Nakon toliko jadikovki, pisanja i tehničkih problema moremo se kolektivno složiti da su kurca radili?

Imali su 10x odgoda, financije i support Microsofta da bi dobili inferiorniji nastavak nego prethodne 3 igre koje su klepali u maminoj garaži.

Osim grafike, koja je također upitna jer ljepše nije nužno bolje.

Samo mi nemojte argument rata koristiti. Izuzev developera koji je poginuo ko vojnik-ratnik ostali su treći dan vojne operacije preselili studio van Ukrajine.

Postali su preambiciozni pa uzeli više nego mogu probaviti. Igra je trebala izaći 2026.

Istini za volju, da budem kao neizostavni kritičar

@weky

Nisu im ni prve 3 igre bog zna što osim jebačke atmosfere, enginea i specifičnih Stalker stvari, moderi su popravili 90% toga te produljili trajanje vanilla verzije.

  1. - 2010. mogli su imati takve propuste, danas tržište ne prašta.

    pravednik da, "samo" su preselili cijeli studio sa opremom, trazili prostor i tek na kraju dobili u Ceskoj. Sto jos? Haknuti od strane Rusa, svaki dan u strahu za obitelj doma, bez adekvatnih uvjeta za rad u smislu odradis posao odes svom domu, a ne spavas u uredu ili po hotelima, bez ikog svog osim radnih kolega za socijalni dio zivota. Jebala te igra, totalno sporedna stvar u ovom ratu.

    Osim toga, jesi odigrao?

      chono

      Onda su mogli odgoditi ako je bila sporedna u ratu. Napisao sam da ne koristite rat ko argument. Ko je htio regrutirao se, ko nije ni neće. Ratovi su bili i biće, pojedinac nema utjecaja.

      Fokusiran na projekt ili nisi, nema između. Nisam odigrao, čekam modove.

      bez adekvatnih uvjeta za rad u smislu odradis posao odes svom domu, a ne spavas u uredu ili po hotelima, bez ikog svog osim radnih kolega za socijalni dio zivota.

      Opisao si 90% gaming developera, pitaj ljude koji su radili MGS4, Halo 3, Red Dead 2, Uncharted… koliko nisu vidli familiju. Uzmeš dekicu i nekad odspavaš u uredu. Neki poslovi traže žrtvu za bolja primanja. Opet bolje nego raditi na oil rigu.

      Nije argument.

        • Uređivano

        pravednik ne seri, imaju tople domove u svojoj drzavi ili u onoj gdje su svojevoljno odlucili zivjeti. Crunching na kraju developmenta nije development u trajanju od 4, 5 godina.

        Nisu napustili sve sto imaju zbog rata. Prosao sam obje strane medalje, znam kako je bilo mojima.

        Ovdje govorimo o developmentu, gdje delay od par dana moze znaciti otezanje i probleme mjesecima. Imas li iskustva u tome, kad vec nisi odigrao igru? Ili pises iz glave?

        I jesi li ti to upravo izjednacio game development sa naftnom platformom? 😅 pa odi onda radi za google kao glavni arhitekt ako je tako jednostavno mijenjat profesije. Par meetova na dan, kuca, auto i kartica od firme, te godisnji bonusi od stotina tisuca dolara. Zasto ne ides?

        Mislim da nema smisla započinjati raspravu koja se vodila već nebrojeno puta. Činjenica stoji, igra nije na očekivanoj razini i glavni aduti koje je trebala baciti na stol su zakazali.

        Sve ostaje vidjeti koliko će studio uložiti truda u ispravke, ali najviše me strah da su neke mehanike toliko slomljene da niti oni neće uspjeti puno izvući. Mod zajednica sigurno napravi neki "workaround" tu i tamo.

        Obožavam Stalker serijal i evo ubio sam u GAMMA modu sigurno preko 300h zadnjih dva i pol mjeseca - dal bi radije igrao njega nego čekao S2 zakrpe do stanja igrivosti procjenite sami.

        Uglavnom, mislim da bi mogli nastaviti kvalitetniju raspravu nakon ovotjedne (velike) zakrpe.

          Ak ovom zakrpom ne rijese AI ili barem bug kojim ne mogu nastaviti igru lijepo cu ju ocijeniti jedinicom na xbox storu i zbrisat trajno, ne da mi se vise cekat. Fala kurcu pa sam ju igro u sklopu game passa , bar ju nisam platio.

          Arcer rasprava moze postojati, ali kolega pise o ovim stvarima kao da su normalne situacije u zivotu. Nisu! Niti jedan studio u povijesti industrije sa ovim levelom igre nije iskusio nista slicno

            chono

            Zapitaj se kako bi reagirao da rata nije bilo?

            Isto, jer si fan Stalker, Witchera i Metroa. Nisi objektivan kod tih naslova.

            Pišeš gluposti, radili su u drugoj državi, nisu im mine padale po glavi.

            Susreo se cijeli svijet od 2019. - 2021. sa covidom, sve je redovno izlazilo, kakvo takvo.

            Ti ćeš skinut boga krista i vraga prije nego priznati da ukrajinci ipak nisu sposobni kao jedan Naughty Dog.

              • Uređivano

              pravednik nije ni slicno. Sa covidom si bio doma, patila je koordinacija i allignment timova, a nisi bio u drugoj drzavi, opremao ured od nule i zvao doma da vidis ako su tvoji bliznji zivi i ako imaju struje i grijanje. Pogledaj kako sam reagirao na CP77.

              Ukrajinci nisu ni 50% jednog NDa, uopce neznam je li potrebno to naglasavati. To samo ti vodis neke bitke u takvim usporedbama. Medutim, ti isti ljudi su pod ratnim okruzenjem dostavili igru.

              Jos jednom, jesi ilada sudjelovao u developmentu nekog proizvoda ili aplikacije?

                Koliko znam prema dokumentarnom filmu, cijelom timu(dev+obitelj) je bio omogućen transfer u sigurno okruženje tko je htio, nema greške.

                chono Jos jednom, jesi ilada sudjelovao u developmentu nekog proizvoda ili aplikacije?

                Nisam, korisnik sam koji komentira stanje igre.

                Prekini sa takvim prenemaganjem. Po tvom svi trebamo biti developeri…

                Eto sad me jebe Samsung tv al nesmem komentirat jer nisam inžinjer istog.

                Ideš u krajnost.

                Dostavili su ne tako sjajni nastavak i to je to.

                  • Uređivano

                  pravednik takvo je stanje na ovom forumu, zato to potenciram. Nisi igrao, nisi dev, nisi relevantan za komentiranje. Necemo valjda sada raditi dvostruke standarde?

                  @Arcer u njihovoj organizaciji. Cijeli moderni GSC je koncipiran kao zaklada za pomoc Ukrajini, zato je igra i izasla, da bi se financirale kampanje za pomoc ljudima. Reklamira se tako javno i javno je dostupno

                  @Arcer @f_i_c_o 67h igranja, negdje na pola main questlinea i igra se tek sada otvorila. Sa dvije slike cu reci sve potrebno. Moram priznat da tek sada gustam, Stalker 1 vibes!

                    chono Daj zovi tamo Sergeja reci neka pušta tu zakrpu. Počeo sam igrati Starfield već dok čekam.

                      Arcer da mu se zena manje bavi humanitarnim radom, mozda bi i stigli

                      • Uređivano

                      Evo ga! Auuuuuu

                      https://store.steampowered.com/news/app/1643320/view/579378232238800945

                      • Fixed a bug with A-Life NPCs unable to properly approach corpses. Now they can pick up the best loot and weapons from them, and switch to more powerful weapons.

                        • Improved corpse looting behavior for NPCs.
                        • Fixed an issue where NPCs could loot body armor and helmets from corpses.
                        • Fixed an issue where NPCs could not loot the corpses of NPCs from another faction.
                      • Fixed NPC shooting accuracy

                        • Reconfigured bullet dispersion accuracy for all distances for all weapons.

                        • Added randomization of accurate shots in bullet sprays.

                        • Reduced wall penetration from certain NPC’s weapon bullets.

                      • Improved Stealth

                        • Fixed an issue where after a melee attack, the NPC could end up behind the player.

                        • Adjusted the time of identification of the player character by NPCs.

                        • Fixed an issue where NPCs at Malachite location could notice players at a long distance and through the objects..

                      • Improved mutant behavior in combat

                        • Fixed an issue where AI wouldn't avoid obstacles and get stuck during scripted combat.

                        • Fixed an issue where jumping mutants could stuck in the air in certain conditions.

                        • Fixed that Controller ability does not work through grate doors.

                        • Fixed that mutants were not able to attack in certain positions.

                        • Fixed an issue where Chimera could jump through objects.

                        • Fixed issue where Chimera did not use jump attack.

                        • Fixed an issue where Deer summons could spawn in the player's field of view.

                        • Fixed an issue where Poltergeist could activate an anomaly and receive damage from it.

                        • Fixed an issue where mutants with ability to jump were running around the Player on elevated, unreachable surface.

                        • Fixed an issue where Pseudodog couldn't create summons when retreating.

                      • Added roar ability for Controller.

                      • Fixed an issue where A-life NPCs did not heal friendly wounded NPCs.

                      • Fixed an issue where A-life could spawn corpses near the player.

                      • Fixed an issue that could cause A-Life NPCs to have access to quest locations.

                      • Fixed the absence of some characters that could lead to a blocker during walkthrough of the main line.

                      • Fixed an issue where A-Life militaries could spawn endlessly near Rookie Village.

                      • Fixed the issue with a stuck guard NPC in the doorway at the Skadovsk location.

                      • Fixed issue where more rats spawned in the lair than there should have been.

                      • Fixed an issue where NPC may stuck after loading saves made right after Emission ends.

                      • Fixed an issue where weapons grabbed by the Burer ability would disappear.

                      • Fixed an issue with NPC animations when walking upstairs with a gun in hand.

                      • Improved animations for some mutants.

                      • Fixed that player takes damage near the NPC that is going through zombification.

                      • Fixed an issue where NPC may be stuck in the doorway after emission and block player.

                      • Fixed an issue where shooting at mutant limbs could stretch them.

                      • Fixed use of NPC rifle stand position when standing with a pistol.

                      • Fixed an issue where NPCs could spawn in front of the player at the Sphere location.

                      • Fixed NPC's repeatable cover animations.

                      • Fixed an issue where NPCs would stop in doorways on Rostok.

                      • Fixed NPC's walking animation during stand in combat.

                      • Fixed an issue where enemy NPCs did not react to flying bullets.

                      • Improved open world combat with Pseudogiant near Abandoned Science Campus at Prypiat.

                      • Fixed an issue where an NPC with a closed helmet could eat, smoke and drink through the helmet.

                      • Fixed an issue where animations of death from an anomaly could be missing for some mutants.

                      • Fixed an issue where Lex Legend and his group could not return to the quest location after the end of Emission.

                      • Fixed a problem that made it difficult for rats to move in narrow places.

                      • Fixed an issue where Burer could snatch a quest weapon from the player's hands.

                      • Fixed an issue where NPC could start searching for an enemy after warning players to hide weapons.

                      • Reduced spawn rate for Bloodsuckers before the completion of the Behind Seven Seals mission.

                      • Fixed the issue when NPC can block a doorway in the Quiets camp after the combat.

                      With additional 70+ issues fixed.

                      Balance

                      • Weird Water arch-artifact anti-radiation effect was reduced.

                      • Fixed issue when a grenade could deal damage to Burer when the shield was active.

                      • Now NPCs need fewer shots to kill Pseudodog summons.

                      • Increased frequency of Jump Attack for Blind Dog mutant.

                      • Rebalanced pistols and silencer attachments.

                      • Decreased spawn rate for NPCs in exoskeletons.

                      • Reconfigured armor distribution for NPCs:

                        • Increased chance of spawning low and mid-tier armor.

                        • Reduced chance of spawning top-tier armor.


                      • Increased radiation damage based on accumulated rad-points.

                      • Reduced chance of NPCs spawning with high-tier weapons in early game.

                      • Added ability to trade with additional NPCs at Hubs.

                      • Economy tweaks for "A Job for the Barkeep" repeatable missions on Veteran difficulty.

                      And a few more minor balance tweaks were made.

                      Optimization and Crashes

                      • Fixed FPS drops during boss fight with Faust.

                      • Fixed performance drop when closing PDA or Pause Menu.

                      • Slightly improved performance by disabling navigation mesh rebuild properties for multiple objects.

                      • Fixed memory leak related to item manipulation.

                      • Fixed over 100 EXCEPTION_ACCESS_VIOLATION crashes and other errors (including some other minor memory leaks).

                      • Fixed input lag when enabling VSync with FidelityFX Frame Interpolation enabled.

                      • Added framerate lock during Pause Menu, Main Menu, and loading screens.

                      And some other optimization tweaks.

                      Under the Hood

                      • Player's flashlight now casts shadows on objects.

                      • Fixed issue where relationships with NPCs didn't change properly.

                      • Renamed some ammo types.

                      • Fixed issue where the game could freeze unexpectedly during dialogues.

                      • Fixed quest logic failures due to NPC deaths.

                      • Improved transitions from cutscenes to gameplay.

                      • Fixed generic issue where mission logic could break if Player gave an item to an NPC via dialogue option.

                      • Fixed issue where dialogues with NPCs would close after exiting Trade/Upgrade menus.

                      • Fixed issue where Player could be teleported outside the playable area.

                      • Added custom Aim Assist logic for invisible targets on all supported controllers.

                      • Fixed an issue where save backups could be missing after losing game saves.

                      • Fixed NPC animation glitches while smoking.

                      • Fixed issue where NPCs could teleport outside the playable map area.

                      • Fixed achievement for sneakily clearing the lair.

                      • Fixed issue where in-game saves became corrupted after deleting local saves and failed cloud syncs.

                      • Polished PDA model appearance in low-light areas.

                        chono Ovo je dosta kvalitetan changelog. Sad vidjeti u akciji kako to sve biva.

                          Arcer upravo to iako nemogu ne primjetiti da nema nista u vezi stvarnog A Lifea, sve su "kozmeticke" promjene i poboljsanja na postojece stanje, izostanak istog

                          • Fixed over 100 EXCEPTION_ACCESS_VIOLATION crashes and other errors (including some other minor memory leaks).

                            Jebote ovo ko da sam ja kodirao XD

                            • Uređivano

                            deathwish kak bi ND rekao "making games for PC is hard, there are 900 different configurations" 😁

                            Edit: prvo je downloadalo 22GB, pa sad jos 11…

                            Edit2: ako je kome promaklo

                            Player's flashlight now casts shadows on objects.