Dosta zanimljiv intervju sa Johnom Jonasom o samoj igri, a odgovorio je zašto su odlučili napraviti igru samo za Xbox i PC
Then the acquisition happened, so that made it a bit easier for us because we were able to focus on which platforms it will be released to help us polish the experience.
Other than that, it really didn’t have any effect on the development. I think Xbox is set on having Bethesda still manage their company like they did before. So, we always communicated with Bethesda and, and ZeniMax about how the game should be. That was where all the conversations were from the beginning to the very end.
In that sense, the experience with Xbox was positive, because there was no interference in a good way. They were like ‘go ahead with what you think sounds cool.’
https://www.ungeek.ph/2023/02/full-interview-hi-fi-rush-director-john-johanas-on-the-games-development-and-surprise-reveal/