U onom gore novom traileru se bas vide dual nozevi neki, prebolesno izgleda.
Cini se da ce Yharnam imat onaj osjecaj povezanosti, kao Dark Souls i Demoni
I know there are some who prefer the ‘hub’ system from Demon’s Souls but for me, one of the most memorable aspects of your recent work was the extraordinary world-building of Dark Souls – how the game’s locations all linked up like some grand, intricate work of origami. How have you approached Bloodborne’s map design?
Hidetaka Miyazaki: I wanted to take the best of both approaches. So every area is linked in one way or another much like the first Dark Souls, but you also have a hub system like Demon’s Souls.
The world itself is a painted world in several respects – like Dark Souls – but essentially each area is still seamlessly connected. At the same time, to access each point, there are central hubs that act as warp points, and to reach new points, you still have the hub which also acts as a refuge as well. I wanted to combine the best of these elements so that you’d be able to easily go to areas you’ve already discovered.
http://blog.eu.playstation.com/2015/03/20/conversation-bloodborne-creator-hidetaka-miyazaki/?emcid=social_20150320_42432366&adbid=578949971690434561&adbpl=tw&adbpr=36969785