Moram cak i ja priznat da izgleda odlicno, iako mi je ovaj GTA lose iskustvo. Posto nisam pratio ranije jesu li smanjili vrijeme izmedju prebacivanja likova, pad framerate-a u voznji?
Za prebacivanja likova ne znam, al ostalo je popravleno.

60 gb za 60 fps



ja danas skoro kupio, al kad vidim sta imam na pladnju (Bloodborne, DA, Witcher iza ugla...) odustao. Nek čeka. *sigh*

Video memory slider: shows you how much video memory is being used in MB.

Ignore suggested limits option: game detects your setup automatically, but you can push your system further if you like.
Options for screen type, aspect ratio and refresh rate.
DirectX Version Output monitor: 1-3
Anti-aliasing: FXAA, MSAA and Nvidia TXAA supported.
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling.
Texture quality: normal to very high.
Shader quality: normal to very high.
Shadow quality: normal to very high.
Reflection quality: normal to very high.
Reflection MSAA
Water quality: normal to very high.
Particles quality: normal to very high.
Grass quality: normal to very high.
Soft shadows options: softer, softest, AMD CHS, Nvidia PCSS
Post FX options: up to ultra.
Motion blur strength: scaling bar.
In-game depth of field effects: on/off.
Anisotropic filtering: up to x16 .
Ambient occlusion options.
Tesellation options.

Advanced graphics
Long shadows: on/off.
High resolution shadows: on/off.
High detail streaming while flying: on/off.
Extended distance scaling bar.
Extended shadow distance bar.
Benchmark testing.








http://www.pcgamer.com/gta-5-pc-graphics-options-in-full/

http://www.pcgamer.com/gta-5-pc-graphics-options-in-full/


perfection.

Rockstar has already outlined the minimum and recommended system requirements for Grand Theft Auto 5. What does that mean in real terms, though? To find out, we asked Rockstar what players would need to run the game at 4K resolutions.

"One of the lessons we have learned over the years through Grand Theft Auto IV and Max Payne 3 on PC was that people want the freedom to configure their system to suit their preferences," says Kevin Hoare, president of Rockstar Toronto. "Our focus for Grand Theft Auto V was to ensure most people could run the game comfortably, and provide a wide range of options to tailor your experience to your system."

According to Rockstar, the recommended specifications are based on hardware that can run the game at 1080p, at 60 frames-per-second. For that, Rockstar suggest a Nvidia GTX 660 2GB or AMD HD7870 2GB.

"To run the game on a 4K display at 30fps," says Hoare, "you’ll need at minimum an AMD HD 7870 or Nvidia GTX 760 with 2GB of VRAM." As for the 4K at 60 frames-per-second, that'll require a "high-end SLI or Crossfire setup."

"The optimal way to run the game will depend on an individual’s preference," says Hoare, noting that the multitude of graphics options will allow players to find a balance between a high framerate and high settings.


http://www.pcgamer.com/what-youll-need-to-run-gta-5-pc-in-4k/


Good job Rockstar.

Well, you gotta love Rockstar. While GTA V will be released in two days, some interesting new information arose. What’s also amazing is that the earlier rumors surrounding Rockstar’s open world title were legit all along. Not only that, but it’s made clear that Rockstar did not need PC gamers to show interest for GTA V as it had plans for a PC version from the get-go, something that basically contradicts the company’s earlier statements/stance.

In an interview with PCGamer, Rockstar claimed that it was always going to bring GTA 5 to PC.

    “We planned from day 1 for a PC build and we made technical decisions based off the fact that we would be doing a PC version of the game. While we started development of the PC version quite early, we decided to focus the bulk of our attention on the PS3 and XB360 versions first in order to push that as far as we possibly could.”

Now this is really interesting, because it clearly shows that Rockstar played PC gamers for fools. Back in October 2012, Rockstar claimed that it had no plans for a PC version of GTA V.

    “For those asking about the PC platform, we’re currently focused on the Xbox 360 and PS3 versions of the game and don’t have any details to share about a PC version at this time.”

Not only that, but in November 2012, Rockstar’s Vice President, Dan Houser, told IGN that the PC and WiiU versions of GTA V are up for consideration.

Up for consideration? Really now? When the team was already working on the PC version? And when the team was planning to bring the game to the PC from day1?

These events clearly show that Rockstar was doing its best to promote the old-gen versions of GTA V, which is precisely why they hid the fact that the PC version of the game was planned from the get-go.

Furthermore, it appears that the leaked log file was 100% accurate. Back in September 2013, we reported that GTA V would support both DX11 and 64-bit operating systems. It was pretty much clear that Rockstar was experimenting with the PC version, something that was confirmed by Rockstar itself in its interview with PCGamer.

    “The process of bringing GTA 5 to PC was most similar to our last PC title, Max Payne 3. Our process of bringing titles to PC has evolved over the years. We knew that we would eventually create a PC version so early development was done in parallel with the console versions. In fact, some of the early preparations we made for PC, like 64 bit & DX11 support, paid off very handsomely when the PS4 and Xbox One architectures were announced.”

It’s also confirmed that the team behind GTA V PC was also responsible for Max Payne 3. Back in December 2014, we reported that the team behind Max Payne 3 was handling GTA V. Not only that, but back then Rockstar’s dev claimed that the PC version was already running with 60fps, something that hinted at a very polished product. And given Rockstar’s latest statements about the game’s performance, we can safely saw that those statements were legit after all.

All in all, it’s good looking back at all those GTA V PC rumors, especially when most of them are proved to be true. It also shows that we were right all along when we were saying that Rockstar would release the game on the PC. It also shows Rockstar’s attempts to hide the PC version in order to promote the console versions, something we all – pretty much – knew was happening.


http://www.dsogaming.com/news/grand-theft-auto-v-rockstar-played-pc-gamers-for-fools-leaked-info-was-legit-in-every-aspect/

I..jeli ima vise prometa na PC?

Sasvim nova igra , komotno su mogli stavit gta 6 u nazivu.

Sasvim nova igra , komotno su mogli stavit gta 6 u nazivu.
Ne znam da li si ozbiljan 

Koliko citam, PC port je vrhunski, al samo na NVIDIA grafama. Na AMD-u gadno steka. :/
Vidjet cemo sta kazu Digital Foundry i TotalBiscuit.
Da nemam Bloodborne i brdo drugih igara, ovo bi uzeo day one za PC, ovako ce cekati.  ¯_(ツ)_/¯

Ajde ja dok probam i zaigram taman ce rijesit sve problemcice...

GTA V PC: Poor Kitty: https://youtu.be/F5TBIKZOW30

Pocelo je lol

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