Recenzija | Saint Kotar
Po vizualima i po pročitanom, Saint Kotar bi me trebao podsjećati na Black Mirror (ne seriju neg PnC serijal jel) koji je isto tako negdje kotirao s ocjenama (i možda Nibiru - Messenger of Gods), al mi je bio zabavan za igrati. Samo za Red Martyr se na igraćoj sceni znalo i dulje od godinu dana. Prije barem 4, 5 god je najavljena igra i dosta dugo su ju radili. Svaka čast što su uspjeli kompletirati.
yakuza_stinger Da, Black Mirror je dobra usporedba. Toplo se nadam da će šira publika prepoznati trud.
E da, zaboravio spomenuti - ja sam podržao igru na kickstarteru prošle godine, samo da se zna.
I ja isto, čekam svoju konzolašku kopiju
Meni je igra vrlo dobra.
4 sata provedeno u igri...
Super djeluje, ali ono da mozes odlukom preskociti cijeli dio igre ili da ti se pojedine lokacije "zakljucaju" mi je totalno odbojno i bezveze jer nemam namjeru point & click avanturu prelazit vise puta. Steta.
Ta igra je naše gore list. Praktički od prvog dana objave ovu igru pratim, tj. njezin razvoj i evo tvoje recke, bravo Luka. To je baš pravi 2.5D Silent Hill po naški sa elementima Broken Sworda. Bravo i za Red Martyr tim.
Ja sam u prvom pokušaju igru završio za sat vremena, hahahah
Odmah sjeo na vlak i pobjego doma
- Uređivano
Igra je neki dan dobila update - "The Void" - the biggest content-and-improvement update to date;
Added 2 additional endings (making for a total of 4 endings) and tweaked and improved the narrative on the 2 original endings
There is now a summary at the end of one ending that has dialog and images that change according to your decision as a player throughout the game, showing you which choices you made during the game influenced the outcome
Added 15 new video cutscenes that replaced most of the 'black screens' that were in the game previously
Done tons of tweaks and bugs fixes, done in virtually every location in the game
Added Additional animations and sounds
3 new Achievements to unlock
Done many gameplay design tweaks (example: the long conversations at the beginning of the game can be now shortened, if you choose to do so, without losing the flow of what’s going on in the story)
At the end of the game, after coming back from the island-asylum, you can now freely walk through the town and, thus, explore and solve tasks. This wasn't possible before this patch, you couldn't go from the square into the direction of the police station, which prevented you to solve some tasks if you didn't solve them before going to the island.
Još prije je isto bio update sa novim voce actingom i popravcima...
Pravo vrijeme za skočit u igru...