Flipper Ako je ovo uistinu base PS5…onda nextgen krece s ovim i jos jednom igrom. Ne trebaju nam PS6 i xSeXxx jos godinama.
Blitz Flipper tjesi se, morat ces odrisit kesu za novu generaciju uskoro 😝 Ma bit ce tu sigurno rezanja na sve strane za konzole, bilo je i u w3, ovo samo pokazuje mogucnosti, bude ovako na ps6 verziji, mozda 😁
chono escoban UE5, njihov RT i interni tech. Hoce li biti tako? Tesko. Uopce nisam nahajpan jer ce nesto usrat
herc chono Na veliku žalost, u pravu si. Naime, čim netko najavljuje bilo što u U5 i stvalja 60 fps u istu rečenicu… Samo me toga strah, tj da ćemo gledati shuttering festival.
chono herc i ono sto me bode u oci, nemogu ne vidjeti da se radi o UE5 na prvi pogled odmah. Distinktivnije je od ostalih, ali jos uvijek smrdi na UE5
Zero I ja žalim za Red Engineom, ali očito je toj eri in house razvoja došao kraj. Evo i razlozi zašto se prešlo na UE5 koje je fino sumirao AI: The Witcher 4 is not using CD Projekt Red's in-house REDengine. Instead, it is being developed using Unreal Engine 5. This decision was made for several reasons, primarily focused on CDPR's shift towards becoming a multi-project studio. Here's why CDPR chose Unreal Engine 5 for The Witcher 4: Easier for multiple projects: Unreal Engine 5 makes it easier to share technology and expertise between different projects, which aligns with CDPR's goal of developing multiple games simultaneously. Open-world support: Unreal Engine 5 has strong support for open-world games, which is a key feature of The Witcher series. Focus on game development: Using a well-established engine like Unreal Engine 5 allows CDPR to focus more on the actual game development process, rather than dedicating resources to engine development and maintenance. Industry standard: Unreal Engine 5 is a widely adopted and well-supported engine, making it easier to find and train skilled developers. Robust platform: Unreal Engine 5 provides a more robust and stable platform for development, potentially leading to a smoother launch and fewer technical issues compared to previous titles. Easier to hire talent: CDPR is hiring in their new Boston studio, and using Unreal Engine 5 makes it easier to recruit and integrate developers who are already familiar with the engine. In essence, CDPR's decision to switch to Unreal Engine 5 for The Witcher 4 was a strategic move to improve their development workflow, leverage industry-standard tools, and potentially reduce the technical challenges that plagued Cyberpunk 2077.
Deadwalker Izgleda igra vrhunski, no nisu rekli na kojoj render rezoluciji se to vrti i s kakvim točno RT levelom. Ali ajde, nakon Indiane još jedna igra koja će po defaultu imati omogućen RT. Meni je bas zao sto su odustali od vlastitog enginea budući da je Cyberpunk postao grafički benchmark, no kužim poslovne razloge zašto ipak Unreal.
Zero Stavio sam u Gaming tech, ali uglavnom poanta je (osim što je izašla nova verzija UE5) da sam engine napreduje jako dobro, problemi se rješavaju i navodno se RT performanse uvelike optimiziraju. Ako je doista tako, čekaju nas još čuda na ovoj generaciji. GTA VI i W4 će biti ono što smo svi željeli na launchu konzola, čak i uz eventualne downgrade.