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Ubisoftu će AI pisati igre. Igračima se to ne sviđa

Ubisoft je jedna od onih kompanija koje ne propuštaju priliku uskočiti na svaki novi zabavni i tehnološki trend. Često se to ne isplati, poput danas ugašenih battle royale pokušaja ili NFT-ova, ali da je umjetna inteligencija budućnost Ubisoft nije shvatio tek danas.

Ovo čak ima i smisla.

Realno, neće se skužiti neka razlika u odnosu na ovo sada.

Ne rade to već 20 godina?

Što su im dosad priču u igrama pisale stvarne osobe? Izgleda da naučiš nešto novog svaki dan.

ChatGPT treba integrirati u same igre, da se priča i razgovori proceduralno generiraju. Svatko bi imao drugačiju igru i to će biti revolucija u gamingu.

Problem je što bi same performanse ovisile o opterećenosti servera koji generira i sve skupa bi ispalo preskupo bez neke pretplate.

    ja mislio da samo bezdupšna umjetna inteligencija moze generirati njihove grindfestove

    Deadwalker

    generate a dialogue for an assassination side quest in an assassins creed game set in sengoku japan

    Player: Hello, I'm looking for some work. Do you have any contracts available?

    Quest giver: Ah, an eager one. I have just the job for you. There is a target I need you to eliminate. His name is Nobunaga Oda, a warlord who has been causing a lot of trouble in these parts.

    Player: I see. And where can I find him?

    Quest giver: He resides in a fortress in the mountains, surrounded by his loyal soldiers. Getting to him won't be easy, but I trust in your skills.

    Player: Understood. Is there anything else I should know about the target?

    Quest giver: He is a cunning man, always thinking two steps ahead. He has many guards and traps in place, so be careful. But if anyone can get to him, it's you.

    Player: Alright. And what's the reward for this job?

    Quest giver: I will pay you handsomely, of course. And if you succeed, I may have more work for you in the future.

    Player: Good enough for me. I'll take the job.

    Quest giver: Excellent. Here is some information that may prove useful. Now go and make sure Nobunaga Oda doesn't cause any more trouble.

    (Player sets out to complete the task, fighting through guards and overcoming traps to reach Nobunaga Oda's stronghold. Eventually, the player confronts the target.)

    Nobunaga Oda: Who are you, and why have you come here?

    Player: I've come to end your reign of terror. You've caused too much pain and suffering in this land.

    Nobunaga Oda: Ha! You think you can take me down? I have an army at my command.

    Player: I don't need an army to take you down.

    (A tense battle ensues, with the player ultimately emerging victorious.)

    Player: It's over. Your reign of terror is finished.

    Nobunaga Oda: You may have defeated me, but others will rise to take my place. This land will never know peace.

    Player: That may be true, but at least now the people will have a chance to live without fear.

    (Player returns to the quest giver to collect the reward.)

    Quest giver: You've done it! Nobunaga Oda is no more.

    Player: It was a tough job, but I managed to take him down.

    Quest giver: You've earned this reward, and my gratitude. If you're ever in need of work again, come and see me.

    Player: I will. Thank you.

    (Quest complete.)

    now generate a prequel quest where you eliminate one of his lieutenants and discover the atrocities he committed against several villages

    Quest giver: I have another job for you, assassin. One of Nobunaga Oda's lieutenants, a man named Hiroshi Yamada, has been terrorizing several villages in the area. He has been taking food and supplies, burning homes, and killing innocent people. It's time for him to pay for his crimes.

    Player: I see. And where can I find him?

    Quest giver: He is stationed in a fortress near the coast. It won't be easy to get in, but I have faith in your skills.

    Player: Alright. And what's the reward for this job?

    Quest giver: I will pay you well, of course. And if you discover any valuable information about Yamada's activities, I may have additional work for you in the future.

    (Player sets out to complete the task, infiltrating the fortress and fighting through guards to reach Yamada.)

    Player: Yamada, I've come to end your reign of terror.

    Yamada: And who are you to challenge me? I have the backing of the great Nobunaga Oda himself.

    Player: It doesn't matter who I am. What matters is that you've committed atrocities against innocent people, and now you will pay for your crimes.

    (A battle ensues, with the player ultimately emerging victorious. While searching the fortress, the player discovers evidence of Yamada's crimes, including burned villages and slaughtered civilians.)

    Player: This is terrible. Yamada wasn't just stealing supplies, he was destroying entire villages and killing people indiscriminately.

    Quest giver: What did you find?

    Player: Evidence of Yamada's atrocities. He was responsible for burning several villages and killing countless innocent people.

    Quest giver: This is worse than I thought. We must make sure this information gets to the right people. And as for Yamada, his death will not go unnoticed. But for now, you've done well. Here is your reward.

    (Player collects the reward and the quest ends, setting the stage for the next mission to take down Nobunaga Oda himself.)

    create some npc dialogue where they discuss their daily lives and mention the events of the previous 2 quests in passing

    NPC 1: Ah, good morning. Another day in this beautiful village.

    NPC 2: Yes, indeed. It's a peaceful life, but we mustn't forget the dangers that lurk beyond our borders.

    NPC 1: Speaking of dangers, did you hear about the assassin who took out Hiroshi Yamada?

    NPC 2: Yes, I heard about that. It's good to know that justice is being served.

    NPC 1: And what about the one who went after Nobunaga Oda himself?

    NPC 2: I heard he was successful as well. It's a relief to know that we won't have to live in fear of his wrath anymore.

    NPC 1: It's amazing to think that such powerful figures can be taken down by a single person.

    NPC 2: That's the power of the assassins. They may work in the shadows, but their impact is felt by everyone.

    NPC 1: Speaking of impact, what do you have planned for the day?

    NPC 2: Oh, just the usual. Tending to my crops, perhaps doing some fishing later on. And you?

    NPC 1: I have a meeting with the village elders to discuss the recent attacks by bandits. It's important that we stay vigilant and protect our community.

    NPC 2: Indeed. We must work together to ensure our safety and prosperity. But for now, let's enjoy the peace while we can.

    Sad kad i pisci počnu kukati kako ih zamjenjuje AI. Ali samo zamisli kako smo krenuli, umjetnici, pa pisci…za nekoliko godina/desetljeća će hrpa zanimanja biti suvišna ili pomoćna u neku ruku. Još ako (zapravo kad) usavrše androide, bajo moj… Pretpostavljam da i ekipa na zavodima za zapošljavanje neće biti baš sretna, pogotovo oni na burzi rada s takvim kvalifikacijama. Nije ni čudo da se danas dodatan fokus stavlja na usavršavanja i prekvalifikacije.

    the mention of bandits triggered another side quest to clear their camp, create a quest text for it

    Quest giver: Greetings, assassin. I have another task for you. Our village has been under attack by a group of bandits. They've been raiding our crops, stealing our supplies, and terrorizing our people.

    Player: I see. And what can I do to help?

    Quest giver: We've located their hideout, a camp deep in the woods. We need you to go there and eliminate their leader. Without him, the bandits will be disorganized and less of a threat to our village.

    Player: Understood. And what's the reward for this job?

    Quest giver: As always, we will pay you generously for your services. And if you can bring back any useful information about the bandits' activities, it may help us prevent future attacks.

    (Player sets out to complete the task, sneaking into the bandit camp and fighting through their guards to reach their leader.)

    Player: You've been causing a lot of trouble for the people of this village. It's time for it to stop.

    Bandit leader: Ha! And who are you to stop us? We'll continue to raid and pillage as we please.

    Player: Not if I have anything to say about it.

    (A battle ensues, with the player ultimately defeating the bandit leader. While searching the camp, the player discovers evidence of the bandits' activities, including stolen goods and maps of nearby villages.)

    Player: These bandits were well-organized. They had plans to raid several nearby villages.

    Quest giver: What did you find?

    Player: Evidence of the bandits' plans. They were targeting several nearby villages for raiding and pillaging.

    Quest giver: This is valuable information. We'll make sure to warn those villages and prepare our defenses. And as for the bandits, without their leader, they'll be disorganized and less of a threat.

    (Player collects the reward and the quest ends, leaving the village safe and secure for the time being.)

    you get another quest to worn the mentioned villages of danger by talking to their leaders

    Quest giver: Welcome back, assassin. We have another task for you. As you discovered during your last mission, the bandits were planning to raid several nearby villages.

    Player: Yes, I remember. What do you need me to do?

    Quest giver: We need you to go to each of those villages and warn their leaders of the impending danger. We don't have the resources to protect them all, but we can at least give them a chance to prepare themselves.

    Player: Understood. I'll head out immediately.

    (Player sets out to visit each village, speaking to their respective leaders.)

    Player: Excuse me, I come from a nearby village that has been under attack by bandits. I have reason to believe that your village may be targeted next.

    Village leader: Bandits, you say? We've heard rumors of their activities, but we didn't think they would come this far.

    Player: It's better to be safe than sorry. I suggest you prepare your defenses and warn your people to stay vigilant.

    Village leader: Thank you for bringing this to our attention. We'll do what we can to protect ourselves.

    (Player repeats this process for each village, warning their leaders of the impending danger.)

    Quest giver: Well done, assassin. Thanks to you, those villages will have a fighting chance against the bandits.

    Player: I'm glad I could help. Is there anything else you need me to do?

    Quest giver: Not at the moment. But keep your eyes and ears open. There's always more danger lurking out there, and we may need your services again soon.

    (Player collects the reward and the quest ends, leaving the villages better prepared for the threat of the bandits.)

    While traveling to one of those villages you found a mysterious artifact, write a side quest that connects it to a hidden templar unit nerby

    Quest giver: Ah, I see you have returned. I have heard rumors that you found a mysterious artifact on your travels.

    Player: Yes, that's correct. I stumbled upon it while traveling to one of the villages to warn them of the bandit threat.

    Quest giver: Interesting. The artifact may hold some significance in the ongoing battle between the Assassins and the Templars.

    Player: What should I do with it?

    Quest giver: I suggest you investigate further. There may be more clues nearby that can shed light on the artifact's true purpose.

    (Player sets out to investigate, eventually discovering a hidden cave system in the nearby mountains.)

    Player: This must be what the quest giver was referring to. I need to investigate this cave system and see what I can find.

    (Player fights through the cave system, eventually discovering a hidden Templar unit.)

    Player: This must be where the Templars are hiding out. I need to take out their leader and find out what they're doing here.

    (A battle ensues, with the player ultimately defeating the Templar leader. While searching the area, the player discovers more information about the artifact.)

    Player: According to these documents, the Templars were using the artifact to create a powerful weapon. They were planning to use it against the Assassins and take control of the region.

    Quest giver: This is troubling news. We need to make sure that weapon never sees the light of day. Bring it back to me, and I'll make sure it's taken care of.

    (Player retrieves the artifact and brings it back to the quest giver.)

    Quest giver: Well done, assassin. You have prevented the Templars from gaining another advantage over us. And as for this artifact, we will study it further and try to understand its true purpose.

    (Player collects the reward and the quest ends, leaving the region a little bit safer thanks to the player's efforts.)

    Evo, mislim da sam zaslužio plaću kao ubisoft side quest writer za danas.

    weky Problem je što bi same performanse ovisile o opterećenosti servera koji generira i sve skupa bi ispalo preskupo bez neke pretplate.

    Misliš da kroz 10 godina nevidija neće na grafičkoj moć lokalno generirat jednu pišljivu Ubisoft igru?

    Ak tak nastave, neće trebat u nekoj budućnosti developera. Dev će prvo napisat neki dobar AI program koji će tog deva nogom u guzicu. Podsjeća me na Star Trek u jednoj epizodi kad je android ili robot, ne sjećam se detalja ali taj stroj htio ubit svog stvoritelja jer mu nije dao ono što želi a to je sloboda i ljudski karakter.

    Tak i treba jer se igral vatrom. Neš ti stvorit nešto poput čovjeka.

    Protiv sam razvitka umjetne inteligencije koja će sama upravljat sobom i što ak se jednom to otme kontroli i imat ćemo problema. Tada će doći neko iz budućnosti da ubije stvoritelja posebnog AI programa a Šarafciger će bit hepi i reći: Vratio sam se, Ha-Ha-Ha!

    Nitko ne igra Ubisoft igre zbog ptiče, tak da svejedno tko ju piše, gore od ovog ne može.

    AI ili ne, ja jedva cekam vise saznati o novom AC koji se vraca korijenima.