Veliki update za Unreal Engine 5.4
“With many developers targeting 60 Hz experiences, we’ve invested significant effort into improving rendering performance in UE 5.4. This includes refactoring the systems to enable a greater degree of parallelization, as well as adding GPU instance culling to hardware ray tracing, which also now benefits from additional primitive types and an optimized Path Tracer. Further optimizations have been made to shader compilation, resulting in a notable improvement in project cook times.”