https://www.youtube.com/watch?v=hZRAvh8TeVQ
• Abundance of planets and galaxies; very likely you will discover many planets yourself.
• Every planet has a trading post, every solar system has a space station.
• Planets have animal species to be discovered, minerals to be mined and plant species to examine. All planets have beacons in which you can upload your discoveries for money (credits). Discovered minerals, species and plants can be renamed.
• Credits can be used to buy and sell materials, and upgrade your ship, suit, weapon and encyclopedia.
• Wanted system present, animal life on planets isn't meant to be attacked and doing so will trigger sentinels present on some planets to attack you. Aggressively mining materials will also lead to this.
• Death leads to the loss of all materials yet to be uploaded. Dying in space will lead to the loss of your ship. Dying on a planet leads to respawning in your ship.
• Upgrade slot system present, Weapon, Ship, Suit and Encyclopedia can all be upgraded.
• Different player styles are available, such a Trader, Fighter, Pirate, etc. Slots on ship must be prioritized according to preferred playing style. Ship at beginning lacks hyperdrive, must be created.
• Game isn't linear-RPG, freedom of choice is encouraged. Possible to reach center of Universe without landing on a single planet.
• Day/night cycles present on planets; landing on the dark side of a planet will mean you are at night, and when day comes the planet will have moved.
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