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We've tried, over the years, to get Nintendo executives to talk about other companies' work. The house of Mario has long cultivated the impression that it's profoundly uninterested in what goes outside its own walls. Breath of the Wild producer Eiji Aonuma admits that younger members of the team play lots of games, and studied other open worlds in preparation.
Yet this is no copycat work. Rather, the design teams have studied the competition, identified the genre's staples, its peccadilloes and its problems, and addressed them with the same flair that goes into a Mario or linear Zelda game. The results are breathtaking.