Indiana Jones ovog tjedna stiže na PS5, na PS5 Pro s najjačim postavkama
Četiri mjeseca nakon PC-ja i Xboxa, gdje je izašao direktno na Game Passu, Indiana Jones and the Great Circle, jedan od najvrijednijih Microsoftovih eksponata posljednjih godina, ovih dana stiže i na PS5.
Dali je istina da će se ta igra moći igrati i u trećem licu ( kako se mogao RE village) ili je to samo lažna glasina. Ako bude i u trećem licu, kod mene obavezno se igra.
Samo bump u rezoluciji. Nisu dodali napredniji ray tracing. Vjerovatno da igra ne izgleda bolje nego na matičnoj xbox konzoli
PlayStation 5 Pro enhanced
Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.
doktor1 ma nego ca, nabacaju nekakve floskule i puste u prodaju. Mi iskusniji igraci ovdje znamo sto je advanced RT, a velika masa ljudi nezna, niti ih briga. Vidjet ce PS5 verziju da je kao bolja i kupit
A uzeo sam povećalo iz garaže i vidio mizeran napredak u contact shadows i GI
Naravno, najveći bump je 4k na 60 FPSa.
Uzet ću naravno, čeko sam PS5 verziju da odigram igru jer sam malo igro preko gamepasa.
Evo neke prednosti kontrolera:
Movement
Water – When jumping into water, the controller will emulate a splashing effect. The same happens when walking over a small puddle; vibration will have a splashier feeling.
Doors – Opening doors that are locked have a click effect when you insert keys and turn them.
Hanging and moving on ledges – You can now feel Indiana Jones’s hands on everything he picks up to move along a ledge.
Ropes and Repelling – As with ledges, you can feel Indiana Jones grabbing and climbing a rope while freely hanging. When he’s climbing up a rope on the side of a building, you can feel each of his steps as his feet make contact with the building.
Ziplines – Not only is there a rubbing sensation from the zipline coming into contact with whatever Indy uses to ride it, but the haptics will also emulate the feeling of wind.
Swinging also produces a bit of a wind feeling.
General Gameplay and Cutscenes
Puzzles – Anything that involves something sliding or moving now offers feedback to emulate that feeling.
Gadgets – Things like a camera will produce zoom-in and zoom-out effects. The lighter will produce a click.
Cutscenes—This is where players will notice most of the differences, as several cutscenes now feature unique haptics. Here are some examples, and these are all from the intro.
When you enter the cave and cut away at the spiderwebs, a feeling of wind passing by can be felt through the controller.
The scene with the spiders. Someone at MachineGames not only wanted to make sure they got this scene right from the movies, but they also wanted to ensure you could now feel them. Even if it’s for a quick second, as Indy wipes them off the other character’s back, you can feel them falling on Indy’s feet.
After this scene, when Indy lifts his hand into the light, the controller will emulate a tingly feeling, followed by a swinging and rumbling of the trap springing. The controller will then emulate a sliding effect as Indy pushes the trap back into place.
The next scene has Indy using his whip to swing across a gap. The Xbox/PC version gives feedback when you use the whip, a quick vibrational jolt. The PS5 version adds a bit more feeling to it, though it also adds the sense of swinging (some emulated wind) that isn’t in the Xbox version.
When Indy comes to the booby trapped room with all the pressure plates, and uses a stick to push the plates down, you can feel the plates rubbing against the stone floor as it slides down into place.
When Indy springs the trap after lifting the Idol, there’s now feedback of the place falling apart. When the giant rock begins to roll, there’s a rolling feeling.
When you first encounter Locus in the academy, he’s pretty intimidating due to his height. To add more to this, the intensity of his footsteps has been increased—a small but effective change.
Combat
Guns have unique feedback and trigger effects.
All melee weapons and pickups produce unique sounds when picked up and struck with. Examples of things I tested by hitting a wall: Strings on a guitar vibrate the controller to emulate that. Hitting a metal shovel against a wall has a metallic clink, and a wooden baton has a wobbling effect.
Taj native 4K je totalno besmislen, pogotovo na televizijama koje gledaš s najmanje 3 metra. Bolje da su gurali kvalitetniji RT uz izvođenje na nižoj rezoluciji, puno je veći visual impact.
No generalno, nebitno. Igra je stvarno dobra i odlično izgleda, super da stiže na PS5.