Platforme: PS4 / X1 / PC
Izlazak: 28.02.2017
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You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe

Torment is a game of deep reactivity and immersion into a new and strange vision. You will chart a course through bizarre landscapes, across the face of a vastly different world. You can earn companions along the way, who hold a mirror to your choices. You will face adversaries who harness incomprehensible powers, and who will ultimately force you to face yourself and answer the question: What does one life matter?

Features:

  -  A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and        narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  -  A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  -  Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  -  A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
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Numenera's Ninth World is a fantastic vision of a world in which hyper-advanced civilizations have risen and fallen and left their inventions behind. Their achievements became part of the accumulated detritus of eons… and now this assortment of ancient power is there for the taking. The humans of the Ninth World take and use what they can. They call these artifacts the numenera.

One of these humans discovers a way to use the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.
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više slika
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World of Numenera Trailer
https://www.youtube.com/watch?v=dyLFgmsVhSQ
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Interactive Quest Trailer
https://www.youtube.com/watch?v=qfp4Lqdsx84
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A New Take on Combat
https://www.youtube.com/watch?v=wbg2UkpRsno

Još malo i eto nam i tog čuda. Nisam igrao PT, ali svejedno očekujem mnogo od ovoga.

Još malo i eto nam i tog čuda. Nisam igrao PT, ali svejedno očekujem mnogo od ovoga.
To što nisi igrao PT me zapravo jako tješi.
Mislio sam da sam jedini.

Evo PS4 gameplay od Eurogamera:
https://www.youtube.com/watch?v=6m0I2uVKuQc

A sami developeri su posjetili Angry Joea sa igrom da napravi preview, (PC verzija)
https://www.youtube.com/watch?v=ryz38MV3IE4
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Inače jedva čekam ovu igru! Još od kakve 2014 godine!
Video iz 2014 godine:
https://www.youtube.com/watch?v=coWnxfSFtKk

12 dana kasnije

Story trailer:

https://www.youtube.com/watch?v=qVAMuk-CV18

13 dana kasnije

Još manje od tjedan dana do izlaska...
Morao sam sa torenta skinut EA verziju da malo opipam igru i mogu reć da sam jako zadovoljan viđenim! Jedva čekam da izađe...

Ovo će doći na red nakon Horizona i ME... Da ispunim prazninu do eventualnog Destinya 2 ili RDR 2 :).... Ali veselim se....

5 dana kasnije

Prva ocjena je 8/10 - EDGE; nema članka, viđeno na Neogafu!
Pillarsi su isto dobili 8 kod njih, Wasteland 2 - 7, Planscape: Torment - 7

Par detalja:

Ok:

Story
Intricate interweaving of storylines across side-quests. Challenges expectations about how RPGs are structured and how their stories are told. Example given is that one plot might task you with uncovering some information and whilst doing that, you discover something, which, reading between the lines might also link two other seemingly unrelated plotlines. Furthermore, the background of what you found might have ramifications for a third plotline and you can pick up any of these threads in any order.
Narrative feels organic and the effect is close to a well run pen-and-paper based RPG.

Combat
Not a lot mentioned - it's optional and only takes place in the context of Crisis, a distinct mode where the game becomes turn-based.
It seems that if you're self-motivated and willing to spend time talking to characters, doing side-quests, and uncovering story, you'll like it. If combat is you're thing, maybe not.

"Tides of Nomenera is about watching disparate plotlines, characters and ideas assemble in aggregate to form a vastly unusual world and, in its best moments, a philosophy - one coloured by your own actions and outlook. This comes at the cost of the most accessible aspects of traditional fantasy storytelling such as an obvious villain or clear stakes".



Dalje,
- Polish magazine PIXEL has dedicated 10 pages to Tides of Numenera in their review and calls it one of the best RPGs of the century.

Tri videa o klasama:

Jack Trailer
https://www.youtube.com/watch?v=TI22AtL8bSU

Nano Trailer
https://www.youtube.com/watch?v=ffP1ZIgXI74

Glaive Trailer
https://www.youtube.com/watch?v=zbfKgC-8u8M

Što kažu za trajnost? Nisam baš načisto da se prihvaćam novog zalogaja od 100h, ali prepostavljam da je tu negdje. Ili bi barem meni toliko trajao, ako prosječnom igraču traje 60-70h.

Ima neki poljak šta tvrdi da je igru prešo u 40 sati!
No čitajući po forumima nešto ne štima sa njegovim dojmovima - igru je nabavio 25.02, a 26.02 je napiso da ju je prešo u 40 sati...

Da...bilo bi čudno da za njega vrijeme prolazi brže, a za čitav ostali svijet ne.

Zero
Računaj na 60+ sati, ako nisi tipičan "moram počistiti kompletnu quest listu".
Što se tiče EDGE-ovih recenzija RPG-eva, oni nisu baš previše naklonjeni ovim reinkarnacijama old skul recepata. Doduše, za 7-icu Wastelandu 2 se potpuno slažem.
Mene jedino brine što je glavna premisa plota gotovo kopija prvog Planescapea, no čekam vaše prve dojmove budući da ću ovo tek zaigrati u drugoj polovici godine. :)

Za sad odlične recenzije (84 na metacriticu).

Launch trailer:

https://www.youtube.com/watch?v=nhlUVi8V_xw

Par recenzija:

PC Gamer - 89
"There are multiple ways to encounter each storyline, with the way you happen to discover a quest often proving as important as the decisions you make at its conclusion. Your choices really do matter, too: an early roleplaying decision that I expected to result in a 'game over' screen meaningfully changed the way my adventure began. If you pick a trait like mind reading for your Last Castoff, you can trust that this'll be incorporated thoughtfully throughout the entirety of the campaign."

Eurogamer - Recommended
"Like its predecessor, Numenera may not have invented its world, but it makes it one you'll want to spend time in. Where other RPGs are still content with a dragon or some apocalyptic end of the world boom, here the stakes are personal, as well as both asking and inviting far more interesting questions than how much fire you can fling from your fingertips. It's a far more welcoming game than the original Torment, though a slower burner as far as the main plot goes, and one that never quite has its predecessor's dark confidence. It is, however, as close as we've had in the last 15 or so years, and certainly doesn't invoke the name in vain."

Gameinformer - 8.5
"Beyond its cast of astonishing characters, the chief allure is the interlocking web of quests. Torment’s missions often explore metaphysical quandaries, and demand attention and judicious use of character skills, like persuasion, knowledge of machinery, and more. I might aid a cabal of psychics to uncover the malevolent entity hiding in their midst, or force my character to die so he can enter a labyrinth in his own mind and help a ghostly woman hiding within."

Jučer malo počeo.... Ovo se ne smije igrati u 11 navečer kada koncentracija nije na vrhuncu... Bože koliko teksta....

Ja sam jutros odigro tri sata i zasada sam zadovoljan! Dizajn svijeta je odličan i baš se ima osjećaj da je ovo neka luda bolesna budućnost... Od početka je dostupno mnogo lokacija i čini mi se da se questovi mogu riješit na više načina.

I da, ovo nije igra za nekoga tko želi samo akciju! Ako želite pročitat knjigu koristeći videoigru u ludom svijetu sa odličnim lokacijama onda je to to. Netko tko ovo zaigra i onda njurga na količinu teksta definitivno je promašio sa odabirom!
Jer uvijek se uzimaju poveznice sa onim prethodnikom na koga se pojedina igra ugledala - to je u ovom slučaju Planscape: Torment koji je također imao mnogo, mnogo teksta za čitat!
Čini mi se da ima mnogo više teksta nego npr u Pillars of Eternity igri i ako je već tamo to bio problem nema potrebe niti započimat ovu igru.
Ja čak i radim lika može izbjegavat sukobe i imati više opcija kod razgovora. Odabrao sam Jack klasu...



Sa razvojem lika se još nisam najbolje upozno pošto sam zasada vrijeme proveo razgovorajući sa nekim likovima da se više upoznam sa situacijom u kojoj se nalazim. Na početku je moglo doći do borbe no uspio sam je izbjeć. Za razne akcije u razgovorima i interakcijama također koristimo Effort bodove ovisno šta nam treba - Might / Speed / Intelect



Lika još razvijamo uz pomoć Fettles satsa, (Fettles are temporary conditions or status effects that can improve or reduce a character's stats. = i Cyphersa, (Cyphers are numenera objects that can trigger a powerful effect, but can only be used once.)

Vidio sam da se u nekim recenzijama grafika spominje pod negitvno... Zbilja neznam zašto, rukom crtane površine koje su prepune detalja; dole je slika sa maksimalnim zumom i igra izgleda odlično, (mnogo bolje nego npr Tyranny ili Pillarsi kada se zumira koliko nam kamera dopušta)



Nakon ova početna tri sata nikako ne vidim da ovu igru mogu preći za 20 kako su mnogi spominjali prije nego je igra izašla!

Utuko šest sati u igru i zasada je 9/10 - devet radi borbe - iako preferiram turn based ovo nije kalibra Original Sina! No još sam mali lvl tako da vjerujem da uz raznu opremu i korištenje Cyphersa to funkcionira mnogo bolje.
Imao sam jedan sukob u tih šest sati dok sam tri, ili četri izbjego koristeći skilove i abilitije... U to vrijeme sam rješavo samo sidequestove koji nisu fetch gluposti; npr rješavanje jednog sidequesta koji me odveo na različite lokacije uključujući i labirint mi je dalo novi ability - Siera's Peace:

Nakon šta sam krenuo sa Jack klasom i upozno igru, krenuo sam u new game sa Nano koji bi definitivno preporučio za prelazak!
Scan Thoughts ability uvelike pomaže kod razgovora da vidimo dali nas tko mulja, šta misli o nama itd - npr odmah na početku se čini kako Callistege možda nešto mulja.......
Također preporuka odmah na početku nakon šta se skupi nešto para treba posjetiti Jernaugha da nam usadi nešto novih abiliija...

Svijet je zbilja predivan, raznovrstan i specifičan već u početku, (i drago mi je šta su od Bloom djela naknadno odlučili napravit veliku regiju jer mi lokacija po priči i viđenom u trailerima djeluje vrh), a mnogi razgovori imaju i WTF elemnt...



9 things you should know before playing Torment: Tides of Numenera