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Street Fighter (1987)
Street Fighter je izašao 1987. u arkadama.
Igrač je mogao kontrolirati samo Ryua, probijajući se po stageovima s različitim protivnicima.
Moguća je borba dva igrača, 1 na 1. U tom slučaju drugi igrač preuzima kontrolu nad Kenom.
Postoje 3 napada šakom, 3 napada nogom, te 3 specijalna napada; Hadoken, Shoryuken i Tatsumaki Senpukyaku.
Igra je bila relativno loša, što zbog slabog odaziva kontrola, što zbog glitcheva koji nastaju prilikom hit collisiona.
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Ovo je bila prva 1 na 1 tabačina koja je igraču na izbor nudila različite likove (prvobitno Ryu, Ken, Guile, Honda, Blanka, Dhalsim, Chun-Li i Zangief) s različitim potezima, pritom stvarajući mnoštvo potencijalnih match-upova, taktika, te zagarantirano visok replayability.
To što se igra i dan danas, 20 godina kasnije, samo je potvrda genijalnosti ove igre.
Igra je izašla u 5 osnovnih verzija; Street Fighter II: The World Warrior, Street Fighter II: Champion Edition (4 bossa, Balrog, Vega, Sagat i Bison postaju igrivi likovi),
Street Fighter II Turbo: Hyper Fighting (svi likovi dobijaju po jedan novi specijalni napad, gameplay znatno ubrzan), Super Street Fighter II (ubačena 4 nova lika - Cammy, Dee Jay, T. Hawk i Fei Long), te Super Street Fighter II Turbo (donosi novitet u gameplay, super metar koji jednom kad je pun, igraču omogućuje super specijalan napad).
Zanimljivosti - Japanske i Američke verzije igri sadržavaju različita imena nekih boraca.
Naime, boksač je trebao biti parodija na Mikea Tysona, i njegovo ime u originalu je M. Bison. No, da bi izbjegli tužbe prilikom transfera igre na zapadno tržište, Capcom je odlučio izmjeniti boksačevo ime, pa su ustvari samo zarotirali imena trojici likova.
Da ne bi bilo previše zabune tko je tko, igrači ih najčešće zovu: Boxer (JP - M. Bison / US - Balrog), Claw (JP - Balrog / US - Vega) i Dictator (JP - Vega / US - M. Bison)
Final Fight je trebao biti nastavak originalnog Street Fightera, ali se u međuvremenu odustalo od ideje jer je igra postala side-scroller beat-em-up, tako da je Final Fight postao franšiza za sebe, a Street Fighter je dobio pravi nastavak - Street Fighter II.
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Street Fighter Alpha (1995)
Što se gameplaya tiče, ovdje je super metar iz SSF2T odveden korak iznad, tako da sada postoje tri stupnja napada, ovisno o tome koliko je metar pun. Uveden je block u zraku, alpha counteri i chain comboi.
Street Fighter Alpha 2 (1996)
Igrivost slična kao u jedinici, s tim da je chain combo zamijenjen custom combom, kojeg igrač može aktivirati uporabom super metra.
Street Fighter III (1997)
Igra uvodi potpuno nove likove, od starih su tu jedino Ryu i Ken, te kasnije, izlaskom SFIII: 3rd Strikea, i Chun-Li.
Najveća novost je parry sistem, radi se o tome da je svaki napad moguće parryati bez primanja chip damagea od special napada kao kod blockanja, te je nakon svakog parrya moguć brz counter attack.
Daigo - The Beast Is Unleashed
Street Fighter Alpha 3 (1998)
Izbačeni manual i auto modovi iz jedinice i dvojke, umjesto toga ubačena 3 različita stila borbe, zvani ism. Standardni, A-ism, se temelji na 3 levela super gaugea baš kao u jedinici i dvojci. X-ism je temeljen na SSF2T, gdje igrač ima samo jedan, ali moćan level gaugea na raspolaganje, i V-ism stil, koji omogućuje igraču da koristi custom comboe, slično sistemu iz Alphe 2.
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Stari roster (SF2) se vraća u igru, te sami gameplay uvelike vuče korjene upravo iz SF2.
Izbačena bilo kakva vrsta blocka u zraku. Od novosti, tu su Ultra bar (za razliku od supera, ovaj se puni kad igrač prima udarce), Focus Attack, napad koji upija jedan protivnikov udarac bez da ga isti prekine u izvođenju, i naposljetku, Focus Cancel, tehnika kojom je moguće prekinuti bilo koji normal ili special napad i nastaviti s focus attackom.
Cancel zahtijeva dvije EX crtice super gaugea.
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Honorable Mentions
Street Fighter EX (1996)
3D ''spinoff'' rađen za PlayStation.
Street Fighter EX 2 (1998)
Nastavak rađen za ZN-2 hardver. Preuzet custom combo sistem iz SFA2.
Street Fighter EX 3 (2000)
Jedna od ranijih igri izašlih za PlayStation2. Uveden tag sistem borbe i character edit koji je igraču dopuštao odabir special i unique napada.
Versus series
Marvel VS Capcom, SNK VS Capcom, X-Men VS Street Fighter, Marvel Super Heroes VS Street Fighter, Street Fighter X Tekken
Gif(s) by SS
http://giant.gfycat.com/WellgroomedImpracticalHoneyeater.mp4
http://giant.gfycat.com/VigilantMetallicBluebottle.mp4
HADOUKENNNNNNNNNN!!!
Zasluge za kompletan tekst, slike i video materijal pripadaju Zolt -u.
Street Fighter serijal
https://youtu.be/6P-vFV3nSek
https://youtu.be/AeqCrpHlqQg
Dat music, PUMPED!
HADOUKEEEEEEEEEN!
V-Skill
V-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they’re weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character’s V-Skill will be key in winning matches.
V-Trigger
V-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character’s full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory.
V-Reversals
V-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to “Alpha counters” from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function.
EX Gauge
That’s not all, however, as there is also the EX Gauge, which builds as you deal damage to the opponent. The EX Gauge allows characters to perform powered up versions of their special attacks and when maxed out, their Critical Art. Critical Arts are highly damaging, cinematic attacks that are unique to each character.
Ryu
V-Skill : Mind’s Eye
Ryu uses his senses to “see” the opponent’s next attack and parries it accordingly. All attacks (high, low, mid) and projectiles can be parried if timed correctly. Multi hitting attacks can also be parried with the correct timing. Fans of Street Fighter III will remember that the “parry” was the core battle mechanic of that entire series! The mechanic now returns as a single V-Skill of Ryu, demonstrating how serious we are about making every character unique to one another.
V-Trigger: Denjin Renki
Ryu powers up and enters Denjin Renki mode. In this mode, his normal and EX Hadokens, as well as his Shinkuu Hadoken gain an electric charge, resulting in faster travel speed, higher damage, and higher stun. While in this mode, normal and EX Hadokens can also be charged, which result in even higher damage or a guard break if blocked. Additionally, his Shoryuken attack also deals additional damage when it connects against the opponent.
*Note – Denjin Renki mode only lasts a short amount of time and is tied to a timer.
Chun-Li
V-Skill: Rankyaku
Chun-Li kicks powerfully off the ground and flies toward her opponent at an angle lower than her normal jump. While in the air, Chun-Li can use air attacks and special moves as she descends upon the opponent.
V-Trigger: Renkiko
Chun-Li concentrates her ki into her hands and feet which results in attacks hitting more times than normal. Light attacks have no additional benefits, medium attacks hit one extra time, heavy attacks hit two extra times. This benefit is not extended to special attacks.
*Note – Renkiko only lasts a short amount of time and is tied to a timer.
Nash
V-Skill: Bullet Clear
Nash reaches out and absorbs any normal projectile coming his way. If close enough to the opponent, Nash can absorb their life force, causing damage.
V-Trigger: Sonic Move
Nash travels at supersonic speed and ends in one of three different places near the opponent based on what the player inputs. Players can choose to end up behind the opponent on the ground, behind the opponent in the air, or in front of the opponent in the air, and can act immediately once Nash appears.
Bison
V-Skill: Psycho Reflect
M.Bison uses his Psycho Power to absorb any normal projectile or attack coming his way. If the player continues to hold down the Psycho Reflect after absorbing either the projectile or attack, M.Bison will throw a Psycho Shot back at the opponent.
V-Trigger: Psycho Power
M.Bison completely unleashes his Psycho Power, which results in a change to his dash and certain special attacks. He now teleports during his dash, able to pass through projectiles and attacks, and also disappears and reappears during his Somersault Skull Diver and Double Knee Press attacks, making them extremely hard to track.
*Note – Psycho Power only lasts a short amount of time and is tied to a timer.
http://blog.us.playstation.com/2015/...ystem-details/
Šta je ovo, ne voli niko Street Fighter?
Damn...
Daleko je još do izlaska. Al sve u svemu kupujem. Sad ak još isprave i USFIV, onda kupujem i to.
Šta je ovo, ne voli niko Street Fighter?
Damn...
Meni je jedini problem što vjerojatno neće biti Rose
Stvarno odlično izgleda, nisam fan ovakvih igara (jedino Tekken) ali možda se i uzme jednog lijepog dana.
https://youtu.be/vNVjWeaQsvc
https://www.youtube.com/watch?v=wAVsNYhlYaw
https://youtu.be/37ELO6XkTuo
https://www.youtube.com/watch?v=wAVsNYhlYaw''Almost every match that I play in Street Fighter, if I'm playing someone of an equal skill, my heart is racing! And I feel like I'm in the moment with that game in a way that I'm not in alot of other competitive games...Because, everybody plays differently, and the game is so complex. And not only do you have to make difficult decisions, you have to make them in a split second!''
It is heartpounding and intense in a way that just makes me sooo happy!!!''
Music to my ears!
Moram si sad nabavit đojstik s normalnim d-padom pa ću počet opet SF4, malo zagrijavanja za SFV. Ok mi se čini za sad, odlična grafika!
Ja ću reći samo jedno:
no Necro = no buy
Ja ću reći samo jedno:Hahah prejako
no Necro = no buy
Kod mene je situacija; no Ryu, nema veze, ima još 8 shoto likova
@Solid
...e kvragu, sad moram kupiti jer si ga stavio. :(
Daj reci da lik ne valja:
http://youtu.be/cZ-6kz5LyiI
Baš bi bilo fora vidjeti ga u petici, pogotovo zato jer nema nijednog SF-a (bar koliko ja znam) u kojem su i on i Blanka.
Fora djeluje, nešto kao Dhalsim na steroidima.
Daj zamisli da stave sve likove iz Street Fightera unutra, nešto kao što je Tekken napravio s Tag Tournamentom 2.
To bi bila bomba
Nikad se ne zna, pogotovo kad već sad možemo 99% pretpostavit da će izać 3 do 5 ''expanzija'' lol
https://www.youtube.com/watch?v=H0vnZ6gvcxI
Mogu ti reći da mi se Bison, na temelju ovih filmića naravno, sviđa.
Birdie će se vjerojatno previše koristiti online... a onda će ga Capcom nerfati. Tamo negdje pola godine nakon izlaska igre.