Ajmo zagrijavanje za PGW. Sad ću citirat izjave jednog Sonyevog zaposlenika ( Verendus ) koji je član na GAF-u pa je dao neke fine detalje :
Prije godinu dana :
It gives an idea to expect something more, rather than thinking SCE has announced all their big titles, which one could easily assume due to how 2014 has turned out and the fact that there are quite a few games already due in 2015 (Bloodborne, Order, UC4, Until Dawn, Ratchet, Tearaway etc.). It's not like you'll know a lot more about the title or anything if I tell you this studio is developing it. Not to mention, I also have a limited idea about some of them, so I share what I realistically can.
If I say this is some of what's coming for you in the next two years:
The Order: 1886
The Last Guardian
Sony Bend Project
Guerilla Hybrid project
The Benders are up relatively soon. 2017 announcement would be kind of insane.
Maybe you confused me with someone else with that particular point? When it comes to game announcements, Worldwide Studios can prepare for that quite early. For example, TLG was being thrown around to be announced at E3 2015 since late last year, which was why I told people to expect an announcement in 2015 when they were getting their hopes up for PSX last year. Not that anyone listened. The script for the conference, and nitty gritty of the presentation is what tends to get finalized upto the day of the presentation. That's just natural though since the organizers get the presenters script ready, and they fine-tune things, and there tends to be minor changes here and there usually for various things. When someone like Shu does the rounds with his teams, and sees projects, they'll generally have a good idea of where they're sitting in development, and what the internal target is, and then they use that kind of stuff for preliminary planning and coordinate with the involved parties, and if it's the right time to show things etc. They also have internal trailers, presentations, and things like that. So usually, you tend to have a decent idea of when a game is likely to show up. But it's just a case of whether they feel it's appropriate to do so or not. That's always WWS's call.
Basically, it kind of depends, but they are good about organizing things, and staying on top of it all. You're right that there can be changes of course, but generally, planning and preparation for the major events can begin quite early, and some major stuff can get nailed down well in advance. Horizon, TLG, and Dreams are a good example this year of that since I told folks on here about three notable announcements from SCE at E3 since February, and nothing changed with those three this year. I believe I said seven total back then through 2015, and we're down four of those now that Gravity Rush 2 is done. The remaining three I mentioned back then are still due to be announced over the next two events as I understand it, so touch wood.
As for JRPG2, people shouldn't expect that announcement at a show like TGS anyway. I've mentioned this specifically several times in the past. JRPG2 won't make its debut at that kind of show since it's being made with a worldwide audience in mind, so naturally, the debut isn't going to happen at a conference usually packed with niche Japanese games.
Anyway, PGW will be pretty good, and PSX will be even better this year. We get those three announcements, and a few smaller ones, and I think everyone will be pretty ecstatic heading into 2016. There's not much to complain about really, aside from having no games to play for the holidays. And everything probably getting delayed again since that's the trend now. But hey, that's life. I didn't cry when Uncharted 4 was pushed back to 2016.
Well, there'll be two further From collaborations, and that'll make three in total from them. So just by those alone, the answer is yes. Beyond them, the answer is still yes because there are others. There are always going to be collaborations for bigger titles. It depends on the working relationship, and synergy. Sometimes things work out, sometimes they don't. That's just normal.
It's not like The Order was a huge catastrophe that made SCE WWS consider everything differently moving forward. It's a bit harsh to lay it on like that. Also, I really liked that game.
I haven't seen them all, but from what I have seen and know of in general, I'm anticipating Sucker Punch, Benders, and Japan Studio the most at the moment. Don't really care about the rest if I'm honest, except SSM but that's number four, even though it's more ambitious than all of these titles. (This means internal games obviously, since if we include partnerships, then there are a couple more I'm interested in.) Undecided on which of the three I want most. Sucker Punch because I really think they can knock it out of the park, and are on the verge of making something great. I've always thought highly of them, and feel they have the potential. Benders because they're covering my favourite genre, and I'm always begging for more of those games. JS, not necessarily because it's more ambitious than the other games (it's not), but because it's different, interesting, and still big enough.
All after Nathaniel Drake obviously, since he's the best of the best.
Yeah. I've mentioned this in the past already. Bloodborne is number one, and there's an agreement for two more games. I mean, it doesn't really work like that exactly, but whatever, let's just say it like that. They're working on game two as it stands, and game three will follow after that. I don't think we have to worry about them not hitting PS4 for all three. They're machines.
Unfortunately, these three won't make up a Bloodborne trilogy, although I'm personally happy that's the case.
It's not that I hate open world games, it's that I hate things that don't necessarily need to be open world, or could be a better experience if designed differently rather than a poorly implemented open world. Granted, there is one thing I dislike about one of these three games, but it's not a deal breaker (my deal breaker is usally first person, which is why I didn't bother with stuff like Skyrim etc.). Expectations play a part, and the genre matters too. I have my preferences, but I also like games for specific reasons.
Sucker Punch - They don't make excessively long games. It's also going to be visually amazing; you can tell that already. I like how the gameplay is shaping up. Kind of cinematic.
Benders - Covers my favourite genre, and also adds elements of another genre I love. Has the kind of mechanics that I now largely prefer in my games. Nice artstyle. Kind of cinematic. This is the one that has one thing I dislike about it, but we'll see with the end result.
Japan Studio - Uncommon artstyle. Uncommon genre (at least from WWS). Interesting looking. Different from the usual kind of games we get. Third person. Kind of cinematic.
The things I like about them are pretty consistent with all three. They're in my favourite genres, all have nice artstyles, and two of them have the kind of gameplay I like.
Really, if it was my choice, I'd bombard you all with TPS cinematic linear/sandbox games, third person action/adventure linear/sandbox games, and third person focused RPGs which are about 30 hours in length. Isn't it a good thing that these studios make what they like, and in the end, you get a decent variety of titles?
Plus, sometimes you just have to deal with it. As long as Naughty Dog doesn't go to the dark side, and it doesn't seem like they are for the moment, I'm good.
Slow development. Got bumped because they would have been buried, and they weren't ready, and the plan was to bring them back in front of a western audience eventually. Not much else to say. I'm jittery about their title. They need to do well. I think I realised too late that Hino has a habit of making very big claims, and not necessarily delivering on them as initially explained. I mean, I'm kind of seeing it first-hand now a little, but I think their titles can be good. Just gotta balee and all that.
I wouldn't say it's because they're in a bad position. I just meant it's taking time. That title is AAA so it's not something that's going to happen quickly, so that was probably silly of me to say. Those kind of games, especially today, just take longer. That's all I meant. Just because they didn't appear at E3 like they said isn't necessarily cause for concern. If you didn't hear anything from them until 2017, then you'd be right to be worried, but that's not going to happen.
Jedna Warner Bros. ekskluziva :
It's very much still a thing. Probably not what people are expecting though.