Igra je fenomenalna. Puno detalja i zarazan gameplay. Sutra ću malo detaljnije dojmove napisati.

Evo ga proveo sam par sati uz igru pa da podijelim s vama što smo dobili.

Počet ću od vizuala i naglasiti da se vidi poboljšanje. Teksture su detaljnije, čišće. Animacije su fluidnije i mape su detaljne, a korištenje različitih boja donosi raznolikosti. Sve skupa čini oku vrlo ugodnu cjelinu.
Zvukovna podloga je odlična, štoviše, iznenadila me ovako dobra podloga. Podsjeća neodoljivo na Mass Effect.
Priča je ok, stvarno ništa posebno, ali to sam i očekivao.
Avenger iliti nova baza je već popunjena tako da nema iskapanja zemlje već neiskorištena područja moramo počisiti od uništenog materijala. Naime, Avenger je prethodno bio alien letjelica koju je pokret otpora zauzeo.
Isto tako, određena istraživanja ili izgradnja mogu biti popraćena inženjerima koji ovaj put nisu samo brojke. Svaki znanstvenik, inženjer i sl. ima svoje ime i svoju funkciju. Npr. dodavanjem inženjera na izgradnju nove sobe, izgradnja će se ubrzati za 50%.
Mapa je detaljnija. Podijeljena je u sektore, po nekoliko sektora po kontinentu. Mislim da se nasumično starta.
Customization je odličan, tu sam puno vremena proveo. Sve customization opcije za vojnika se otključaju kada dođe do čian narednika, do tad ima samo neke. Ima dosta glasova za odabrati vojnicima iako sam razočaran što nema ruskog. Cyka blyat... Nažalost sva lica izgledaju kao dijete Stevena Tylera i Gary Buseya.
A sad o najvažnijem dijelu - gameplay.
Prijašnjim igračima će biti poznat, no dosta je nadograđen. Tu veliku ulogu imaju nove jedinice te prerada klasa od kojih izdvajam Ranger klasu koja ima opciju melee napada. Ono što je veliki plus je što je melee opcija balansirana. Ogroman damage dodjeljuje, može do 10 hp oduzeti ako je critical, ali zato ostavlja vojnika na otvorenom, tako da se mora pametno koristiti.
Okolina se koristi više nego u prethodniku. Sada jedna rupa u zidu može imati ključnu ulogu za krajnji rezultat borbe. Evac se na većini misija može pozvati gdje god želimo tako da se ne moramo povlačiti na početno mjesto misije. Isto tako, uvedena je odlična opcija nošenja suboraca, tako da ako netko krvari, a ne može ga se stabilizirati, može se dozvati evac i izvući ga iz tog područja. Najveći novitet je Concealment ilitiga prikradanje neprijateljima i priređivanje zasjede. Ova opcija ako se pametno koristi može biti vrlo OP. Možete se riješiti gotovo svih neprijatelja u 2 minute ili sve usrati pa imati borbu od 20 minuta. hakiranje je zanimljivo jer pridodaje raznolikost. Tako npr. možemo hakirati tornjeve sa senzorima kako bi ih deaktivirali i proširili područje concealmenta.
Modovi za oružja su lijep dodatak, uvijek dodaju neki sitni perk, ali su i estetski lijepi.
Loša strana igre je optimizacija. Igra ima ogromne padove FPS-a, a igram na 980. Tako da patch se s nestrpljenjem čeka, a ako netko igra i ima problema, neka stavi na FXAA, dobit će ponešto FPS-a.
To je uglavnom to što sam pokupio za sada i to u samo 2-3 sata igre. Veselim se nastavku i kako mi se čini, ocjene od 9 i 9.5 su opravdane, stvarno odlična igra.

Još malo teksta i mogao bi komotno napisati FFA recenziju.

Evo i službenog launch videa za ovu odličnu igru:

https://www.youtube.com/watch?v=ZlF4_o3qALo

Jednog dana bi rado Ali treba meni još iskustva.

Evo ga, odigrao sam još par sati (čitaj 6 sati) i stvarno... Ne mogu prestati. Sindrom 'još jednog poteza' je prisutan. Svaka mapa je različita, novi neprijatelji iskaču. Bugove nisam iskusio, no nekad treba dulje vrijeme da overwatch proradi ako je velik broj unita na istoj mapi, tako da zna malo ubiti dinamiku, no ne događa se često.
Sviđa mi se osjećaj da XCOM polako evoluira iz pokreta otpora u pravu vojnu postrojbu što više toga istražujemo. I da - EXO Skeleton izgleda prokleto badass...

Zna li netko gdje bi se mogla nabaviti retail verzija? Svugdje rasprodano, a nema šanse da ću skidati 20GB + patcheve sa svojim internetom.

mjesec kasnije

Firaxis Games has released the first major update for XCOM 2. According to its changelog, this patch comes with several performance optimizations, balance tweaks and a number of bug fixes. This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

XCOM 2 – First Major Update Changelog:

    Performance

        Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
        Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
        Support for nVidia SLI and AMD Crossfire
        Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
        Reworked Light Clipping Manager
        Particle Vertex Buffer Reallocation
        Optimization to shadows in the Avenger
        Enable triple buffering to fix VSync performance
        Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
        Disabled shadow casting from character lights w/in Avenger
        Reduced High Shadow Resolution – Reduce shadow resolution when set to HIGH to 1536, instead of 2048
        Reduces the impact count of the Avatar Rifle
        Removed a hitch that occurs when the camera enables/disables building visualizer
        Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
        After changing graphics settings, based on the selected preset, extra crew will be capped
        Character head mesh optimized

    Balance

        Mimic beacon rebalance: Price increased to 75
        Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
        Wet Work is no longer retroactive
        Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge

    Gameplay

        Added a new recommended Steam Controller configuration with support for additional actions
        Fixed an issue where VIP units would take damage when their origin location was damaged
        Fixed an issue where Promotion Earned text appeared before action is seen on screen
        Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
        Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
        Fixed an issue where weapons did not keep names and customizations upon tier bump
        Fixed an issue causing some scan timers to go into negative time
        Engineering items that are full squad upgrades are now designated in the UI
        Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
        Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
        Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable
        Minimized action camera obstructions
        Minimized camera look-at hopping during AI abilities
        Fixed an issue where Psi abilities did not trigger death cams
        Kill Zone now respects concealment status
        Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
        Buildings don’t cut down when tabbing through units
        Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player’s last action is being visualized
        Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
        Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
        Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
        Optimized Return Fire hits causing long delays
        Optimized AI reveals causing long hangs
        Optimized Wait actions causing long timeouts
        Optimized falling unit visualization to timeout faster
        Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
        Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
        Destroyed cover does not take reduce % to-hit on enemies

    Systems

        New option to only use Character Pool creations until the pool is exhausted
        Bulletproofing bad saves from causing main menu crashes
        Fixed an issue causing hitches in strategy
        Fixed an issue where armor customizations did not save

    Graphics

        Unit Highlighting Flash when targeting units

    Multiplayer

        MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
        Added camera rotation to MP

3 mjeseci kasnije

: :

http://www.ffa.hr/index.php/vijesti/item/2135-xcom-2-stize-na-konzole

Odlična vijest. Preporučam igru svima željnima dobrog taktiziranja i odličnih customization opcija.

Bilo je pitanje vremena. Igrat će se.

4 mjeseci kasnije

Not a lot of outlets have published reviews of this week's XCOM 2 console version release, but here's the few that have, with some quotes on how the game translates to console.

Metro GameCentral 10/10
XCOM 2 is the game that finally destroys the myth that strategy games are any combination of slow, boring, or overly complicated. Well, to be honest the previous XCOM: Enemy Unknown already did that, but XCOM 2 takes the mutilated corpse of the idea and dumps it into an incinerator, hopefully never to be heard of again. In fact, this is one of the best games we’ve ever played and we’re relieved to find it’s just as good on consoles as it was on PC.

The Telegraph 5/5

TrustedReviews 4.5/5
During the run-up to XCOM 2’s initial release, developer Firaxis spoke candidly about its decision to keep it PC-exclusive, saying it felt more comfortable on the platform and explaining how the game’s UI – filled with on-screen information – worked better on a monitor. At the time, there weren’t even any plans to develop controller support for PC. If you’d caught this messaging, you’d be forgiven for feeling cautious about the game’s console port. Luckily, those concerns can be put aside – XCOM 2 on console is still unmissable.

Gamespot 9/10
Now that XCOM 2 has made its way to consoles, these sentiments remain the same. Some technical issues have migrated from this year’s PC release: characters sometimes freeze in place while the turn progresses; soldiers can take almost 10 seconds to execute commands; and cutscenes have a tendency to drop frame rates throughout campaigns. But the layered tactics, impactful meta-game, and deep character-building are all intact on PS4 and Xbox One. XCOM 2 remains a superb strategy title.

Windows Central 4/5

Jako mi je drago. Riječ je o izvrsnom nastavku koji je na PC-u imao početnih problema s bugovima. Srećom nisu bili gamebreaking i moglo se igrati bez problema kad bi se prešlo preko toga.
Eto Solide, topla strateška preporuka kad napraviš upgrade. ;)

Uživao sam u njegovom prethodniku, tako da siguran sam da ću i u ovome kad nabavim grafulju :-).

Odlična je i zarazna igra, već dugo ju pomalo igram na pc jedino malo je preteška za moj ukus...

3 godine kasnije