Skupio sam 2 rana reviewa:
Review 1
- it is not a narrative focused game, not an RPG. It’s much better than Black Desert in narrative, but not close to say Witcher 3 or Kingdom Come. It’s mostly about epic moments and battles.
- Combat is INCREDIBLE. He’s never seen such combat on a large scale. Like a character action game (DMC, Ninja Gaiden) set in a massive open world
- Combat has lots of player expression and depth. Different moves depending on positioning/direction. For example grapple command from behind is a suplex, from the side it’s a throw. Attack animations dependent on where you hit.
- The player is not only able to use trees as slingshots, but can also use enemies as slingshots. Presumably with some of the giant creatures we’ve seen in trailers.
- Absolutely no handholding, quite complex mechanics. It’s not a soulslike, but like a souls game you have to get used to the rhythm of its combat. It’s a slow burn and very steep learning curve for the first 8 hours, but when it clicks you’ll love it.
- Crazy verticality even without the sky islands. The world design and mission structure is like RDR2, the mechanics are like Breath of the Wild and Tears of the Kingdom.
- Massive game. 50 hours in and he’s still in the first area.
- Gushes about the music, says it’s “fucking awesome, fucking awesome, fucking awesome”. Compares it to the Witcher 3. Ambient music also incredible and beautiful, slow and ethereal.
- Incredible atmosphere. Epic sense of scale, like Shadow of the Colossus / BOTW. Fantastic music helps elevate it. Nighttime is actually dark, like Dragons Dogma.
- Says game is lacking QOL. Confusing inventory. Quest items stay in inventory after finishing said quests. Limited inventory and no storage methods in your camp, so no storage. Only a bank where you can exchange currencies. They’ve asked Pearl Abyss about it but haven’t received a response.
- When you clear a camp, bodies despawn from the enemies you’ve killed after you wipe the enemies out. Meaning you have to leave an enemy or two alive so you can loot, unless you want to lose it. Or just loot during battle.
- Other minor issues. Says it’s stuff that can be fixed though.
Review 2
One says they have 40+ hours in the first area alone, and they aren’t even close to beating all of it. The first area ALONE.
The start is slow, but when it gets going it GETS going.
They talk about how exploration is wondrous. Many dungeon style locations, with unique loot. Insane enemy variety. Mind blowing verticality and nooks and crannies.
Impressions are it takes the best elements from the best open world games and masterfully combines them. Tears of the Kingdom sandbox and physics + Elden Ring enemy variety and dungeons + Red Dead 2 immersion and details.
Praise for the atmosphere. The world has excellent ambient music that invokes a feeling of serenity and adventure. Nighttime is stunning, like dragons dogma it actually is dark. The scale of the world and feeling is like Shadow of the Colossus. The visuals are of course next level, and the black space engine is like black magic. Sound design excellent. Music is absolutely incredible, all of it from combat to ambient tracks. Enemies praised as they have excellent idle animations that make them feel alive, like BOTW enemeis for example. NPCs swear like sailors, and they are RICH with life and personality.
They discussed the metacritic score and impact of the game. They expect it to be this years Elden Ring / Baldurs Gate 3. A game that is so vast, so exceptional, and unlike any other AAA game that it’s almost impossible for anything else to win. All of them currently rate it a 10/10, predictions are 96 metacritc.
Sumnjam na baš ovako visoke ocjene, ali izgleda da ćemo dobiti najveću open world SP igru sa odličnim gameplayom, stotine sati istraživanja i top glazbom. Meni dovoljno.