Genijalno mi je to što je Shinkawa takva legenda, da je i genijalac malo za reći.
https://youtu.be/ouI8KXTdzhI
I još ta stvar što je očigledno koliko se truda uloži samo u badass logo, mogu misliti kakva će tek pažnje dobiti sama igra...
Praise KojiPro
p.s. trebao si već dosad skužiti da je ova tema kreirana za fanboye + koliko još ima tema o drugim studijima o kojim se naveliko svakodnevno priča?
KOJIMA PRODUCTIONS
Ma samo pitam tebe osobno
To pokazuju jer trenutno nemaju šta drugo za pokazati zato i tolika "pažnja" tome :)
Da je Ubisoft pokazao novi logo niko slova ne bi pritisnuo , ali kao što buz kaže reputacija...i ne krivim te, ali eto meni je to nekakav overhajp za ništa trenutno.
Nema potrebe za patroniziranjem.
Jaaaaaaako interesantni logoi, vjerujem da većina fanova padala od uzbuđenja...
Nisi me uopšte shvatio, kažem ti da mi je genijalna stvar koliko se truda uloži samo u logo, a i vjerovatno prvi hint igre imamo, samo to trenutno ne vidimo...
Nebitno, takvo je moje mišljenje tvoje suprotno i to je to.
Živio.
Nemoj se ljutiti na to što sam rekao...just sayin'.
Mislim logo ko logo IMO ne znam što je tu genijalno."Well, I'm sure you'll see the bigger picture eventually."
"If you get out of here alive."
:Mislim logo ko logo IMO ne znam što je tu genijalno."Well, I'm sure you'll see the bigger picture eventually."
"If you get out of here alive."
Julien Merceron talks divorce between Konami and Hideo Kojima
Dual Shockers attended a conference held at the Cité des Sciences et de l’Industrie in Paris of which former Konami Worldwide Technology Director Julien Merceron talked about the divorce between the Konami and Hideo Kojima.
It’s important to have trust. The development team all trusted Kojima-san, even if he was one of the few who really knew where the game was going. The team was fully behind Kojima-san.
According to Merceron, Kojima-san believed in himself and in the team. The result is that the game has become profitable just in a few weeks, with a Metacritic score over 90. The first lesson learned from this, is that you must believe in Kojima-san.
Merceron continued by explaining that he lived the crisis between Konami and Hideo Kojima in real time. In March there was an argument between the Management of Konami and Kojima-san, which brought about the news that everyone saw, including the fact that the studio would be renamed and that Kojima-san’s name would disappear from the game’s boxes, the removal of Kojima-san himself from the staff, and his new status as a contractor.
At that time the staff was at GDC (The Game Developers Conference in San Francisco), and that’s where Merceron learned about the situation. When he returned to Tokyo, Kojima-san talked to the team, saying “Don’t worry, we’re going to finish our game, we will give everything we have to give, and then we will see.”
According to Merceron, Kojima-san did not change his way of working. He didn’t change anything at all, and behaved like before. Merceron can’t imagine how Kojima-san was able to cope with the situation, but he was really strong. He gave his team a feeling of confidence to go on and finish the project.
The members of the team asked themselves a lot of questions, they hoped that the game would be released and be successful, and that it would cause Konami to go back on its decision, so that the team could start working on a new Metal Gear.
Merceron hoped to continue working with Kojima-san for years at Konami, also on other franchises. He hoped to revive Silent Hill and more. Without Kojima-san there might be others in his place, but it won’t be the same. He was the one who brought Merceron to the company, so he could not stay at Konami after the creator of Metal Gear Solid had left.
People ask all the time why this is "A Hideo Kojima Game".
Well here is the answer:
Merceron didn’t really know what to expect from Hideo Kojima, as he knew him just as a friend. Since he did a lot of public relations and marketing, Merceron thought that maybe he was like a figurehead, with a lot of underlings doing everything from him, like game design and narrative design.
When they started to work together, Merceron was absolutely amazed. Kojima-san takes care of everything himself. He does marketing, Creativity on P.T “from A to Z,” the same with Metal Gear, he worked on the game design and on the story. Something not many knoz is that after Metal Gear Solid 4 was finished and work on Fox Engine started Kojima-san was among those who designed the technology. He’s a true technology enthusiast, and he wanted an engine that could represent him and that allowed him to deliver the experiences he aspired to create.
At first Merceron thought he would have to talk to Kojima-san in very simple terms, but that wasn’t the case at all. Kojima-san was beyond his expectations in everything: in the ideas he had, in his passion for his work, in his knowledge of technology, and even more so in his mastery of his vision. According to Merceron, he has never met anyone else who knows exactly how his game is going to look like before even seeing it.
source: dualshockers
I ja bi reko da se digla prevelika "frka" oko logo-a i "toliko truda" uloženog u njega :)
Odnosno, oko cijele ove priče oko deala je prevelika strka
Mislim, logo je stvarno dobar, da bi riječ reko, al je, kak je i slika gore pokazala (a koju sam bil lijen ranije tražit) "samo" izvedenica MSF loga, a to je upalo u oči već pri prvom prikazu.
Isto tak, nemam ni nekog prevelikog razloga preznojavat se od sreće zbog ovog deala između Kojime i Sonya.
Sure, očekujem vrhunsku stvar, al eto, zadnja Kojimina igra mi već 2 mjeseca trune neupaljena, prekinuta na nekih 40% jer mi je dosadna i ne vuče me na igranje.
Neki Metal Gear Solid 5, što li...
Pa ono, jedan od tipova koji je sa svojom ekipom obilježio gaming industriju zadnjih dvadesetak godina napokon osniva nezavisni studio
te se odvaja se od Konamia koji ga je zadnjih godina sputavao. S sobom je pokupio dosta stare ekipe s kojom je radio sve ove godine.
I sad će raditi ono što želi bez pritiska kakvog je imao zadnjih godina.
Logo je povezan s novom igrom i radi toga je zanimljiv, Kojima voli takve stvari.
Suradnja s Sonyem je prirodna, vjerojatno je mogao prihvatit i izdašnije ponude.
Sony je poznat da developerima daje dosta slobode u izradi igara.
Dakle odmah bi trebali dobit ambicioznu igru/serijal. Hoće li biti na razini MGSa serijala, veliko je pitanje.
Nadam se da će bit nešto u stilu Santchera/Policenoutsa dakle bladerunnerovski setting s duboka pričom i zanimljivim likovima.
Istina je sve što si napisal, i ja se slažem sa tobom.
Ali, eto, za mene, nije sve što Kojima takne čisto zlato i remekdjelo ;) , jer gledam i malo izvan svojeg "MGS fan videokruga".
Prva 4 Metal Geara su obilježila moj gaming život, ali je zato Peace Walker sposro puno toga, da bi me MGS V također poprilično razočaro. Do te mjere, da sam, eto, presto sa igranjem.
I nisam kompetentan komentirat cijelu igru dok ju ne završim kak spada, ali već sama konstatacija da me jedan jebeni Metal Gear ne vuče na daljnje igranje je pokazatelj da je nešto pošlo ukrivo.
Neki se neće složit samnom, što je sasvim ok, i to poštujem, :) , neki hoće.
Tak da, s obzirom na situaciju sa zadnjim Metal Gearom, itekak trezvezno razmišljam o ovoj suradnji. A ne da imam neka bijesna očekivanja jer, eto, Hideo Kojima is in love with Sony. Nitko od nas ne zna kakvim će ugovorima i odredbama biti vezan i koliko će te "slobode" imat i nitko nemože 100% garantirat da će sljedeća igra / serijal bit na razini (starih) Metal Geara.
I o petici se pričalo svašta, pa, eto, nije da mi te priče išta znače dok gledam prstohvat prašine na MGS V kutijici... :)
Nadam se da će bit nešto u stilu Santchera/Policenoutsa dakle bladerunnerovski setting s duboka pričom i zanimljivim likovima.2nd that. Jer obje igre su odlične.
VASG? Zanimljivo. Znaci nastavlja u stilu fox enginea.
Ova ekipa je radila na infmousu second son koji je imao genijalne face.. kojima moze birati sto hoce od enginea i techa tako da ne mora trositi vrijeme na novi engine. Vidimo da isprobava ND i RAD tech isto.. nadam se da ce se odlucit za Killzone engine. Shadow Fall i danas ubija.
U Sonyu imaju odlične pokretače i hrpu talentiranih programera. Fox Engine je vjerojatno teško ostaviti iza sebe, jer je Kojima radio na njegovom stvaranju, ali ne sumnjam da će se naći kvalitetna zamjena. Što se tiče dizajnerskog pristupa, nadam se da sljedeća Kojimina igra neće imati veze s open worldom. Opet bi to bio preambiciozan projekt za koji sumnjam da bi i Sony imao resursa i razumijevanja u smislu višegodišnjeg čekanja da Kojima isporuči rezultate.