Metal Gear Solid: The first modern video game
Metal Gear Solid says he deserved it, because seventeen years later it holds up amazingly well. This is the most ambitious and sophisticated game of the early 3D era, a unique blend of systems design and narrative panache. Not a small part of this is that MGS respects its players' creativity and, exposition aside, never forgets how important that word 'play' is. The first modern video game? Perhaps that's a little strong. But the first stone-cold 3D classic that wasn't aimed at children or adolescents just isn't so snappy.
http://www.eurogamer.net/articles/2015-08-12-metal-gear-solid-the-first-modern-video-game
Metal Gear Solid 2: The first postmodern video game
For necessity I'll simplify, because MGS2's presentation is designed to overwhelm a player as part of the effect. MGS' big bad guys the Patriots no longer exist in human form, but are now an AI that seeks to control human behaviour through controlling information in the digital age - the idea of 'memes' thus replaces MGS's 'genes.'
"In the current, digitized world, trivial information is accumulating every second, preserved in all its triteness. Never fading, always accessible. Rumors about petty issues, misinterpretations, slander...All this junk data preserved in an unfiltered state, growing at an alarming rate. It will only slow down social progress, reduce the rate of evolution."
The ultimate message of this is sterility. MGS2's collapsing world suggests that holding onto old ideas, in the sense of making a sequel just like the original, is a sure route to obsolescence. Our future as a species depends on new ideas. Even if the old ones re-cycled will shift several million copies.
MGS2's final encounter strips Raiden of all his weapons - all of Snake's hand-me-downs - and leaves him with a sword, a weapon Snake never uses. Trapped in a situation where there's nothing Raiden can do to 'win' - after all, killing Solidus will serve the end of the Patriots - he nevertheless faces it without depending on Snake's example. This is really the only moment of character development Raiden has, because it represents the escape from his delusion that he's Snake - and, in a final cutscene, he tosses away a dogtag that bears the player's name. Finally he is free of living up to his idol, and thus of the audience's expectations.
Returning to MGS2's title screen after this moment, you find it changed: Snake's face, coloured red, is now Raiden's face, coloured blue. The colour of the 2 has also changed. The switch mimics the difference between lethal weapons (red) and non-lethal weapons (blue) in the game, highlighting one of MGS2's greatest improvements as it finally abandons MGS and Snake. MGS2 ends where it began, and everything's changed. But you got what you wanted. Right?
http://www.eurogamer.net/articles/2015-08-16-metal-gear-solid-2-the-first-postmodern-video-game
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