master_x doktor1 PC Gamepass,a službene podrške za Xbox u HR i dalje nema.Prčija od države.Nebitni smo.A to vidimo na primjeru i Sony-a da nakon 4 mjeseci nema mogučnosti plaćanja u eurima na PS Store-u,koverzija ih muči.
prayer master_x Negdje sam čitao da još rade svoju Azure infrastrukturu u Grčkoj pa nemaju trenutno za istočnu Europu kvalitetnu uslugu za Xcloud.
master_x došao na Xbox - https://store.ubisoft.com/eu/ubisoftplus?lang=en-SK https://news.xbox.com/en-us/2023/04/13/ubisoft-plus-multi-access-xbox/
escoban Evo ono o cemu sam prica, neznam zasto bi 300k prodani VRova u 1. misecu bilo lose . Ako je stvarno Sony ocekiva 2mil u prvom misecu ( sta nevirujem) onda su totalno pukli i to nebi postigli da kosta 50eura
renda Bo le sno Another new spell was shown off called “Limpets” which allows you to slow things down, such as enemies and puzzles. Immortals of Aveum doesn’t appear to be open-world, but we were shown a variety of different locations that were all unique. As a triarch, Jak can use all three colors of magic. Blue Magic – Straight, accurate long-range shot. Red Magic – Compared to a shotgun with high amounts of damage. Green Magic – Automic fire with projectiles that can hone in on targets. Jak powers are focused through his Sigils and argument on his hand. Players will be able to find new sigils, upgrade, and customize them for different playstyles. Rings, bracers, and totems can also be found and equipped, enhancing certain powers. Jak can cast a shield anytime. He can shoot through it, and the only penalty is that it slows movement down when in use. Using green magic, Jak also has a Blink spell that causes him to blink out of enemies’ attacks. Cinematic to gameplay transitions are seamless there is a huge amount of ways players will be able to customize their playstyle. The user interface during combat looked very clean. No large amount of clutter. Immortals of Aveum will have loads of exploration and puzzle-solving, with Jak unlocking new abilities as he progresses. Lots of optional passes to take and hidden content to find. You’ll be able to return to previously explored areas to use newly unlocked abilities to unlock more areas. Another new spell was shown off called “Limpets” which allows you to slow things down, such as enemies and puzzles. Immortals of Aveum doesn’t appear to be open-world, but we were shown a variety of different locations that were all unique. Immortals of Aveum has been in development for over five years. Developed on the most up-to-date version of Unreal Engine 5 (UE5.1,) taking full advantage of nanite and lumen technology
escoban Neznam sta je izazvalo ovoliku potraznju za PSom, sta ce bit tek ako budu imali veliku konfu za phase2