foggy od kud da ja to znam? Ovi sa 500+ sati u Elden Ringu navode da su prosli DLC. Jedan od revieowa s kojim se mnogi slazu. Je li to relevantno? Nemam pojma. U meduvremenu 62%.
I have just completed all the main remembrance bosses for SOTE without summoning, So now I can give an informed opinion on them...
Before I begin, Let me just say that the content added aside from the bosses is a great edition to the game. The world is amazing, The music is great, The new weapons and abilities are awesome additions and so on...
The reason I give the it a negative review is because the bosses are incredibly poorly executed and are a simply a series of cheap tricks being spammed repeatedly that chunk the ā„ā„ā„ā„ out of your health. They are NOT fun to fight whatsoever; I personally gained no satisfaction whatsoever from defeating any of them, instead only fleeting relief. These new bosses only serve to highlight the terminal main issue that this game has:
The player combat in Elden Ring is not adequate for the enemies you face. It does not offer an compelling; skill based experience like Sekiro and Bloodborne did. You are being frustrated into trying to get damage in after watching the boss do a series of acrobatics for 15 seconds only to get slammed by a combo extension that is intentionally designed to catch you out when you get sick of waiting around. This is not fun! This is the main point I am making with this review, it's not that it's "too hard for me", IT'S NOT FUN!
I'll get into this more below...
The difficulty at this point simply boils down to the bosses tricking you into rolling too early or late and then frame catching (roll punishing) you for not getting a frame perfect roll, a roll that has input delay on it as it only occurs after the button has been released, meaning that the roll is based on prediction instead of reaction in many cases as the bosses delay an attack only to release it instantly. I also have noticed that many time the hit-boxes seem appear before the weapon is actually swung... This means you HAVE to learn each individual boss's timings on so many of their attacks to avoid them. Rubbish! Sekiro fixed this already ffs and made it happen on press as well as having the reaction based deflect system.
In the past the way you'd avoid these delayed attacks is by outflanking them; but they now give most of these bosses near infinite tracking on their attacks FORCING you to time a dodge the way the devs want, and some of these attacks have way to many active frames so they will automatically hit you even if you roll into them. You will be waiting to get 1 hit in after a boss does 10+ attacks in a row, when you go to get damage to move the fight forward, the boss jumps away or has specific trading attacks that startup in reaction to the first frame of your attack animation; Not many people know this, but the bosses in Elden Ring basically input read! Because of this the wise tactic is to actually wait and roll around and only punish specific attacks instead of attacking when a boss is seemingly in neutral. This makes for passive boring game play. If you're going to do this, ADD ATTACK/ANIMATION CANCELLING so we're not trapped doing an attack that is going to be punished by the boss.
Bloodborne and Sekiro's combat gave you various tools to engage hyper aggressive enemies in a way that was ACTUALLY FUN as well as skill based. ER's combat doesn't, you are playing Dark Souls and some of these bosses are straight out of Sekiro. It DOESN'T work and makes for a totally unfun experience. Put Messmer, Divine Beast or Rellana, for instance, next to bloodborne bosses; Even many Sekiro bosses and you'll see that they are as fast if not even faster and more aggressive than most of them are. Insane!
I wan't you to do a test; Watch videos of Lady Maria and Rellana. Now do the same thing for the Demon Of Hatred next to Divine Beast; You will see in both cases that the ER DLC bosses are faster and more aggressive... IN A GAME WITH SOULS PLAYER COMBAT!
As many others have mentioned the camera is totally abysmal for many of the bosses, it's at its worst for the divine beast and the final boss where much of the time you cannot see what the ā„ā„ā„ā„ is going on because the camera is too close to the point when the boss is clipping through the screen. This is made even worse when they're filling the area with various elemental attacks whilst being right on top of you. ā„ā„ā„ā„ the Divine Beast and ā„ā„ā„ā„ the redhead and his twink at the end.
I dearly hope for their next game the bring back mechanics from Bloodborne and Sekiro to make dealing with these sorts of bosses actully fun as well as challenging.
I love Fromsoft, They are one of the last truly high integrity, well meaning and talented dev teams that remain in the gaming industry. So when they make a mistake we must point it out instead of heaping relentless praise upon them so that can make better games in the future.