na ubisoftovom forumu objavljena je lista bugova, errora i glitcheva na kojima se radi te ce navodno biti uklonjeni sredinom mjeseca Veljače kroz novi 2.1 patch
http://forums.ubi.com/showthread.php/1332624-Top-Priorities-and-Known-Issues-Updated-2-3-2016?s=f3196b1b04c7e3d7d5f910d0c9be30a9
Evo i službena objava šta je popravljeno (čitaj zasrano)
Operator shouts are now muted for enemy team
From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams.
Defender objective rotation (for Ranked and Custom Games)
In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again.
Reduced bullet trail intensity, especially for suppressed weapons
Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction.
Increased the flashbang range of effect
We are roughly doubling the range of flashbangs, making them more effective.
Reduced noise levels of multiple Defender gadgets
Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore).
Reduced the electricity noise levels on electrified gadgets.
Reduced the noises levels of the Kapkan trap.
Reinforced walls and Castle barricades now block bullets while being deployed
It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment andtherefore the bullets will be stopped.
Thatcher now has a shotgun available in his loadout options
We added the English shotgun M590A1 to Thatcher’s loadout options.
Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage
Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death.
Jučer sam malo igrao sa Frost i Buckom, i sada bi mogao realno iznijeti svoje mišljenje o njima
Frost (dame imaju prednost):
+ 2/3 armor, 2/3 speed (optimalno kao pripadnici SAS-a)
+ Shotgun dobrog dometa i ok recoila
+ Bijeli cammo (vjerujte mi ima veze) zbog kojeg je praktički neuočljiva na mapama tipa House, Bank, Dostoyevski...
+ Zamke (ranjavaju i onemogućavaju kretanje ranjenika bez revivanja)
- Zamke su prevelike cca 0,5 x 1 m što upada u oči (barem meni)
- Frost je značajno više puta "zbuga" nego bilo koji drugi defender
Buck
+ odabir oružja (assault ili rmarksman puška)
+ sačmarica kao gadget dobro dođe za neki close combat, dok ti za neki range napad assault bude dovoljan
- Assault puška, bi bila neka horizontala M-4, a recoil joj je na nekom burstu prevelik i dosta je "ne primjerena" za neke mape
- Nedostatak nekog konkretnog gadgeta, čak bi nekako lakše pristao na dodatnu sačmaricu kao gadget nego kao add on na pušku.