O ovom portali ne pišu i nitko ne priča o pravom pobjedniku State of Playa, a to je Epic Games. Od svih najavljenih igara, samo Capcom koristi RE Engine za svoje dvije igre i MT Framework za remaster Onimushe. Nekoliko manjih indie igara nema nigdje specificiran engine, a samo dvije igre koriste drugi engine. Praktički svaka nova najavljena igra koristi Unreal Engine 5.
Evo i pregleda:
Saros – vjerojatno UE5 (Returnal je bio UE4)
Days Gone Remastered – vjerojatno UE5 (Days Gone je bio UE4)
Shinobi: Art of Vengeance - ???
Warriors: Abyss - ???
Borderlands 4 – Unreal Engine 5
Metal Gear Solid Δ: Snake Eater – Unreal Engine 5
Sonic Racing: CrossWorlds – Unreal Engine 4
Digimon Story: Time Stranger - ???
Split Fiction – Unreal Engine 5
Lies of P: Overture – Unreal Engine 4
Lost Soul Aside – Unreal Engine 4
Darwin's Paradox – Unreal Engine 5
Hell Is Us – Unreal Engine 5
Metal Eden – ??? (prošla igra im je koristila UE4)
Tides of Annihilation – Unreal Engine 5
MindsEye – Unreal Engine 5
Onimusha: Way of the Sword – RE Engine
Onimusha 2: Samurai's Destiny – MT Framework
Dreams of Another - ???
Monster Hunter Wilds – RE Engine
Directive 8020: A Dark Pictures Games – Unreal Engine 5
Five Nights at Freddy's: Secret of the Mimic – Unreal Engine (nije specificirano koja verzija)
The Midnight Walk - ??? (nagađa se Unreal Engine 5)
Like a Dragon: Pirate Yakuza in Hawaii – Dragon Engine
Dave the Diver – Unity
Splitgate 2 – Unreal Engine 5
WWE 2K25 – Unreal Engine (nije specificirano koja verzija)
Stellar Blade – Unreal Engine 4
Lost Records: Bloom and Rage – Unreal Engine 5
Blue Prince - ???
Abiotic Factor – Unreal Engine 5