

Impresivno za AA metodu...svaka čast.
Ostalo je sve očekivano :)