Minimum:

Intel CPU Core i5-2500K 3.3GHz
    AMD CPU Phenom II X4 940
    Nvidia GPU GeForce GTX 660
    AMD GPU Radeon HD 7870
    RAM 6GB
    OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
    DirectX 11
    HDD Space 40 GB
vidjet ću kako će se moj i5 2500K na 4.5 GHz i GTX 680 ponašati.
jel se zna koliki je VRAM optimal?
Optimal će za 1080 najvjerojatnije biti 2GB. Moje mišljenje je da si ti miran za ovu igru. Mene brine moj FX 8150! Sa 770 4GB sam miran.

Solid Snake - eto sad imaš 69  ;)

EDIT: Fak netko je već kliknuo na 670... skupljaš likeove ko penzić boce

Evo video review IGNa. Zanemarite loš review, već pogledajte nove dosad neprikazane lokacije. Prilično mi je zasmetala ocjena priče kod IGNa jer da su barem odigrali prethodnike znali bi da Witcher serijal nije bombastičan i da ne treba očekivati nekakav COD Michael Bay obrat u priči i spetakl. Witcher je surov i više GOT alike.

Ali ajde ako je on tako doživio onda nek mu bude.

https://youtu.be/VpevTNRK-_M

znaci nis od witchera do daljnjeg za mene

Odlične ocjene, očekivao sam čak i veće, na razini GTA V.

Gamespot ultra rijetko daje 10-tke  :)

Gamespot review:

https://youtu.be/rbNIYBZBVSY

kaj imamo prvu pravu GOTY igru ove godine?

CD Projekt Explains The Witcher 3's Ever-Changing Weather With Exclusive Screenshots



What went into creating the weather and environments for The Witcher 3?

Hundreds if not thousands of hours of browsing through references: paintings, pictures, films, photos – everything, really. I remember this one time, Lucjan (one of the leads) and I were on our way to some party and he suddenly stopped the car, pulled a camera out of the glove box and started taking pictures of the setting sun to use as a reference. We drew a lot on photographs and movies. Sometimes we'd pull up a visual reference on our second monitor and not quit until the game looked exactly like the image.

It was the same with rain and other weather conditions. We often scrutinized even the little details, like how fast a storm should roll in, how clouds should move. I personally am a big fan of snowboarding, so I had plenty of inspiration and references to draw on for the peaks in Skellige .

On top of all that, we of course drew on the extraordinary talent and hard work of one of the best art teams ever. For the icing on the cake, we added special effects: lovely little cloud details, wood dust particles, fog, smoke plumes, etc. Add it all together, and you get amazingly believable locations.




How often will the weather change as you play?

All the time – the weather is constantly changing. This is a randomized mechanism; working it out took us quite a while, since it required a lot of testing, checking if how it felt in the game was okay, or if it was too much. The weights given to particular weather conditions change depending on the region – in the swamps of No Man's Land it's practically always foggy and rains a lot, whereas in Skellige you can expect more thunderstorms near the coasts and sunshine up in the mountains.

What do you think the changing weather and day/night shifts add to the experience?

I think it's really important – it adds a lot to the believability of the world. We were able to create moments in the game like you get in life: You look at the sky and think, "Damn, it's gonna rain, I need to find shelter and meditate till morning." There are places in the game where you don't want to go after dark – dark alleys in the city, for example. Personally, I love playing at night, particularly when the moon's shining brightly. Monsters act differently at different times of day, and so do Geralt's skills – noonwraiths famously are tougher around noon, and Geralt can acquire Abilities that, for example, speed up his Vitality regeneration during the day.






What has the advanced tech allowed you to do that you weren't able to in The Witcher 2?

I think the guys from our amazing Technical Arts team are better positioned to answer this question. In general I can say we were definitely able to pimp out the clouds and fog. Given how passionate fans are about these technical issues, I think it's best to leave the details to our experts.

How will the weather affect your adventures? Are there any events that are related to the weather? Do NPCs characters react to the changing time/weather?

NPCs definitely react to the weather, just like animals and monsters do. Inns will become crowded in the evening and at night, for example. Thieves, thugs, and other dangerous elements come out at night as well. Some quests can only be triggered at certain times of day.





What are you most excited for with this feature? Anything you think fans will be surprised to know about it?

The most interesting part was the creation process. It was an enormous challenge to make locations that are always accessible (open world), that can be examined from all angles with a torch in hand (we don't block the player from exploring) and that in addition also have to look good during the day, at night, in the morning, in the evening, in the morning when it's raining, in the evening when it's foggy, during a storm, etc., etc. There's an amazing number of combinations. Plus we had to give the player total freedom to screw with the lighting. You can light and extinguish candles, torches, etc. This took a massive amount of testing, tweaking...and time .


http://www.gameinformer.com/b/features/archive/2015/05/12/cd-projekt-explains-the-witcher-3s-ever-changing-weather-with-exclusive-screenshots.aspx




Gif


Mogući razlog zašto neki screensi izledaju "downgradeano". Jedan od članova foruma je postao ovo:

After looking at the comparison pictures I think I've found out the main reason behind the downgraded look : parallax (or something similar).

As you can see it turns a flat texture into something awesome. How do you do that ? Well from my experience it's just a complementary file that comes with the texture and which creates that effect (further explanation : the mesh links to that "parallax" file). So it would be 100% consistent with CDPR announcement that textures are identical to all platforms because parallax is just an additional layer that you can include or not (I'd guess consoles don't have that particular parallax file).

Now give a quick look at this, especially the building on the right, and you'll see that the main difference is texture depth :

http://polygamia.pl/Polygamia/51,96455,17905381.html?i=3

ukljucite titlove
prejako

https://www.youtube.com/watch?v=ZAmuItsZ0oA

Fighting, Killing, and Kissing Montage

https://youtu.be/V2oefLasgdU

chono jesi vidio da nakon ultra ima i par XML kodova za uber postavke i manualno podesavanje gustoce trave, 2k texture, navodno ima i posebne tesejacije terena i vode i onaj sharpen filter

ocito samo iskljuceno a pitanje oce bit bas postavke il ne

zanima me oce high/ultra postavke imat taj parallax mapping jer on realno nije toliko zahtjevan da pridonosi svemu, recimo stalker i metro su dobar primjer
teselacija je puno teza za vrtit ali nije iluzija nego "fizicki" objekt kak ti

kaj imamo prvu pravu GOTY igru ove godine?
Ima jedna još od ožujka!

kaj imamo prvu pravu GOTY igru ove godine?
Ima jedna još od ožujka!
koja?

Koja je ovo igretina,ove ocjene recenzenata su me samo još više nahajpale...vuče me preorder jakoo. Još imam malo vremena da se odlučim.

chono jesi vidio da nakon ultra ima i par XML kodova za uber postavke i manualno podesavanje gustoce trave, 2k texture, navodno ima i posebne tesejacije terena i vode i onaj sharpen filter

ocito samo iskljuceno a pitanje oce bit bas postavke il ne

zanima me oce high/ultra postavke imat taj parallax mapping jer on realno nije toliko zahtjevan da pridonosi svemu, recimo stalker i metro su dobar primjer
teselacija je puno teza za vrtit ali nije iluzija nego "fizicki" objekt kak ti
Vidio sam na forumu od Witchera su postali link. Vjerujem da je to istina, jer to bi trebalo djelovat samo kao trigger u primjerice .ini fileu. Ako bude tako meni je dovoljno dignut teksture na 2k i malo se igrat sa teselacijom, možda i sa parallax mappingom jer mislim da Nvidia to vrti na posebnom sklopu.

I da slažem se sa ostatkom da već imamo jednog konkurenta za GOTY, a to je Bloodborne, ali ipak dajem malu prednost Witcheru zbog pokrivanja sve 3 platforme.

EDIT:

Tu je, a nemogu igrat!  :

spoilers (lokacije) naravno
https://www.youtube.com/watch?v=_XXOofl2cXE

GTA - 36 km/sq
RDR - ~ 41 km/sq
GTAV - 81 km/sq
Far cry 4 - 46 km/sq
Skyrim - 37 km/sq

Witcher 3 - 136 km/sq + 4-6 additional regions whose size are unknown.

viper89 - to je stvarno ogromno! Još svi potvrđuju da nema copy-paste sadržaja i da je sve prilično unikatno na svakoj od lokacija, da je teško pronaći "ruku" developera.