DF piše o Scorpiu:
First up, let's discuss the GPU - the area of the spec that Microsoft is clearly most proud of. The rumoured six TFLOPs of processing power is confirmed, out-stripping the 4.2TF found in PlayStation Neo by quite some margin. It's around 40 per cent faster, calling to mind the advantage PS4 had over Xbox One.
We know how Sony has achieved its performance target - it is almost certainly utilising the AMD Polaris 10 graphics core, using 36 next-gen GCN compute units clocked at 911MHz. Essentially, it is a downclocked version of the Radeon RX 480 graphics card - AMD's upcoming $199 next-gen GPU, aimed squarely at the mainstream gamer while also offering good, entry-level VR capabilities.
However, based on the differential in spec between Neo and Scorpio, it's unlikely that the new Microsoft console uses Polaris at all. A 40 CU part would need a mighty overclock to hit 6TF, and based on the rendered imagery we've seen, the heating assembly planned for Scorpio looks a little lacklustre. With that in mind, our money is on a downclocked version of AMD's upcoming Vega technology.
12GB GDDR5 RAM-a?
The stated figure of 320GB/s can be achieved with 8GB of G5X using a 256-bit bus, or alternatively it could be using a 384-bit interface paired with 12GB of GDDR5. Now, this is where the stylised renderings of the Scorpio motherboard prove rather useful as we can count the amount of memory modules on the board - 12 memory chips are visible, confirming the use of current-gen memory tech and not the HBM2 we expect to see on Vega and Nvidia's next-gen Titan. This also seems to suggest that Scorpio has another big advantage over PlayStation 4K Neo - not just over 100GB/s more bandwidth, but also an additional 4GB of onboard RAM.
On the flipside, we have heard from some developers that the 8GB of memory found in PlayStation Neo isn't quite enough to get the most out of 4K displays.
CPU vjerojatno isti Jaguar:
There are two theoretical CPU technologies available to Microsoft here - the existing Jaguar cores (or perhaps a more modern version thereof), or AMD's upcoming Zen technology. Weighing the balance of probabilities, we'd say that it's unlikely to be Zen - if it were, we'd expect Microsoft to have made a much bigger deal of it. But secondly, what we know of the eight-core Zen is that it's a high-end desktop processor that's likely to require a large area of silicon. Integrating that alongside an already large GPU core seems overly ambitious.

Hopes were high that Scorpio would features AMD's new Zen CPU technology. But here we see just one processor block. Combining a top-end CPU solution with a top-end GPU in a single slice of silicon would be enormously expensive, and require a better cooling solution than the one seen in Microsoft's reveal trailer.
4K?
Based on existing AMD Radeon technology, the bottom line is that 6TF of GPU power isn't enough to power a convincing 4K experience. AMD's R9 390X offers around 5.9TF and struggles to push 4K resolution at anything like 30fps on modern PC titles. Now, we can assume that the move to the next-gen GCN architecture will give us some efficiency improvements, but it's hard to believe that this is enough to turn a 390X-level GPU into a top-tier Radeon R9 Fury X equivalent (8.4TF).
But it has to be said that we have seen developers start to extract more from Xbox One and PS4 than we see on equivalent PC parts - something borne out from the E3 demos of Gears of War 4 and Forza Horizon 3
Dynamic reza i upscale na 4K:
However, upscaling is equally as likely, and while it's not the true 4K we've been promised, this can produce some great results. For example, using Fury X on PC, we could run Star Wars Battlefront at 4K output but with an 85 per cent resolution scale. On top of that, we could increase quality settings over the console equivalents - and the end result looked phenomenal. We've also seen superb results from a straight 3200x1800 upscaled to 4K too.
http://www.eurogamer.net/articles/digitalfoundry-2016-xbox-one-project-scorpio-spec-analysis
Where does this leave PlayStation 4K Neo?
It's a remarkable turnabout. A good portion of PlayStation 4's success has been down to its spec advantage over Xbox One, combined with a focus on the hardcore player. Sony's technological advantage will be gone with the next wave of hardware - we already know that it cannot support true 4K resolution on cutting-edge games, because we've seen the internal documents that outline Sony's upscaling strategies for 4K display support (more on that soon). It's also unfeasible for Sony to produce a radically revised Neo - the silicon has been designed, developer kits have gone out. Matching Scorpio would require scrapping Neo's existing processor completely.
But there is an elephant in the room here: price. Microsoft's brief to AMD in producing this behemoth of a semi-custom design looks pretty obvious - to create the most powerful console possible. The GPU is more powerful and it's going to be larger, which means it's going to be more expensive to produce.
In short, we would not be surprised to see Scorpio cost significantly more than Neo - maybe even $100 more.
But there's certainly going to be pressure on Sony here - particularly as its next console is targeted at the hardcore player, who wants the very best.