Driveclub dobiva podrsku VRa
Following a single race, I'm pleased to say that it works, and it works well. VR's always been a good fit for racing games, and DriveClub only proves that. Being able to look to apex gives an extra layer of fidelity, and when matched with a good steering wheel - in this case Thrustmaster's T300 - it's one of the most authentic VR experiences you can get. The visual fidelity of DriveClub is largely intact, too - it's a little more sparse, but not distractingly so, and Evolution has been able to hit 60fps without the resolution taking a dive.
We've got plans for the next six months," Rustchynsky said regarding the immediate future of the series. "We're going to be releasing more content, more updates and more features. We'll keep that going. DriveClub VR? At the moment it's just a prototype. We don't know what we're going to do with that just yet. If it gets good reception here - which I think it will - I think that could turn into something more than just a tech demo."
DriveClub's had a great track record of updates since it's slightly shaky beginnings, with motorbikes being the latest addition, making their way via a surprise announcement at Sony's Paris Games Week conference last night. Consider this one person in favour of Evolution's experiment with VR becoming more than just a tech demo.