Pillars of Eternity II: Deadfire
https://www.youtube.com/watch?v=ln_plWALAoI
Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos.
- A Living, Breathing World-
The people of Deadfire have lives of their own, jobs to do, and appointments to keep. They will carry on with their affairs even when you're not watching. If you don’t find the street gang in their usual haunt, a street urchin might be persuaded to tell you that at night you’ll find them at their flop house.
- Enhanced Reactivity -
Continue the story you began as the Watcher of Caed Nua in Pillars of Eternity, and see how your decisions and actions in the Dyrwood persist in Deadfire.
- New and Returning Companions -
While some familiar faces will be returning, Deadfire will also present a fresh crop of travelers with stories of their own. Companions are tightly intertwined with the fate of Eothas and the Deadfire and will change based on the player's choices over the course of the story.
- Dynamic Weather -
In addition to the rich and diverse environments, Pillars II will feature intense and immersive dynamic weather. Rains, fierce winds and sandstorms are among the harsher conditions that are commonplace in Deadfire. You’ll even hear the rain pounding on the roof when you go inside.
A new dynamic lighting and shadows engine brings even more life to characters in the world. Pillars II features revised spells and abilities, with new visual effects working in concert with the new lighting and shadow. We are also adding tons of scripted interactions that let you easily choose who from your party participates, all-new interfaces for inventory and dialog, new creatures, and much, much more.
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Pillars of Eternity II: Deadfire
Svaka čast na napretku što se animacija tiče. Igra izgleda predivno, a s obzirom da je riječ o Obsidianu, čvrsto sam uvjeren da nas čeka vrlo kvalitetna priča.
Danas su već na 984 000 dolara! Skoro sve šta su tražili su i dobili - 1 100 000.
Ja ću na plaći vjerovatno uplatit za fiziičku verziju...
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3.17 video; vidi se ogroman napredak u dizajnu likova!
Isto tako na ovoj slici - odlično!
Bit će pravi gušt istraživat taj svijet...
A za mjesec dana dolazi Torment: Tides of Numenera... SUper stvari po pitanju CPRGa
Sto je to CRPG? Par puta vidim vec da se to koristi na forumu, a nemam pojma sto je?
Classic Role Playing Game
Na spomen CRPG odmah na pamet padaju, Baldurs Gate, Baldurs Gate 2, Icewind Dale, Planscape Torment, Fallout, Fallout 2...
Dakle, Tyranny i Pillars of Eternity te Pillars of Eternity II su nove RPG igre koje zadržavaju staru probanu formulu uz npr napredak u vizualnom segmentu - CRPG
Iako npr nadolazeći Tormen: Tides of numenera dolazi i na PS4 / X1, (kao šta je došao i Wasteland 2) i dalje zadržava dizajn klasičnih RPG naslova - detaljne rukom crtane pozadine, (Wasteland 2 to nema!) top down pogled, mnoštvo dijaloga koji utječe na daljni razvoj priče itd...
Tormen: Tides of Numenera
Aha, thanks.
Ja sam guglao i procitao da znaci Computer RPG sto mi nema smisla, naravno da se radi o computer igri. Znaci igre u "classic" stilu kakve si naveo, gotcha.
Da ga jebes, natjerat cu se proci prvi dio, jer ovaj mi djeluje puno bolje. Ne govorim samo o tehnickom djelu, vec o artu, dizajnu i nekako imam dojam da su kao studio napredovali u odnosu na prvi nastavak. Tyranny je odigrao isto veliku ulogu.
Malo detalja iz intervjua sa Josh Sawyerom, glavnim i odgovornim za Pillarse 1 i 2:
In Deadfire, you’ll pick up the story of the Watcher of Caed Nua just as that title becomes redundant. Caed Nua itself - your stronghold in the first game - is smashed to pieces by a returning god of light and rebirth. On the brink of death and with your soul under threat, you’ll follow that god to a Pacific-style set of islands far to the south of the Dyrwood: the Deadfire Archipelago.
"A lot of people have speculated that if Edér came back, how would he fit into the story? It works very well. The story makes sense for him to be there,” says Sawyer.
It’s very possible he’s not going to be there in your playthrough, however. Should you import a save in which Edér was killed, that consequence will remain in Pillars II. By the same token, all returning companions will have different starting states depending on how you treated them in the original game."
“We do have something to replace the Stronghold that I think people are going to enjoy,” says Sawyer. “It has a lot more customisation and it’s very fitting for the setting of the game. It’s going to be really nice.”
On the mechanical front, Pillars II won’t make use of the party combos that featured so heavily in Tyranny combat. There’s a reason for that: while Tyranny introduced a small number of companions who interlocked in very specific ways, Pillars will instead encourage players to experiment with its 11-class spread of abilities.
Obsidian say the people of Deadfire will have their own lives to live, jobs to carry out and appointments to keep - whether you’re there to precipitate events or not. Most intriguingly, they suggest that some quests will play out differently, depending on when and where their principal characters are approached.
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I igra je financirana; 24 sata od pokretanja FIG kampanje!!
Odlične vijesti. Meni zasad najveći minus je povratak čak 3 lika iz prvijenca, od kojih mi niti jedan nije favorit. Eh, da su barem stavili Durancea ili G.Mother. Ali ok, nadam se da će biti i dosta novih. Sva sreća pa sam saveove zadržao.
Odlične vijesti. Meni zasad najveći minus je povratak čak 3 lika iz prvijenca, od kojih mi niti jedan nije favorit. Eh, da su barem stavili Durancea ili G.Mother. Ali ok, nadam se da će biti i dosta novih. Sva sreća pa sam saveove zadržao.Ne budi takav, budi muško! Nastavci RPG-eva se igraju tako da se dva tjedna pred izlazak opet odigra prethodnik!
https://www.youtube.com/watch?v=W7isNPTMY_M
Jako lijepo, vraća me u vrijeme Tormenta i BG serijala :)
Ne budi takav, budi muško! Nastavci RPG-eva se igraju tako da se dva tjedna pred izlazak opet odigra prethodnik!Nope, satnica prethodnika s DLC-ima mi se zaustavila na nekih 120h. Znači opet bih mogao igrati samo PoE barem mjesec dana, što je ipak too much, heh.
Damn, to je sasvim pristojna trajnost. Mene je sram što još nisam White March prešao, a želim ga tek nakon što drugi prelazak OG obavim.Ne budi takav, budi muško! Nastavci RPG-eva se igraju tako da se dva tjedna pred izlazak opet odigra prethodnik!Nope, satnica prethodnika s DLC-ima mi se zaustavila na nekih 120h. Znači opet bih mogao igrati samo PoE barem mjesec dana, što je ipak too much, heh.
Ja ću vjerovatno u ponovni prelazak jedinice... White March nisam igro...
Imam već novog lika u Caed Nua-i iako nisam ni Tyranny prešo; samo malo zaigro i to je to. Vidjet ću između to dvoje...
Inače pohvale Obsidianu šta njihove igre podržavaju 21 format:
To kažem zato jer sam htjeo uzet RE 7 pošto volim horore i onda jedan takav AAA naslov nema 21 podršku... :(
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Nakon dva dana stignut je i prvi strech goal, (još fali 7 000 dolara):
Čovječe kako volim taj old school grafički stil kao što je u Pillarsima. Meni osobno jedna od najljepših igara 2015.
Ja ću vjerovatno u ponovni prelazak jedinice... White March nisam igro...Tyranny se pređe dosta brzo ako ganjaš samo priču. To bi morao riješiti netko tko fura Tunona za avatara.: ) Što se tiče White Marcha, nije baš da puno produbljuje igru, a tu ćeš tek imati posla s dungeonima. Ja ga baš i ne bih preporučio svakome, ako ćemo iskreno. Dva nova lika su svakako plus, novo područje isto tako, ali po količini truda ovo je baš DLC, nikako ekspanzija.
Imam već novog lika u Caed Nua-i iako nisam ni Tyranny prešo; samo malo zaigro i to je to. Vidjet ću između to dvoje...
Inače pohvale Obsidianu šta njihove igre podržavaju 21 format:
Što se tiče streatch ciljeva za PoE2, lijepo što se skupilo sve do AI kustomizacije. Stvarno ne bi bilo dobro da naprave igru bez toga, ako će već biti mnogo random encountera.
Skupljeno 3.0+ M dolara...
Pogled na grada Neketaku
https://youtu.be/YpNQvQmovjs