An hour into Indiana Jones and here are my thoughts from a tech POV.
Alright so here are my thoughts on a technical level as immediately a few issues stood out and I'm sure Digital Foundry's Alex will note the same findings when their video drops.
1: The game looks stunning in the jungle, think lush vegetation like in AVATAR Pandora, the god rays are stunning to look at as is the volumetrics on display. however, at some points there is pop=in and towards the end before the cave, if you go back out, the entire global illumination system bugs out as there is a long delay before it realises "oh hey I should be on as he's come back out!".
2: Frame Gen has a slight flickering issue at any rendering mode. Turn FG off and it goes away.
3: With Frame Gen off the frametime graph is not stable and you can see visible juddering slightly when panning the camera around.
4: Enabling Frame gen completely solves the frametime issue and there isn't a noticeable amount of input latency observed even though there is no setting for Reflex to be checked.
5: Movement and control mechanics feel excellent and the general settings available are vast. I found it funny that there is an Ultra preset, then Very Ultra, then Supreme.
6: Just like in Doom Eternal, you can turn on the performance overlay which is cool.
7: Zero stuttering anywhere, to be expected since it's iD Tech 7