Ljudi moji mislim da se ne trebate brinuti. Ovaj drugi trailer izgleda još bolje i uopće me nije strah da bi igra ikako mogla fejlati.
Izgleda predobro i atmosfera se može rezati nožem. Počeli su slušati fanove i metaka neće biti na bacanje, bit će novih dijelova policije di prije nismo mogli ići. Isto tako u gradu i ostalim dijelovima igre. Bit će ovo bomba!
Čitajući ovo (nisam stavio cijeli članak, to možete u linku) da se osjetiti da je remake rađen uz puno ljubavi.
https://blog.eu.playstation.com/2018/06/12/stunning-resident-evil-2-remake-announced-for-ps4-with-january-2019-release-date/
"Then and now
While Resident Evil 2 was initially announced as a remake, there’s a lot more going on here than simply recreating the original game. The powerful RE Engine that was used to bring Resident Evil 7 biohazard to terrifying life is also now powering Resident Evil 2.
Rain-soaked streets are lit by the faintest street lights, highlighting the damp clothing and skin of the living and the undead alike, while the grotesque zombies that roam the roads and the moonlit corridors of the R.P.D. show disturbingly lifelike decay and rot on their bodies. Every detail about the city and its inhabitants has been rebuilt from the ground up with photorealistic graphics. Resident Evil has never looked better.
If you know the classic Raccoon City Police Department like the back of your hand, some parts of the station might look familiar, but don’t let the similarities fool you.
While many of the locations may look similar in design to the one in the original game, this museum-turned-police station is full of surprises for both seasoned veterans and newcomers alike. Various puzzles to solve and completely new areas to explore await those who dare to set foot inside the expansive building.
With a new over-the-shoulder camera offering a different perspective on the cramped passageways and massive foyer, you’ll need to keep your wits about you if you want to survive the nightmares that lurk around every corner.
Fans might remember that a particularly close-range shotgun blast in the original game could literally blast zombies in half, and that visceral, desperate feeling of combat is still present.
Claustrophobic corridors will keep you on your toes, and with each shot that connects, zombies will show damage in real-time, adding a new level of gore to combat. Combined with an over-the-shoulder camera to keep you immersed in the world and limited spaces to hold your items, you might just find yourself playing with the lights on."